#include #include #define SOL_ALL_SAFETIES_ON 1 #include #include int main(int, char* []) { std::cout << "=== customization: vec3 as table ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); std::cout << "registering entities into Lua ..." << std::endl; register_lua(lua); std::cout << "running script ..." << std::endl; const auto& script = R"lua( local e = entity.new() local pos = e.position print("pos type", type(pos)) print("pos", pos.x, pos.y, pos.z) e.position = { x = 52, y = 5.5, z = 47.5 } local new_pos = e.position print("pos", pos.x, pos.y, pos.z) print("new_pos", new_pos.x, new_pos.y, new_pos.z) )lua"; sol::optional result = lua.safe_script(script); if (result.has_value()) { std::cerr << "Something went horribly wrong: " << result.value().what() << std::endl; } std::cout << "finishing ..." << std::endl; std::cout << std::endl; return 0; }