#define SOL_ALL_SAFETIES_ON 1 #include #include struct my_type { int value = 10; my_type() { std::cout << "my_type at " << static_cast(this) << " being default constructed!" << std::endl; } my_type(const my_type& other) : value(other.value) { std::cout << "my_type at " << static_cast(this) << " being copy constructed!" << std::endl; } my_type(my_type&& other) : value(other.value) { std::cout << "my_type at " << static_cast(this) << " being move-constructed!" << std::endl; } my_type& operator=(const my_type& other) { value = other.value; std::cout << "my_type at " << static_cast(this) << " being copy-assigned to!" << std::endl; return *this; } my_type& operator=(my_type&& other) { value = other.value; std::cout << "my_type at " << static_cast(this) << " being move-assigned to!" << std::endl; return *this; } ~my_type() { std::cout << "my_type at " << static_cast(this) << " being destructed!" << std::endl; } }; int main() { std::cout << "=== unique_ptr support ===" << std::endl; sol::state lua; lua.new_usertype("my_type", "value", &my_type::value); { std::unique_ptr unique = std::make_unique(); lua["unique"] = std::move(unique); } { std::cout << "getting reference to unique_ptr..." << std::endl; std::unique_ptr& ref_to_unique_ptr = lua["unique"]; my_type& ref_to_my_type = lua["unique"]; my_type* ptr_to_my_type = lua["unique"]; sol_c_assert(ptr_to_my_type == ref_to_unique_ptr.get()); sol_c_assert(&ref_to_my_type == ref_to_unique_ptr.get()); sol_c_assert(ref_to_unique_ptr->value == 10); // script affects all of them equally lua.script("unique.value = 20"); sol_c_assert(ptr_to_my_type->value == 20); sol_c_assert(ref_to_my_type.value == 20); sol_c_assert(ref_to_unique_ptr->value == 20); } { std::cout << "getting copy of unique_ptr..." << std::endl; my_type copy_of_value = lua["unique"]; sol_c_assert(copy_of_value.value == 20); // script still affects pointer, but does not affect copy of `my_type` lua.script("unique.value = 30"); sol_c_assert(copy_of_value.value == 20); } // set to nil and collect garbage to destroy it lua.script("unique = nil"); lua.collect_garbage(); lua.collect_garbage(); std::cout << "garbage has been collected" << std::endl; std::cout << std::endl; return 0; }