// sol3 // The MIT License (MIT) // Copyright (c) 2013-2020 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SOL_FORWARD_HPP #define SOL_FORWARD_HPP #include #include #include #include #if SOL_IS_ON(SOL_USE_CXX_LUA_I_) || SOL_IS_ON(SOL_USE_CXX_LUAJIT_I_) struct lua_State; #else extern "C" { struct lua_State; } #endif // C++ Mangling for Lua vs. Not namespace sol { enum class type; class stateless_reference; template class basic_reference; using reference = basic_reference; using main_reference = basic_reference; class stateless_stack_reference; class stack_reference; template class basic_bytecode; struct lua_value; struct proxy_base_tag; template struct proxy_base; template struct table_proxy; template class basic_table_core; template using table_core = basic_table_core; template using main_table_core = basic_table_core; template using stack_table_core = basic_table_core; template using basic_table = basic_table_core; using table = table_core; using global_table = table_core; using main_table = main_table_core; using main_global_table = main_table_core; using stack_table = stack_table_core; using stack_global_table = stack_table_core; template struct basic_lua_table; using lua_table = basic_lua_table; using stack_lua_table = basic_lua_table; template class basic_usertype; template using usertype = basic_usertype; template using stack_usertype = basic_usertype; template class basic_metatable; using metatable = basic_metatable; using stack_metatable = basic_metatable; template struct basic_environment; using environment = basic_environment; using main_environment = basic_environment; using stack_environment = basic_environment; template class basic_function; template class basic_protected_function; using unsafe_function = basic_function; using safe_function = basic_protected_function; using main_unsafe_function = basic_function; using main_safe_function = basic_protected_function; using stack_unsafe_function = basic_function; using stack_safe_function = basic_protected_function; using stack_aligned_unsafe_function = basic_function; using stack_aligned_safe_function = basic_protected_function; using protected_function = safe_function; using main_protected_function = main_safe_function; using stack_protected_function = stack_safe_function; using stack_aligned_protected_function = stack_aligned_safe_function; #if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_) using function = protected_function; using main_function = main_protected_function; using stack_function = stack_protected_function; using stack_aligned_function = stack_aligned_safe_function; #else using function = unsafe_function; using main_function = main_unsafe_function; using stack_function = stack_unsafe_function; using stack_aligned_function = stack_aligned_unsafe_function; #endif using stack_aligned_stack_handler_function = basic_protected_function; struct unsafe_function_result; struct protected_function_result; using safe_function_result = protected_function_result; #if SOL_IS_ON(SOL_SAFE_FUNCTION_OBJECTS_I_) using function_result = safe_function_result; #else using function_result = unsafe_function_result; #endif template class basic_object_base; template class basic_object; template class basic_userdata; template class basic_lightuserdata; template class basic_coroutine; template class basic_thread; using object = basic_object; using userdata = basic_userdata; using lightuserdata = basic_lightuserdata; using thread = basic_thread; using coroutine = basic_coroutine; using main_object = basic_object; using main_userdata = basic_userdata; using main_lightuserdata = basic_lightuserdata; using main_coroutine = basic_coroutine; using stack_object = basic_object; using stack_userdata = basic_userdata; using stack_lightuserdata = basic_lightuserdata; using stack_thread = basic_thread; using stack_coroutine = basic_coroutine; struct stack_proxy_base; struct stack_proxy; struct variadic_args; struct variadic_results; struct stack_count; struct this_state; struct this_main_state; struct this_environment; class state_view; class state; template struct as_table_t; template struct as_container_t; template struct nested; template struct light; template struct user; template struct as_args_t; template struct protect_t; template struct policy_wrapper; template struct usertype_traits; template struct unique_usertype_traits; template struct types { typedef std::make_index_sequence indices; static constexpr std::size_t size() { return sizeof...(Args); } }; template struct derive : std::false_type { typedef types<> type; }; template struct base : std::false_type { typedef types<> type; }; template struct weak_derive { static bool value; }; template bool weak_derive::value = false; namespace stack { struct record; } #if SOL_IS_OFF(SOL_USE_BOOST_I_) template class optional; template class optional; #endif using check_handler_type = int(lua_State*, int, type, type, const char*); } // namespace sol #define SOL_BASE_CLASSES(T, ...) \ namespace sol { \ template <> \ struct base : std::true_type { \ typedef ::sol::types<__VA_ARGS__> type; \ }; \ } \ void a_sol3_detail_function_decl_please_no_collide() #define SOL_DERIVED_CLASSES(T, ...) \ namespace sol { \ template <> \ struct derive : std::true_type { \ typedef ::sol::types<__VA_ARGS__> type; \ }; \ } \ void a_sol3_detail_function_decl_please_no_collide() #endif // SOL_FORWARD_HPP