mirror of
https://github.com/ThePhD/sol2.git
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94 lines
3.6 KiB
CMake
94 lines
3.6 KiB
CMake
# # # # sol2
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# The MIT License (MIT)
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#
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# Copyright (c) 2013-2017 Rapptz, ThePhD, and contributors
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy of
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# this software and associated documentation files (the "Software"), to deal in
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# the Software without restriction, including without limitation the rights to
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# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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# the Software, and to permit persons to whom the Software is furnished to do so,
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# subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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# FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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# COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# # # Variables
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# # Core Paths
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string(TOLOWER ${LUA_VERSION} LUA_BUILD_NORMALIZED_LUA_VERSION)
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if (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit")
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set(LUA_BUILD_LIBNAME ${LUA_VERSION})
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elseif (LUAJIT_BUILD)
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set(LUA_BUILD_LIBNAME luajit-${LUA_VERSION})
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elseif (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "lua")
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set(LUA_BUILD_LIBNAME ${LUA_VERSION})
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elseif (LUA_BUILD)
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set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
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else()
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set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
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endif()
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set(LUA_BUILD_TOPLEVEL "${CMAKE_BINARY_DIR}/vendor/${LUA_BUILD_LIBNAME}")
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set(LUA_BUILD_INSTALL_DIR "${LUA_BUILD_TOPLEVEL}/install")
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# # Misc needed variables
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set(LUA_BUILD_LIBRARY_DESCRIPTION "The base name of the library to build either the static or the dynamic library")
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# Object file suffixes
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if (MSVC)
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set(LUA_BUILD_BUILD_DLL_DEFAULT ON)
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set(LUA_BUILD_OBJECT_FILE_SUFFIX .obj)
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else()
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set(LUA_BUILD_BUILD_DLL_DEFAULT OFF)
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set(LUA_BUILD_OBJECT_FILE_SUFFIX .o)
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endif()
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# # # Options
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set(LUA_INCLUDE_PREFIX "${LUA_BUILD_INSTALL_DIR}" CACHE PATH "Directory that prefixes the Lua include directory")
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set(LUA_INCLUDE_DIR "${LUA_INCLUDE_PREFIX}/include" CACHE PATH "Directory with lua include files")
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set(LUA_LIB_DIR "${LUA_BUILD_INSTALL_DIR}/lib" CACHE PATH "Directory with lua library files")
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set(LUA_BIN_DIR "${LUA_BUILD_INSTALL_DIR}/bin" CACHE PATH "Directory with lua executable and dynamic library files")
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option(BUILD_LUA_AS_DLL ${LUA_BUILD_BUILD_DLL_DEFAULT} "Build Lua or LuaJIT as a Shared/Dynamic Link Library")
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STRING(TOLOWER ${LUA_BUILD_LIBNAME} LUA_BUILD_NORMALIZED_LIBNAME)
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if (LUA_BUILD_NORMALIZED_LIBNAME MATCHES "luajit")
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set(LUA_LIBRARY luajit
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CACHE STRING
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${LUA_BUILD_LIBRARY_DESCRIPTION})
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else()
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set(LUA_LIBRARY ${LUA_BUILD_LIBNAME}
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CACHE STRING
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${LUA_BUILD_LIBRARY_DESCRIPTION})
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endif()
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# # Dependent Variables
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# If we're building a DLL, then set the library type to SHARED
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if (BUILD_LUA_AS_DLL)
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set(LUA_BUILD_LIBRARY_TYPE SHARED)
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else()
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set(LUA_BUILD_LIBRARY_TYPE STATIC)
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endif()
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# # # Build Lua
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# # Select either LuaJIT or Vanilla Lua here, based on what we discover
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if (BUILD_LUAJIT OR LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit")
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include(LuaJITBuild)
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else()
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include(LuaVanillaBuild)
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endif()
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# # # Variable cleanup
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unset(LUA_BUILD_LIBNAME)
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unset(LUA_BUILD_NORMALIZED_LUA_VERSION)
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unset(LUA_BUILD_LIBRARY_DESCRIPTION)
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unset(LUA_BUILD_DYNAMIC_LIBRARY_DESCRIPTION)
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unset(LUA_BUILD_BUILD_DLL_DEFAULT)
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unset(LUA_BUILD_OBJECT_FILE_SUFFIX)
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unset(LUA_BUILD_LIBRARY_TYPE)
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