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219d10b0b4
function result is meant to be transient, and therefore should not be regularly storeable by the user... but there is no way to make a "and you can't have anything but a temporary to this" type, as far as I can tell.
309 lines
12 KiB
C++
309 lines
12 KiB
C++
// The MIT License (MIT)
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// Copyright (c) 2013-2015 Danny Y., Rapptz
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// Permission is hereby granted, free of charge, to any person obtaining a copy of
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// this software and associated documentation files (the "Software"), to deal in
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// the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef SOL_FUNCTION_HPP
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#define SOL_FUNCTION_HPP
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#include "reference.hpp"
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#include "tuple.hpp"
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#include "stack.hpp"
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#include "function_types.hpp"
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#include "usertype_traits.hpp"
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#include "resolve.hpp"
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#include <cstdint>
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#include <functional>
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#include <memory>
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namespace sol {
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class function_result {
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private:
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lua_State* L;
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int index;
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int returncount;
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template <typename T, std::size_t I>
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T get(types<T>, indices<I>) const {
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return stack::get<T>(L, index);
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}
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template <typename... Ret, std::size_t... I>
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std::tuple<Ret...> get(types<Ret...>, indices<I...>) const {
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auto r = std::make_tuple(stack::get<Ret>(L, index + I)...);
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return r;
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}
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public:
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function_result() = default;
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function_result(lua_State* L, int index = -1, int returncount = 0): L(L), index(index), returncount(returncount) {
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}
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function_result(const function_result&) = default;
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function_result& operator=(const function_result&) = default;
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function_result(function_result&&) = default;
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function_result& operator=(function_result&&) = default;
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template <typename T>
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operator T () const {
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auto tr = tuple_types<T>();
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return get(tr, tr);
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}
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~function_result() {
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lua_pop(L, returncount);
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}
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};
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class function : public reference {
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private:
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void luacall(std::ptrdiff_t argcount, std::ptrdiff_t resultcount) const {
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lua_call(state(), static_cast<int>(argcount), static_cast<int>(resultcount));
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}
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template<std::size_t... I, typename... Ret>
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std::tuple<Ret...> invoke(indices<I...>, types<Ret...>, std::ptrdiff_t n) const {
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luacall(n, sizeof...(Ret));
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const int nreturns = static_cast<int>(sizeof...(Ret));
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const int stacksize = lua_gettop(state());
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const int firstreturn = std::max(0, stacksize - nreturns) + 1;
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auto r = std::make_tuple(stack::get<Ret>(state(), firstreturn + I)...);
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lua_pop(state(), nreturns);
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return r;
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}
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template<std::size_t I, typename Ret>
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Ret invoke(indices<I>, types<Ret>, std::ptrdiff_t n) const {
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luacall(n, 1);
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return stack::pop<Ret>(state());
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}
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template <std::size_t I>
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void invoke(indices<I>, types<void>, std::ptrdiff_t n) const {
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luacall(n, 0);
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}
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function_result invoke(indices<>, types<>, std::ptrdiff_t n) const {
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const int stacksize = lua_gettop(state());
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const int firstreturn = std::max(0, stacksize - static_cast<int>(n) - 1);
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luacall(n, LUA_MULTRET);
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const int poststacksize = lua_gettop(state());
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const int returncount = poststacksize - firstreturn;
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return function_result(state(), firstreturn + 1, returncount);
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}
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public:
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function() = default;
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function(lua_State* L, int index = -1): reference(L, index) {
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type_assert(L, index, type::function);
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}
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function(const function&) = default;
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function& operator=(const function&) = default;
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template<typename... Args>
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function_result operator()(Args&&... args) const {
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return call<>(std::forward<Args>(args)...);
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}
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template<typename... Ret, typename... Args>
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ReturnType<Ret...> operator()(types<Ret...>, Args&&... args) const {
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return call<Ret...>(std::forward<Args>(args)...);
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}
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template<typename... Ret, typename... Args>
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auto call(Args&&... args) const -> decltype(invoke(types<Ret...>(), types<Ret...>(), 0)) {
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push();
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int pushcount = stack::push_args(state(), std::forward<Args>(args)...);
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auto tr = types<Ret...>();
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return invoke(tr, tr, pushcount);
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}
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};
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namespace stack {
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template<typename... Sigs>
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struct pusher<function_sig_t<Sigs...>> {
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template<typename R, typename... Args, typename Fx, typename = typename std::result_of<Fx(Args...)>::type>
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static void set_memfx(types<R(Args...)> t, lua_State* L, Fx&& fx) {
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typedef Decay<Unwrap<Fx>> raw_fx_t;
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typedef R(* fx_ptr_t)(Args...);
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typedef std::is_convertible<raw_fx_t, fx_ptr_t> is_convertible;
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set_isconvertible_fx(is_convertible(), t, L, std::forward<Fx>(fx));
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}
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template<typename Fx>
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static void set_memfx(types<>, lua_State* L, Fx&& fx) {
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typedef Unqualified<Unwrap<Fx>> fx_t;
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typedef decltype(&fx_t::operator()) Sig;
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set_memfx(types<function_signature_t<Sig>>(), L, std::forward<Fx>(fx));
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}
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template<typename... Args, typename R>
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static void set(lua_State* L, R fxptr(Args...)){
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set_fx(std::false_type(), L, fxptr);
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}
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template<typename Sig>
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static void set(lua_State* L, Sig* fxptr){
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set_fx(std::false_type(), L, fxptr);
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}
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template<typename... Args, typename R, typename C, typename T>
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static void set(lua_State* L, R (C::*memfxptr)(Args...), T&& obj) {
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typedef Bool<is_specialization_of<T, std::reference_wrapper>::value || std::is_pointer<T>::value> is_reference;
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set_reference_fx(is_reference(), L, memfxptr, std::forward<T>(obj));
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}
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template<typename Sig, typename C, typename T>
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static void set(lua_State* L, Sig C::* memfxptr, T&& obj) {
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typedef Bool<is_specialization_of<T, std::reference_wrapper>::value || std::is_pointer<T>::value> is_reference;
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set_reference_fx(is_reference(), L, memfxptr, std::forward<T>(obj));
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}
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template<typename... Sig, typename Fx>
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static void set(lua_State* L, Fx&& fx) {
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set_memfx(types<Sig...>(), L, std::forward<Fx>(fx));
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}
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template<typename Fx, typename R, typename... Args>
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static void set_isconvertible_fx(std::true_type, types<R(Args...)>, lua_State* L, Fx&& fx) {
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typedef R(* fx_ptr_t)(Args...);
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fx_ptr_t fxptr = unwrapper(std::forward<Fx>(fx));
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set(L, fxptr);
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}
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template<typename Fx, typename R, typename... Args>
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static void set_isconvertible_fx(std::false_type, types<R(Args...)>, lua_State* L, Fx&& fx) {
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typedef Decay<Unwrap<Fx>> fx_t;
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std::unique_ptr<base_function> sptr(new functor_function<fx_t>(std::forward<Fx>(fx)));
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set_fx<Fx>(L, std::move(sptr));
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}
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template<typename Fx, typename T>
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static void set_reference_fx(std::true_type, lua_State* L, Fx&& fx, T&& obj) {
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set_fx(std::true_type(), L, std::forward<Fx>(fx), std::forward<T>(obj));
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}
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template<typename Fx, typename T>
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static void set_reference_fx(std::false_type, lua_State* L, Fx&& fx, T&& obj) {
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typedef typename std::remove_pointer<Decay<Fx>>::type clean_fx;
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std::unique_ptr<base_function> sptr(new member_function<clean_fx, T>(std::forward<T>(obj), std::forward<Fx>(fx)));
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return set_fx<Fx>(L, std::move(sptr));
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}
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template<typename Fx, typename T>
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static void set_fx(std::true_type, lua_State* L, Fx&& fx, T&& obj) {
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// Layout:
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// idx 1...n: verbatim data of member function pointer
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// idx n + 1: is the object's void pointer
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// We don't need to store the size, because the other side is templated
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// with the same member function pointer type
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Decay<Fx> memfxptr(std::forward<Fx>(fx));
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auto userptr = sol::detail::get_ptr(obj);
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void* userobjdata = static_cast<void*>(userptr);
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lua_CFunction freefunc = &static_member_function<Decay<decltype(*userptr)>, Fx>::call;
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int upvalues = stack::detail::push_as_upvalues(L, memfxptr);
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upvalues += stack::push(L, userobjdata);
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stack::push(L, freefunc, upvalues);
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}
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template<typename Fx>
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static void set_fx(std::false_type, lua_State* L, Fx&& fx) {
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Decay<Fx> target(std::forward<Fx>(fx));
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lua_CFunction freefunc = &static_function<Fx>::call;
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int upvalues = stack::detail::push_as_upvalues(L, target);
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stack::push(L, freefunc, upvalues);
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}
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template<typename Fx>
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static void set_fx(lua_State* L, std::unique_ptr<base_function> luafunc) {
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auto&& metakey = usertype_traits<Unqualified<Fx>>::metatable;
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const char* metatablename = std::addressof(metakey[0]);
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base_function* target = luafunc.release();
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void* userdata = reinterpret_cast<void*>(target);
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lua_CFunction freefunc = &base_function::call;
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if(luaL_newmetatable(L, metatablename) == 1) {
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lua_pushstring(L, "__gc");
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stack::push(L, &base_function::gc);
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lua_settable(L, -3);
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lua_pop(L, 1);
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}
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stack::detail::push_userdata<void*>(L, metatablename, userdata);
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stack::push(L, freefunc, 1);
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}
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template<typename... Args>
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static int push(lua_State* L, Args&&... args) {
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// Set will always place one thing (function) on the stack
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set(L, std::forward<Args>(args)...);
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return 1;
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}
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};
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template<typename Signature>
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struct pusher<std::function<Signature>> {
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static int push(lua_State* L, std::function<Signature> fx) {
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return pusher<function_t>{}.push(L, std::move(fx));
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}
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};
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template<typename Signature>
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struct getter<std::function<Signature>> {
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typedef function_traits<Signature> fx_t;
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typedef typename fx_t::args_type args_t;
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typedef typename tuple_types<typename fx_t::return_type>::type ret_t;
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template<typename... FxArgs, typename... Ret>
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static std::function<Signature> get_std_func(types<FxArgs...>, types<Ret...>, lua_State* L, int index = -1) {
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typedef typename function_traits<Signature>::return_type return_t;
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sol::function f(L, index);
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auto fx = [f, L, index](FxArgs&&... args) -> return_t {
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return f(types<Ret...>(), std::forward<FxArgs>(args)...);
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};
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return std::move(fx);
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}
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template<typename... FxArgs>
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static std::function<Signature> get_std_func(types<FxArgs...>, types<void>, lua_State* L, int index = -1) {
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sol::function f(L, index);
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auto fx = [f, L, index](FxArgs&&... args) -> void {
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f(std::forward<FxArgs>(args)...);
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};
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return std::move(fx);
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}
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template<typename... FxArgs>
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static std::function<Signature> get_std_func(types<FxArgs...> t, types<>, lua_State* L, int index = -1) {
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return get_std_func(std::move(t), types<void>(), L, index);
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}
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static std::function<Signature> get(lua_State* L, int index) {
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return get_std_func(args_t(), ret_t(), L, index);
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}
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};
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} // stack
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} // sol
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#endif // SOL_FUNCTION_HPP
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