new_table ========= a table creation hint to environment/table ------------------------------------------ .. code-block:: cpp struct new_table; const new_table create = new_table{}; ``sol::new_table`` serves the purpose of letting you create tables using the constructor of :doc:`sol::table` and :doc:`sol::environment`. It also disambiguates the other kinds of constructors, so is **necessary** to be specified. Leaving it off will result in the wrong constructor to be called, for either ``sol::table`` or ``sol::environment``. There are two kinds of tables: the global table and non-global tables: however, both have the exact same interface and all ``sol::global_table`` s are convertible to regular ``sol::table`` s. Tables are the core of Lua, and they are very much the core of Sol. members ------- .. code-block:: cpp :caption: constructor: new_table new_table(int sequence_hint = 0, int map_hint = 0); The constructor's sole purpose is to either let you default-constructor the type, in which case it uses the values of "0" for its two hints, or letting you specify either ``sequence_hint`` or both the ``sequence_hint`` and ``map_hint``. Each hint is a heuristic helper for Lua to allocate an appropriately sized and structured table for what you intend to do. In 99% of cases, you will most likely not care about it and thusly will just use the constant ``sol::create`` as the second argument to object-creators like ``sol::table``'s constructor.