// The MIT License (MIT) // Copyright (c) 2013-2016 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SOL_THREAD_HPP #define SOL_THREAD_HPP #include "reference.hpp" #include "stack.hpp" namespace sol { class thread : public reference { public: using reference::reference; state_view state() const { return state_view(this->thread_state()); } lua_State* thread_state () const { auto pp = stack::push_pop(*this); lua_State* lthread = lua_tothread(lua_state(), -1); return lthread; } thread_status status () const { lua_State* lthread = thread_state(); thread_status lstat = static_cast(lua_status(lthread)); if (lstat != thread_status::normal && lua_gettop(lthread) == 0) { // No thing on the thread's stack means its dead return thread_status::dead; } return lstat; } thread create () { return create(lua_state()); } static thread create (lua_State* L) { lua_newthread(L); thread result(L); lua_pop(L, 1); return result; } }; } // sol #endif // SOL_THREAD_HPP