// The MIT License (MIT) // Copyright (c) 2013-2016 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef SOL_HPP #define SOL_HPP #if defined(UE_BUILD_DEBUG) || defined(UE_BUILD_DEVELOPMENT) || defined(UE_BUILD_TEST) || defined(UE_BUILD_SHIPPING) || defined(UE_SERVER) #define SOL_INSIDE_UNREAL #endif // Unreal Engine 4 bullshit #ifdef SOL_INSIDE_UNREAL #ifdef check #define SOL_INSIDE_UNREAL_REMOVED_CHECK #undef check #endif #endif // Unreal Engine 4 Bullshit #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wshadow" #pragma GCC diagnostic ignored "-Wconversion" #endif // g++ #include "sol/state.hpp" #include "sol/object.hpp" #include "sol/function.hpp" #include "sol/protected_function.hpp" #include "sol/state.hpp" #include "sol/coroutine.hpp" #include "sol/variadic_args.hpp" #ifdef __GNUC__ #pragma GCC diagnostic pop #endif // g++ #ifdef SOL_INSIDE_UNREAL #ifdef SOL_INSIDE_UNREAL_REMOVED_CHECK #define check(expr) { if(UNLIKELY(!(expr))) { FDebug::LogAssertFailedMessage( #expr, __FILE__, __LINE__ ); _DebugBreakAndPromptForRemote(); FDebug::AssertFailed( #expr, __FILE__, __LINE__ ); CA_ASSUME(false); } }} #endif #endif // Unreal Engine 4 Bullshit #endif // SOL_HPP