#define SOL_CHECK_ARGUMENTS 1 #include #include #include int main() { std::cout << "=== namespacing example ===" << std::endl; struct my_class { int b = 24; int f() const { return 24; } void g() { ++b; } }; sol::state lua; lua.open_libraries(); // "bark" namespacing in Lua // namespacing is just putting things in a table sol::table bark = lua.create_named_table("bark"); bark.new_usertype("my_class", "f", &my_class::f, "g", &my_class::g); // the usual // can add functions, as well (just like the global table) bark.set_function("print_my_class", [](my_class& self) { std::cout << "my_class { b: " << self.b << " }" << std::endl; }); // this works lua.script("obj = bark.my_class.new()"); lua.script("obj:g()"); // calling this function also works lua.script("bark.print_my_class(obj)"); my_class& obj = lua["obj"]; assert(obj.b == 25); std::cout << std::endl; return 0; }