#define SOL_CHECK_ARGUMENTS 1 #include #include int main() { std::cout << "=== variadic_args ===" << std::endl; sol::state lua; lua.open_libraries(sol::lib::base); // Function requires 2 arguments // rest can be variadic, but: // va will include everything after "a" argument, // which means "b" will be part of the varaidic_args list too // at position 0 lua.set_function("v", [](int a, sol::variadic_args va, int /*b*/) { int r = 0; for (auto v : va) { int value = v; // get argument out (implicit conversion) // can also do int v = v.as(); // can also do int v = va.get(i); with index i r += value; } // Only have to add a, b was included from variadic_args and beyond return r + a; }); lua.script("x = v(25, 25)"); lua.script("x2 = v(25, 25, 100, 50, 250, 150)"); lua.script("x3 = v(1, 2, 3, 4, 5, 6)"); // will error: not enough arguments //lua.script("x4 = v(1)"); lua.script("assert(x == 50)"); lua.script("assert(x2 == 600)"); lua.script("assert(x3 == 21)"); lua.script("print(x)"); // 50 lua.script("print(x2)"); // 600 lua.script("print(x3)"); // 21 std::cout << std::endl; }