#define SOL_CHECK_ARGUMENTS 1 #include #include int main() { sol::state lua; // open those basic lua libraries // again, for print() and other basic utilities lua.open_libraries(sol::lib::base); // value in the global table lua["bark"] = 50; // a table being created in the global table lua["some_table"] = lua.create_table_with( "key0", 24, "key1", 25, lua["bark"], "the key is 50 and this string is its value!"); // Run a plain ol' string of lua code // Note you can interact with things set through Sol in C++ with lua! // Using a "Raw String Literal" to have multi-line goodness: // http://en.cppreference.com/w/cpp/language/string_literal lua.script(R"( print(some_table[50]) print(some_table["key0"]) print(some_table["key1"]) -- a lua comment: access a global in a lua script with the _G table print(_G["bark"]) )"); return 0; }