#define CATCH_CONFIG_MAIN #define SOL_CHECK_ARGUMENTS #include #include #include #include #include #include #include "test_stack_guard.hpp" TEST_CASE("table/traversal", "ensure that we can chain requests and tunnel down into a value if we desire") { sol::state lua; int begintop = 0, endtop = 0; sol::function scriptload = lua.load("t1 = {t2 = {t3 = 24}};"); scriptload(); { test_stack_guard g(lua.lua_state(), begintop, endtop); int traversex24 = lua.traverse_get("t1", "t2", "t3"); REQUIRE(traversex24 == 24); } REQUIRE(begintop == endtop); { test_stack_guard g(lua.lua_state(), begintop, endtop); int x24 = lua["t1"]["t2"]["t3"]; REQUIRE(x24 == 24); } REQUIRE(begintop == endtop); { test_stack_guard g(lua.lua_state(), begintop, endtop); lua["t1"]["t2"]["t3"] = 64; int traversex64 = lua.traverse_get("t1", "t2", "t3"); REQUIRE(traversex64 == 64); } REQUIRE(begintop == endtop); { test_stack_guard g(lua.lua_state(), begintop, endtop); int x64 = lua["t1"]["t2"]["t3"]; REQUIRE(x64 == 64); } REQUIRE(begintop == endtop); { test_stack_guard g(lua.lua_state(), begintop, endtop); lua.traverse_set("t1", "t2", "t3", 13); int traversex13 = lua.traverse_get("t1", "t2", "t3"); REQUIRE(traversex13 == 13); } REQUIRE(begintop == endtop); { test_stack_guard g(lua.lua_state(), begintop, endtop); int x13 = lua["t1"]["t2"]["t3"]; REQUIRE(x13 == 13); } REQUIRE(begintop == endtop); } TEST_CASE("simple/set", "Check if the set works properly.") { sol::state lua; int begintop = 0, endtop = 0; { test_stack_guard g(lua.lua_state(), begintop, endtop); lua.set("a", 9); } REQUIRE(begintop == endtop); REQUIRE_NOTHROW(lua.script("if a ~= 9 then error('wrong value') end")); { test_stack_guard g(lua.lua_state(), begintop, endtop); lua.set("d", "hello"); } REQUIRE(begintop == endtop); REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end")); { test_stack_guard g(lua.lua_state(), begintop, endtop); lua.set("e", std::string("hello"), "f", true); } REQUIRE(begintop == endtop); REQUIRE_NOTHROW(lua.script("if d ~= 'hello' then error('expected \\'hello\\', got '.. tostring(d)) end")); REQUIRE_NOTHROW(lua.script("if f ~= true then error('wrong value') end")); } TEST_CASE("simple/get", "Tests if the get function works properly.") { sol::state lua; int begintop = 0, endtop = 0; lua.script("a = 9"); { test_stack_guard g(lua.lua_state(), begintop, endtop); auto a = lua.get("a"); REQUIRE(a == 9.0); } REQUIRE(begintop == endtop); lua.script("b = nil"); { test_stack_guard g(lua.lua_state(), begintop, endtop); REQUIRE_NOTHROW(lua.get("b")); } REQUIRE(begintop == endtop); lua.script("d = 'hello'"); lua.script("e = true"); { test_stack_guard g(lua.lua_state(), begintop, endtop); std::string d; bool e; std::tie(d, e) = lua.get("d", "e"); REQUIRE(d == "hello"); REQUIRE(e == true); } REQUIRE(begintop == endtop); } TEST_CASE("simple/set-get-global-integer", "Tests if the get function works properly with global integers") { sol::state lua; lua[1] = 25.4; lua.script("b = 1"); double a = lua.get(1); double b = lua.get("b"); REQUIRE(a == 25.4); REQUIRE(b == 1); } TEST_CASE("simple/get_or", "check if table.get_or works correctly") { sol::state lua; auto bob_table = lua.create_table("bob"); bob_table.set("is_set", 42); int is_set = bob_table.get_or("is_set", 3); int is_not_set = bob_table.get_or("is_not_set", 22); REQUIRE(is_set == 42); REQUIRE(is_not_set == 22); lua["joe"] = 55.6; double bark = lua.get_or("joe", 60); REQUIRE(bark == 55.6); } TEST_CASE("simple/proxy_get_or", "check if proxy.get_or works correctly") { sol::state lua; auto bob_table = lua.create_table("bob"); bob_table.set("is_set", 42); int is_set = bob_table["is_set"].get_or(3); int is_not_set = bob_table["is_not_set"].get_or(22); REQUIRE(is_set == 42); REQUIRE(is_not_set == 22); lua["joe"] = 55.6; double bark = lua["joe"].get_or(60); REQUIRE(bark == 55.6); } TEST_CASE("simple/addition", "check if addition works and can be gotten through lua.get and lua.set") { sol::state lua; lua.set("b", 0.2); lua.script("c = 9 + b"); auto c = lua.get("c"); REQUIRE(c == 9.2); } TEST_CASE("simple/if", "check if if statements work through lua") { sol::state lua; std::string program = "if true then f = 0.1 else f = 'test' end"; lua.script(program); auto f = lua.get("f"); REQUIRE(f == 0.1); REQUIRE((f == lua["f"])); } TEST_CASE("negative/basic_errors", "Check if error handling works correctly") { sol::state lua; REQUIRE_THROWS(lua.script("nil[5]")); } TEST_CASE("libraries", "Check if we can open libraries") { sol::state lua; REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base, sol::lib::os)); } TEST_CASE("libraries2", "Check if we can open ALL the libraries") { sol::state lua; REQUIRE_NOTHROW(lua.open_libraries(sol::lib::base, sol::lib::bit32, sol::lib::coroutine, sol::lib::debug, sol::lib::ffi, sol::lib::jit, sol::lib::math, sol::lib::os, sol::lib::package, sol::lib::string, sol::lib::table)); } TEST_CASE("interop/null-to-nil-and-back", "nil should be the given type when a pointer from C++ is returned as nullptr, and nil should result in nullptr in connected C++ code") { sol::state lua; lua.open_libraries(sol::lib::base); lua.set_function("lol", []() -> int* { return nullptr; }); lua.set_function("rofl", [](int* x) { std::cout << x << std::endl; }); REQUIRE_NOTHROW(lua.script("x = lol()\n" "rofl(x)\n" "assert(x == nil)")); } TEST_CASE("utilities/this_state", "Ensure this_state argument can be gotten anywhere in the function.") { struct bark { int with_state(sol::this_state l, int a, int b) { lua_State* L = l; int c = lua_gettop(L); return a + b + (c - c); } static int with_state_2(int a, sol::this_state l, int b) { std::cout << "inside with_state_2" << std::endl; lua_State* L = l; std::cout << "L is" << (void*)L << std::endl; int c = lua_gettop(L); return a * b + (c - c); } }; sol::state lua; std::cout << "created lua state" << std::endl; lua.open_libraries(sol::lib::base); lua.new_usertype("bark", "with_state", &bark::with_state ); std::cout << "setting b and with_state_2" << std::endl; bark b; lua.set("b", &b); lua.set("with_state_2", bark::with_state_2); std::cout << "finished setting" << std::endl; std::cout << "getting fx" << std::endl; sol::function fx = lua["with_state_2"]; std::cout << "calling fx" << std::endl; int a = fx(25, 25); std::cout << "finished setting fx" << std::endl; std::cout << "calling a script" << std::endl; lua.script("a = with_state_2(25, 25)"); std::cout << "calling c script" << std::endl; lua.script("c = b:with_state(25, 25)"); std::cout << "getting a" << std::endl; int la = lua["a"]; std::cout << "getting b" << std::endl; int lc = lua["c"]; REQUIRE(lc == 50); REQUIRE(a == 625); REQUIRE(la == 625); } TEST_CASE("object/conversions", "make sure all basic reference types can be made into objects") { sol::state lua; lua.open_libraries(sol::lib::base); struct d {}; lua.script("function f () print('bark') end"); lua["d"] = d{}; lua["l"] = static_cast(nullptr); sol::table t = lua.create_table(); sol::thread th = sol::thread::create(lua); sol::function f = lua["f"]; sol::protected_function pf = lua["f"]; sol::userdata ud = lua["d"]; sol::lightuserdata lud = lua["l"]; sol::object ot(t); sol::object ot2 = ot; sol::object oth(th); sol::object of(f); sol::object opf(pf); sol::object od(ud); sol::object ol(lud); auto oni = sol::make_object(lua, 50); auto ond = sol::make_object(lua, 50.0); std::string somestring = "look at this text isn't it nice"; auto osl = sol::make_object(lua, "Bark bark bark"); auto os = sol::make_object(lua, somestring); auto omn = sol::make_object(lua, sol::nil); REQUIRE(ot.get_type() == sol::type::table); REQUIRE(ot2.get_type() == sol::type::table); REQUIRE(oth.get_type() == sol::type::thread); REQUIRE(of.get_type() == sol::type::function); REQUIRE(opf.get_type() == sol::type::function); REQUIRE(od.get_type() == sol::type::userdata); REQUIRE(ol.get_type() == sol::type::lightuserdata); REQUIRE(oni.get_type() == sol::type::number); REQUIRE(ond.get_type() == sol::type::number); REQUIRE(osl.get_type() == sol::type::string); REQUIRE(os.get_type() == sol::type::string); REQUIRE(omn.get_type() == sol::type::nil); } TEST_CASE("state/require_script", "opening strings as 'requires' clauses") { std::string code = "return { modfunc = function () return 221 end }"; sol::state lua; sol::table thingy1 = lua.require_script("thingy", code); sol::table thingy2 = lua.require_script("thingy", code); int val1 = thingy1["modfunc"](); int val2 = thingy2["modfunc"](); REQUIRE(val1 == 221); REQUIRE(val2 == 221); // must have loaded the same table REQUIRE(thingy1 == thingy2); } TEST_CASE("state/require", "opening using a file") { struct open { static int open_func(lua_State* L) { sol::state_view lua = L; return sol::stack::push(L, lua.create_table_with("modfunc", sol::function_args([]() { return 221; }))); } }; sol::state lua; sol::table thingy1 = lua.require("thingy", open::open_func); sol::table thingy2 = lua.require("thingy", open::open_func); int val1 = thingy1["modfunc"](); int val2 = thingy2["modfunc"](); REQUIRE(val1 == 221); REQUIRE(val2 == 221); // THIS IS ONLY REQUIRED IN LUA 5.3, FOR SOME REASON // must have loaded the same table // REQUIRE(thingy1 == thingy2); } TEST_CASE("state/multi-require", "make sure that requires transfers across hand-rolled script implementation and standard requiref") { struct open { static int open_func(lua_State* L) { sol::state_view lua = L; return sol::stack::push(L, lua.create_table_with("modfunc", sol::function_args([]() { return 221; }))); } }; std::string code = "return { modfunc = function () return 221 end }"; sol::state lua; sol::table thingy1 = lua.require("thingy", open::open_func); sol::table thingy2 = lua.require("thingy", open::open_func); sol::table thingy3 = lua.require_script("thingy", code); int val1 = thingy1["modfunc"](); int val2 = thingy2["modfunc"](); int val3 = thingy3["modfunc"](); REQUIRE(val1 == 221); REQUIRE(val2 == 221); REQUIRE(val3 == 221); // must have loaded the same table // Lua is not obliged to give a shit. Thanks, Lua //REQUIRE(thingy1 == thingy2); // But we care, thankfully //REQUIRE(thingy1 == thingy3); REQUIRE(thingy2 == thingy3); } TEST_CASE("misc/indexing_overrides", "make sure index functions can be overridden on types") { struct PropertySet { sol::object get_property_lua(const char* name, sol::this_state s) { auto& var = props[name]; return sol::make_object(s, var); } void set_property_lua(const char* name, sol::stack_object object) { props[name] = object.as(); } std::unordered_map props; }; struct DynamicObject { PropertySet& get_dynamic_props() { return dynamic_props; } PropertySet dynamic_props; }; sol::state lua; lua.open_libraries(sol::lib::base); lua.new_usertype("PropertySet" , sol::meta_function::new_index, &PropertySet::set_property_lua , sol::meta_function::index, &PropertySet::get_property_lua ); lua.new_usertype("DynamicObject" , "props", sol::property(&DynamicObject::get_dynamic_props) ); lua.script(R"__( obj = DynamicObject:new() obj.props.name = 'test name' print('name = ' .. obj.props.name) )__"); std::string name = lua["obj"]["props"]["name"]; REQUIRE(name == "test name"); }