#define SOL_CHECK_ARGUMENTS 1 #include #include #include void some_function() { std::cout << "some function!" << std::endl; } void some_other_function() { std::cout << "some other function!" << std::endl; } struct some_class { int variable = 30; double member_function() { return 24.5; } }; int main(int, char*[]) { std::cout << "=== functions (all) example ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); // put an instance of "some_class" into lua // (we'll go into more detail about this later // just know here that it works and is // put into lua as a userdata lua.set("sc", some_class()); // binds a plain function lua["f1"] = some_function; lua.set_function("f2", &some_other_function); // binds just the member function lua["m1"] = &some_class::member_function; // binds the class to the type lua.set_function("m2", &some_class::member_function, some_class{}); // binds just the member variable as a function lua["v1"] = &some_class::variable; // binds class with member variable as function lua.set_function("v2", &some_class::variable, some_class{}); lua.script(R"( f1() -- some function! f2() -- some other function! -- need class instance if you don't bind it with the function print(m1(sc)) -- 24.5 -- does not need class instance: was bound to lua with one print(m2()) -- 24.5 -- need class instance if you -- don't bind it with the function print(v1(sc)) -- 30 -- does not need class instance: -- it was bound with one print(v2()) -- 30 -- can set, still -- requires instance v1(sc, 212) -- can set, does not need -- class instance: was bound with one v2(254) print(v1(sc)) -- 212 print(v2()) -- 254 )"); std::cout << std::endl; return 0; }