#define SOL_CHECK_ARGUMENTS 1 #include #include #include struct my_thing { std::map m{ { "bark", 20 }, { "woof", 60 }, { "borf", 30 }, { "awoo", 5 }, }; my_thing() { } }; struct lua_iterator_state { typedef std::map::iterator it_t; it_t it; it_t last; lua_iterator_state(my_thing& mt) : it(mt.m.begin()), last(mt.m.end()) {} }; std::tuple my_next(sol::user user_it_state, sol::this_state l) { // this gets called // to start the first iteration, and every // iteration there after // the state you passed in my_pairs is argument 1 // the key value is argument 2, but we do not // care about the key value here lua_iterator_state& it_state = user_it_state; auto& it = it_state.it; if (it == it_state.last) { // return nil to signify that // there's nothing more to work with. return std::make_tuple( sol::object(sol::lua_nil), sol::object(sol::lua_nil) ); } auto itderef = *it; // 2 values are returned (pushed onto the stack): // the key and the value // the state is left alone auto r = std::make_tuple(sol::object(l, sol::in_place, it->first), sol::object(l, sol::in_place, it->second)); // the iterator must be moved forward one before we return std::advance(it, 1); return r; } auto my_pairs(my_thing& mt) { // pairs expects 3 returns: // the "next" function on how to advance, // the "table" itself or some state, // and an initial key value (can be nil) // prepare our state lua_iterator_state it_state(mt); // sol::user is a space/time optimization over regular usertypes, // it's incompatible with regular usertypes and stores the type T directly in lua without any pretty setup // saves space allocation and a single dereference return std::make_tuple(&my_next, sol::user(std::move(it_state)), sol::lua_nil); } int main(int, char*[]) { std::cout << "===== pairs (advanced) =====" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); lua.new_usertype("my_thing", sol::meta_function::pairs, my_pairs ); #if SOL_LUA_VERSION > 501 lua.safe_script(R"( local mt = my_thing.new() for k, v in pairs(mt) do print(k, v) end )"); #endif // Does not work on Lua 5.1 std::cout << std::endl; return 0; }