sol2/include/sol/forward.hpp
ThePhD 57d9a05f88
🎨 Refactor tutorial examples
- 🛠 Make sure the tutorials compile across platforms!
- ✍ Redo quite a bit of the documentation
2021-03-06 10:14:48 -05:00

267 lines
8.4 KiB
C++

// sol2
// The MIT License (MIT)
// Copyright (c) 2013-2021 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SOL_FORWARD_HPP
#define SOL_FORWARD_HPP
#include <sol/version.hpp>
#include <utility>
#include <type_traits>
#include <string_view>
#if SOL_IS_ON(SOL_USE_CXX_LUA_I_) || SOL_IS_ON(SOL_USE_CXX_LUAJIT_I_)
struct lua_State;
#else
extern "C" {
struct lua_State;
}
#endif // C++ Mangling for Lua vs. Not
namespace sol {
enum class type;
class stateless_reference;
template <bool b>
class basic_reference;
using reference = basic_reference<false>;
using main_reference = basic_reference<true>;
class stateless_stack_reference;
class stack_reference;
template <typename A>
class basic_bytecode;
struct lua_value;
struct proxy_base_tag;
template <typename>
struct proxy_base;
template <typename, typename>
struct table_proxy;
template <bool, typename>
class basic_table_core;
template <bool b>
using table_core = basic_table_core<b, reference>;
template <bool b>
using main_table_core = basic_table_core<b, main_reference>;
template <bool b>
using stack_table_core = basic_table_core<b, stack_reference>;
template <typename base_type>
using basic_table = basic_table_core<false, base_type>;
using table = table_core<false>;
using global_table = table_core<true>;
using main_table = main_table_core<false>;
using main_global_table = main_table_core<true>;
using stack_table = stack_table_core<false>;
using stack_global_table = stack_table_core<true>;
template <typename>
struct basic_lua_table;
using lua_table = basic_lua_table<reference>;
using stack_lua_table = basic_lua_table<stack_reference>;
template <typename T, typename base_type>
class basic_usertype;
template <typename T>
using usertype = basic_usertype<T, reference>;
template <typename T>
using stack_usertype = basic_usertype<T, stack_reference>;
template <typename base_type>
class basic_metatable;
using metatable = basic_metatable<reference>;
using stack_metatable = basic_metatable<stack_reference>;
template <typename base_t>
struct basic_environment;
using environment = basic_environment<reference>;
using main_environment = basic_environment<main_reference>;
using stack_environment = basic_environment<stack_reference>;
template <typename T, bool>
class basic_function;
template <typename T, bool, typename H>
class basic_protected_function;
using unsafe_function = basic_function<reference, false>;
using safe_function = basic_protected_function<reference, false, reference>;
using main_unsafe_function = basic_function<main_reference, false>;
using main_safe_function = basic_protected_function<main_reference, false, reference>;
using stack_unsafe_function = basic_function<stack_reference, false>;
using stack_safe_function = basic_protected_function<stack_reference, false, reference>;
using stack_aligned_unsafe_function = basic_function<stack_reference, true>;
using stack_aligned_safe_function = basic_protected_function<stack_reference, true, reference>;
using protected_function = safe_function;
using main_protected_function = main_safe_function;
using stack_protected_function = stack_safe_function;
using stack_aligned_protected_function = stack_aligned_safe_function;
#if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_)
using function = protected_function;
using main_function = main_protected_function;
using stack_function = stack_protected_function;
using stack_aligned_function = stack_aligned_safe_function;
#else
using function = unsafe_function;
using main_function = main_unsafe_function;
using stack_function = stack_unsafe_function;
using stack_aligned_function = stack_aligned_unsafe_function;
#endif
using stack_aligned_stack_handler_function = basic_protected_function<stack_reference, true, stack_reference>;
struct unsafe_function_result;
struct protected_function_result;
using safe_function_result = protected_function_result;
#if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_)
using function_result = safe_function_result;
#else
using function_result = unsafe_function_result;
#endif
template <typename base_t>
class basic_object_base;
template <typename base_t>
class basic_object;
template <typename base_t>
class basic_userdata;
template <typename base_t>
class basic_lightuserdata;
template <typename base_t>
class basic_coroutine;
template <typename base_t>
class basic_packaged_coroutine;
template <typename base_t>
class basic_thread;
using object = basic_object<reference>;
using userdata = basic_userdata<reference>;
using lightuserdata = basic_lightuserdata<reference>;
using thread = basic_thread<reference>;
using coroutine = basic_coroutine<reference>;
using packaged_coroutine = basic_packaged_coroutine<reference>;
using main_object = basic_object<main_reference>;
using main_userdata = basic_userdata<main_reference>;
using main_lightuserdata = basic_lightuserdata<main_reference>;
using main_coroutine = basic_coroutine<main_reference>;
using stack_object = basic_object<stack_reference>;
using stack_userdata = basic_userdata<stack_reference>;
using stack_lightuserdata = basic_lightuserdata<stack_reference>;
using stack_thread = basic_thread<stack_reference>;
using stack_coroutine = basic_coroutine<stack_reference>;
struct stack_proxy_base;
struct stack_proxy;
struct variadic_args;
struct variadic_results;
struct stack_count;
struct this_state;
struct this_main_state;
struct this_environment;
class state_view;
class state;
template <typename T>
struct as_table_t;
template <typename T>
struct as_container_t;
template <typename T>
struct nested;
template <typename T>
struct light;
template <typename T>
struct user;
template <typename T>
struct as_args_t;
template <typename T>
struct protect_t;
template <typename F, typename... Policies>
struct policy_wrapper;
template <typename T>
struct usertype_traits;
template <typename T>
struct unique_usertype_traits;
template <typename... Args>
struct types {
typedef std::make_index_sequence<sizeof...(Args)> indices;
static constexpr std::size_t size() {
return sizeof...(Args);
}
};
template <typename T>
struct derive : std::false_type {
typedef types<> type;
};
template <typename T>
struct base : std::false_type {
typedef types<> type;
};
template <typename T>
struct weak_derive {
static bool value;
};
template <typename T>
bool weak_derive<T>::value = false;
namespace stack {
struct record;
}
#if SOL_IS_OFF(SOL_USE_BOOST_I_)
template <class T>
class optional;
template <class T>
class optional<T&>;
#endif
using check_handler_type = int(lua_State*, int, type, type, const char*);
} // namespace sol
#define SOL_BASE_CLASSES(T, ...) \
namespace sol { \
template <> \
struct base<T> : std::true_type { \
typedef ::sol::types<__VA_ARGS__> type; \
}; \
} \
void a_sol3_detail_function_decl_please_no_collide()
#define SOL_DERIVED_CLASSES(T, ...) \
namespace sol { \
template <> \
struct derive<T> : std::true_type { \
typedef ::sol::types<__VA_ARGS__> type; \
}; \
} \
void a_sol3_detail_function_decl_please_no_collide()
#endif // SOL_FORWARD_HPP