#define SOL_CHECK_ARGUMENTS #include #include TEST_CASE("coroutines/threading", "ensure calling a coroutine works") { const auto& script = R"(counter = 20 function loop() while counter ~= 30 do coroutine.yield(counter); counter = counter + 1; end return counter end )"; sol::state lua; lua.open_libraries(sol::lib::base, sol::lib::coroutine); lua.safe_script(script); sol::coroutine cr = lua["loop"]; int counter; for (counter = 20; counter < 31 && cr; ++counter) { int value = cr(); if (counter != value) { throw std::logic_error("fuck"); } } counter -= 1; REQUIRE(counter == 30); } TEST_CASE("coroutines/new thread coroutines", "ensure calling a coroutine works when the work is put on a different thread") { const auto& script = R"(counter = 20 function loop() while counter ~= 30 do coroutine.yield(counter); counter = counter + 1; end return counter end )"; sol::state lua; lua.open_libraries(sol::lib::base, sol::lib::coroutine); lua.safe_script(script); sol::thread runner = sol::thread::create(lua.lua_state()); sol::state_view runnerstate = runner.state(); sol::coroutine cr = runnerstate["loop"]; int counter; for (counter = 20; counter < 31 && cr; ++counter) { int value = cr(); if (counter != value) { throw std::logic_error("fuck"); } } counter -= 1; REQUIRE(counter == 30); } TEST_CASE("coroutines/transfer", "test that things created inside of a coroutine can have their state transferred using lua_xmove constructors") { for (std::size_t tries = 0; tries < 200; ++tries) { sol::state lua; lua.open_libraries(); { sol::function f2; lua["f"] = [&lua, &f2](sol::object t) { f2 = sol::function(lua, t); }; lua.script(R"( i = 0 function INIT() co = coroutine.create( function() local g = function() i = i + 1 end f(g) g = nil collectgarbage() end ) coroutine.resume(co) co = nil collectgarbage() end )"); sol::function f3; sol::function f1; lua.safe_script("INIT()"); f2(); sol::function update = lua.safe_script("return function() collectgarbage() end"); update(); f3 = f2; f3(); update(); f1 = f2; f1(); update(); int i = lua["i"]; REQUIRE(i == 3); } } } TEST_CASE("coroutines/implicit transfer", "check that copy and move assignment constructors implicitly shift things around") { const std::string code = R"( -- main thread - L1 -- co - L2 -- co2 - L3 x = co_test.new("x") local co = coroutine.wrap( function() local t = co_test.new("t") local co2 = coroutine.wrap( function() local t2 = { "SOME_TABLE" } t:copy_store(t2) -- t2 = [L3], t.obj = [L2] end ) co2() co2 = nil collectgarbage() -- t2 ref in t remains valid! x:store(t:get()) -- t.obj = [L2], x.obj = [L1] end ) co() collectgarbage() collectgarbage() co = nil )"; struct co_test { std::string identifier; sol::reference obj; co_test(sol::this_state L, std::string id) : identifier(id), obj(L, sol::lua_nil) { } void store(sol::table ref) { obj = std::move(ref); } void copy_store(sol::table ref) { obj = ref; } sol::reference get() { return obj; } ~co_test() { } }; sol::state lua; lua.open_libraries(sol::lib::coroutine, sol::lib::base); lua.new_usertype("co_test", sol::constructors(), "store", &co_test::store, "copy_store", &co_test::copy_store, "get", &co_test::get ); auto r = lua.safe_script(code); REQUIRE(r.valid()); co_test& ct = lua["x"]; lua_State* Lmain1 = lua.lua_state(); lua_State* Lmain2 = sol::main_thread(lua); lua_State* Lmain3 = ct.get().lua_state(); REQUIRE(Lmain1 == Lmain2); REQUIRE(Lmain1 == Lmain3); sol::table t = ct.get(); REQUIRE(t.size() == 1); std::string s = t[1]; REQUIRE(s == "SOME_TABLE"); }