# # # # sol2 # The MIT License (MIT) # # Copyright (c) 2013-2017 Rapptz, ThePhD, and contributors # # Permission is hereby granted, free of charge, to any person obtaining a copy of # this software and associated documentation files (the "Software"), to deal in # the Software without restriction, including without limitation the rights to # use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of # the Software, and to permit persons to whom the Software is furnished to do so, # subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS # FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR # COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # # # Variables # # Core Paths string(TOLOWER ${LUA_VERSION} LUA_BUILD_NORMALIZED_LUA_VERSION) if (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit") set(LUA_BUILD_LIBNAME ${LUA_VERSION}) elseif (LUAJIT_BUILD) set(LUA_BUILD_LIBNAME luajit-${LUA_VERSION}) elseif (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "lua") set(LUA_BUILD_LIBNAME ${LUA_VERSION}) elseif (LUA_BUILD) set(LUA_BUILD_LIBNAME lua-${LUA_VERSION}) else() set(LUA_BUILD_LIBNAME lua-${LUA_VERSION}) endif() set(LUA_BUILD_TOPLEVEL "${CMAKE_BINARY_DIR}/vendor/${LUA_BUILD_LIBNAME}") set(LUA_BUILD_INSTALL_DIR "${LUA_BUILD_TOPLEVEL}") # # Misc needed variables set(LUA_BUILD_LIBRARY_DESCRIPTION "The base name of the library to build either the static or the dynamic library") # Object file suffixes if (MSVC) set(LUA_BUILD_BUILD_DLL_DEFAULT ON) set(LUA_BUILD_OBJECT_FILE_SUFFIX .obj) else() set(LUA_BUILD_BUILD_DLL_DEFAULT OFF) set(LUA_BUILD_OBJECT_FILE_SUFFIX .o) endif() # # # Options set(LUA_INCLUDE_DIR "${LUA_BUILD_INSTALL_DIR}/include" CACHE PATH "Directory with lua include files") set(LUA_LIB_DIR "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}" CACHE PATH "Directory with lua library files") set(LUA_BIN_DIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}" CACHE PATH "Directory with lua executable and dynamic library files") option(BUILD_LUA_AS_DLL ${LUA_BUILD_BUILD_DLL_DEFAULT} "Build Lua or LuaJIT as a Shared/Dynamic Link Library") STRING(TOLOWER ${LUA_BUILD_LIBNAME} LUA_BUILD_NORMALIZED_LIBNAME) if (LUA_BUILD_NORMALIZED_LIBNAME MATCHES "luajit") set(LUA_LIBRARY luajit CACHE STRING ${LUA_BUILD_LIBRARY_DESCRIPTION}) else() set(LUA_LIBRARY ${LUA_BUILD_LIBNAME} CACHE STRING ${LUA_BUILD_LIBRARY_DESCRIPTION}) endif() # # Dependent Variables # If we're building a DLL, then set the library type to SHARED if (BUILD_LUA_AS_DLL) set(LUA_BUILD_LIBRARY_TYPE SHARED) else() set(LUA_BUILD_LIBRARY_TYPE STATIC) endif() # # # Build Lua # # Select either LuaJIT or Vanilla Lua here, based on what we discover if (BUILD_LUAJIT OR LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit") include(LuaJITBuild) else() include(LuaVanillaBuild) endif() # # # Variable cleanup unset(LUA_BUILD_LIBNAME) unset(LUA_BUILD_NORMALIZED_LUA_VERSION) unset(LUA_BUILD_LIBRARY_DESCRIPTION) unset(LUA_BUILD_DYNAMIC_LIBRARY_DESCRIPTION) unset(LUA_BUILD_BUILD_DLL_DEFAULT) unset(LUA_BUILD_OBJECT_FILE_SUFFIX) unset(LUA_BUILD_LIBRARY_TYPE)