protected_function ================== Lua function calls that trap errors and provide error handler ------------------------------------------------------------- .. code-block:: cpp class protected_function : public reference; Inspired by a request from `starwing` in the old repository, this class provides the same interface as :doc:`function` but with heavy protection and a potential error handler for any Lua errors and C++ exceptions. When called without the return types being specified by either a ``sol::types<...>`` list or a ``call( ... )`` template type list, it generates a :doc:`protected_function_result` class that gets implicitly converted to the requested return type. For example: .. code-block:: lua :caption: pfunc_barks.lua :linenos: bark_power = 11; function got_problems( error_msg ) return "got_problems handler: " .. error_msg end function woof ( bark_energy ) if bark_energy < 20 error("*whine*") end return (bark_energy * (bark_power / 4)) end The following C++ code will call this function from this file and retrieve the return value: .. code-block:: cpp :linenos: sol::state lua; lua.open_file( "pfunc_barks.lua" ); sol::protected_function problematicwoof = lua["woof"]; problematicwoof.error_handler = lua["got_problems"]; auto firstwoof = problematic_woof(20); if ( firstwoof.valid() ) { // Can work with contents double numwoof = first_woof; } else{ // An error has occured std::string error = first_woof; } // errors, calls handler and then returns a string error from Lua at the top of the stack auto secondwoof = problematic_woof(19); if (secondwoof.valid()) { // Call succeeded double numwoof = firstwoof; } else { // Call failed // Note that if the handler was successfully called, this will include // the additional appended error message information of // "got_problems handler: " ... std::string error = secondwoof; } This code is much more long-winded than its :doc:`function` counterpart but allows a person to check for errors. The types here for ``auto`` are ``protected_function_result``. They are implicitly convertible to result types, like all :doc:`proxy-style` types are. members ------- .. code-block:: cpp :caption: function: call operator / protected function call template protected_function_result operator()( Args&&... args ); template decltype(auto) call( Args&&... args ); template decltype(auto) operator()( types, Args&&... args ); Calls the function. The second ``operator()`` lets you specify the templated return types using the ``my_func(sol::types, ...)`` syntax. If you specify no return type in any way, it produces s ``protected_function_result``. .. code-block:: cpp :caption: default handlers static const reference& get_default_handler (); static void set_default_handler( reference& ref ); Get and set the Lua entity that is used as the default error handler. The default is a no-ref error handler. You can change that by calling ``protected_function::set_default_handler( lua["my_handler"] );`` or similar: anything that produces a reference should be fine. .. code-block:: cpp :caption: variable: handler reference error_handler; The error-handler that is called should a runtime error that Lua can detect occurs. The error handler function needs to take a single string argument (use type std::string if you want to use a C++ function bound to lua as the error handler) and return a single string argument (again, return a std::string or string-alike argument from the C++ function if you're using one as the error handler). If :doc:`exceptions<../exceptions>` are enabled, Sol will attempt to convert the ``.what()`` argument of the exception into a string and then call the error handling function. It is a :doc:`reference`, as it must refer to something that exists in the lua registry or on the Lua stack. This is automatically set to the default error handler when ``protected_function`` is constructed. .. note:: ``protected_function_result`` safely pops its values off the stack when its destructor is called, keeping track of the index and number of arguments that were supposed to be returned. If you remove items below it using ``lua_remove``, for example, it will not behave as expected. Please do not perform fundamentally stack-rearranging operations until the destructor is called (pushing/popping above it is just fine).