#define SOL_CHECK_ARGUMENTS 1 #include #include "my_object.hpp" #include "../assert.hpp" #include int main(int, char*[]) { std::cout << "=== require from DLL ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::package, sol::lib::base); const auto& code = R"( mo = require("my_object") obj = mo.test.new(24) print(obj.value))"; auto script_result = lua.safe_script(code, &sol::script_pass_on_error); if (script_result.valid()) { std::cout << "The DLL was require'd from successfully!" << std::endl; } else { sol::error err = script_result; std::cout << "Something bad happened: " << err.what() << std::endl; } c_assert(script_result.valid()); my_object::test& obj = lua["obj"]; c_assert(obj.value == 24); return 0; }