// sol3 // The MIT License (MIT) // Copyright (c) 2013-2018 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "test_sol.hpp" #include #include #include struct two_things { int a; bool b; }; struct number_shim { double num = 0; }; namespace sol { // First, the expected size // Specialization of a struct template <> struct lua_size : std::integral_constant {}; // Then, the expected type template <> struct lua_type_of : std::integral_constant {}; // do note specialize size for this because it is our type template <> struct lua_type_of : std::integral_constant {}; // Now, specialize various stack structures namespace stack { template <> struct checker { template static bool check(lua_State* L, int index, Handler&& handler, record& tracking) { // Check first and second second index for being the proper types bool success = stack::check(L, index, handler) && stack::check(L, index + 1, handler); tracking.use(2); return success; } }; template <> struct getter { static two_things get(lua_State* L, int index, record& tracking) { // Get the first element int a = stack::get(L, index); // Get the second element, // in the +1 position from the first bool b = stack::get(L, index + 1); // we use 2 slots, each of the previous takes 1 tracking.use(2); return two_things{ a, b }; } }; template <> struct pusher { static int push(lua_State* L, const two_things& things) { int amount = stack::push(L, things.a); amount += stack::push(L, things.b); // Return 2 things return amount; } }; template <> struct checker { template static bool check(lua_State* L, int index, Handler&& handler, record& tracking) { // check_usertype is a backdoor for directly checking sol2 usertypes if (!check_usertype(L, index) && !stack::check(L, index)) { handler(L, index, type_of(L, index), type::userdata, "expected a number_shim or a number"); return false; } tracking.use(1); return true; } }; template <> struct getter { static number_shim get(lua_State* L, int index, record& tracking) { if (check_usertype(L, index)) { number_shim& ns = get_usertype(L, index, tracking); return ns; } number_shim ns{}; ns.num = stack::get(L, index, tracking); return ns; } }; } // namespace stack } // namespace sol TEST_CASE("customization/split struct", "using the newly documented customization points to handle different kinds of classes") { sol::state lua; // Create a pass-through style of function auto result1 = lua.safe_script("function f ( a, b, c ) return a + c, b end"); REQUIRE(result1.valid()); lua.set_function("g", [](int a, bool b, int c, double d) { return std::make_tuple(a + c, b, d + 2.5); }); // get the function out of Lua sol::function f = lua["f"]; sol::function g = lua["g"]; two_things thingsf = f(two_things{ 24, true }, 1); two_things thingsg; double d; sol::tie(thingsg, d) = g(two_things{ 25, false }, 2, 34.0); REQUIRE(thingsf.a == 25); REQUIRE(thingsf.b); REQUIRE(thingsg.a == 27); REQUIRE_FALSE(thingsg.b); REQUIRE(d == 36.5); } TEST_CASE("customization/usertype", "using the newly documented customization points to handle different kinds of classes") { sol::state lua; // Create a pass-through style of function auto result1 = lua.safe_script("function f ( a ) return a end"); REQUIRE(result1.valid()); lua.set_function("g", [](double a) { number_shim ns; ns.num = a; return ns; }); auto result2 = lua.safe_script("vf = f(25) vg = g(35)", sol::script_pass_on_error); REQUIRE(result2.valid()); number_shim thingsf = lua["vf"]; number_shim thingsg = lua["vg"]; REQUIRE(thingsf.num == 25); REQUIRE(thingsg.num == 35); } TEST_CASE("customization/overloading", "using multi-size customized types in an overload") { bool TwoThingsWorks = false, OverloadWorks = false; sol::state lua; lua["test_two_things"] = [&](two_things) { TwoThingsWorks = true; }; lua["test_overload"] = sol::overload([&](two_things) { OverloadWorks = true; }, [] {}); lua.script( "test_two_things(0, true)\n" "test_overload(0, true)"); REQUIRE(TwoThingsWorks); REQUIRE(OverloadWorks); }