#define SOL_ALL_SAFETIES_ON 1 #include #include int my_exception_handler(lua_State* L, sol::optional maybe_exception, sol::string_view description) { // L is the lua state, which you can wrap in a state_view if necessary // maybe_exception will contain exception, if it exists // description will either be the what() of the exception or a description saying that we hit the general-case catch(...) std::cout << "An exception occurred in a function, here's what it says "; if (maybe_exception) { std::cout << "(straight from the exception): "; const std::exception& ex = *maybe_exception; std::cout << ex.what() << std::endl; } else { std::cout << "(from the description parameter): "; std::cout.write(description.data(), static_cast(description.size())); std::cout << std::endl; } // you must push 1 element onto the stack to be // transported through as the error object in Lua // note that Lua -- and 99.5% of all Lua users and libraries -- expects a string // so we push a single string (in our case, the description of the error) return sol::stack::push(L, description); } void will_throw() { throw std::runtime_error("oh no not an exception!!!"); } int main() { std::cout << "=== exception_handler ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); lua.set_exception_handler(&my_exception_handler); lua.set_function("will_throw", &will_throw); sol::protected_function_result pfr = lua.safe_script("will_throw()", &sol::script_pass_on_error); sol_c_assert(!pfr.valid()); sol::error err = pfr; std::cout << err.what() << std::endl; std::cout << std::endl; return 0; }