#define SOL_CHECK_ARGUMENTS #include #include // There isn't a single library roundtripping with codecvt works on. We'll do the nitty-gritty of it later... TEST_CASE("stack/strings", "test that strings can be roundtripped") { sol::state lua; static const char utf8str[] = "\xF0\x9F\x8D\x8C\x20\xE6\x99\xA5\x20\x46\x6F\x6F\x20\xC2\xA9\x20\x62\x61\x72\x20\xF0\x9D\x8C\x86\x20\x62\x61\x7A\x20\xE2\x98\x83\x20\x71\x75\x78"; static const char16_t utf16str[] = { 0xD83C, 0xDF4C, 0x20, 0x6665, 0x20, 0x46, 0x6F, 0x6F, 0x20, 0xA9, 0x20, 0x62, 0x61, 0x72, 0x20, 0xD834, 0xDF06, 0x20, 0x62, 0x61, 0x7A, 0x20, 0x2603, 0x20, 0x71, 0x75, 0x78, 0x00 }; static const char32_t utf32str[] = { 0x1F34C, 0x0020, 0x6665, 0x0020, 0x0046, 0x006F, 0x006F, 0x0020, 0x00A9, 0x0020, 0x0062, 0x0061, 0x0072, 0x0020, 0x1D306, 0x0020, 0x0062, 0x0061, 0x007A, 0x0020, 0x2603, 0x0020, 0x0071, 0x0075, 0x0078, 0x00 }; static const wchar_t widestr[] = L"Fuck these shitty compilers"; static const char32_t utf32str2[] = U"🕴"; #if 0 lua["utf8"] = utf8str; lua["utf16"] = utf16str; lua["utf32"] = utf32str; lua["wide"] = widestr; std::string utf8_to_utf8 = lua["utf8"]; std::string utf16_to_utf8 = lua["utf16"]; std::string utf32_to_utf8 = lua["utf32"]; std::string wide_to_utf8 = lua["wide"]; std::wstring utf8_to_wide = lua["utf8"]; std::wstring utf16_to_wide = lua["utf16"]; std::wstring utf32_to_wide = lua["utf32"]; std::wstring wide_to_wide = lua["wide"]; std::u16string utf8_to_utf16 = lua["utf8"]; std::u16string utf16_to_utf16 = lua["utf16"]; std::u16string utf32_to_utf16 = lua["utf32"]; std::u16string wide_to_utf16 = lua["wide"]; std::u32string utf8_to_utf32 = lua["utf8"]; std::u32string utf16_to_utf32 = lua["utf16"]; std::u32string utf32_to_utf32 = lua["utf32"]; std::u32string wide_to_utf32 = lua["wide"]; REQUIRE(utf8_to_utf8 == utf8str); REQUIRE(utf16_to_utf8 == utf8str); REQUIRE(utf32_to_utf8 == utf8str); REQUIRE(wide_to_utf8 == utf8str); REQUIRE(utf8_to_utf16 == utf16str); REQUIRE(utf16_to_utf16 == utf16str); REQUIRE(utf32_to_utf16 == utf16str); REQUIRE(wide_to_utf16 == utf16str); REQUIRE(utf8_to_utf32 == utf32str); REQUIRE(utf16_to_utf32 == utf32str); REQUIRE(utf32_to_utf32 == utf32str); REQUIRE(wide_to_utf32 == utf32str); REQUIRE(utf8_to_wide == widestr); REQUIRE(utf16_to_wide == widestr); REQUIRE(utf32_to_wide == widestr); REQUIRE(wide_to_wide == widestr); char32_t utf8_to_char32 = lua["utf8"]; char32_t utf16_to_char32 = lua["utf16"]; char32_t utf32_to_char32 = lua["utf32"]; char32_t wide_to_char32 = lua["wide"]; REQUIRE(utf8_to_char32 == utf32str[0]); REQUIRE(utf16_to_char32 == utf32str[0]); REQUIRE(utf32_to_char32 == utf32str[0]); REQUIRE(wide_to_char32 == utf32str[0]); #endif // Shit C++ }