make_object/make_reference ========================== Create a value on the Lua stack and return it --------------------------------------------- .. code-block:: cpp :caption: function: make_reference :name: make-reference template R make_reference(lua_State* L, T&& value); template R make_reference(lua_State* L, Args&&... args); Makes an ``R`` out of the value. The first overload deduces the type from the passed in argument, the second allows you to specify a template parameter and forward any relevant arguments to ``sol::stack::push``. The type figured out for ``R`` is what is referenced from the stack. This allows you to request arbitrary pop-able types from Sol and have it constructed from ``R(lua_State* L, int stack_index)``. If the template boolean ``should_pop`` is ``true``, the value that was pushed will be popped off the stack. It defaults to popping, but if it encounters a type such as :doc:`sol::stack_reference` (or any of its typically derived types in Sol), it will leave the pushed values on the stack. .. code-block:: cpp :caption: function: make_object :name: make-object template object make_object(lua_State* L, T&& value); template object make_object(lua_State* L, Args&&... args); Makes an object out of the value. It pushes it onto the stack, then pops it into the returned ``sol::object``. The first overload deduces the type from the passed in argument, the second allows you to specify a template parameter and forward any relevant arguments to ``sol::stack::push``. The implementation essentially defers to :ref:`sol::make_reference` with the specified arguments, ``R == object`` and ``should_pop == true``.