#define SOL_ALL_SAFTIES_ON 1 #include #include int main() { const auto& co_lua_script = R"( function loop() while counter ~= 30 do coroutine.yield(counter); counter = counter + 1; end return counter end )"; sol::state lua; lua.open_libraries(sol::lib::base, sol::lib::coroutine); /* lua.script_file("co.lua"); we load string directly rather than use a file */ lua.script(co_lua_script); sol::coroutine loop_coroutine = lua["loop"]; // set counter variable in C++ // (can set it to something else to // have loop_coroutine() yield different values) lua["counter"] = 20; // example of using and re-using coroutine // you do not have to use coroutines in a loop, // this is just the example // we start from 0; // we want 10 values, and we only want to // run if the coroutine "loop_coroutine" is valid for (int counter = 0; counter < 10 && loop_coroutine; ++counter) { // Alternative: counter < 10 && cr.valid() // Call the coroutine, does the computation and then suspends // once it returns, we get the value back from the return // and then can use it // we can either leave the coroutine like that can come to it later, // or loop back around int value = loop_coroutine(); std::cout << "In C++: " << value << std::endl; } return 0; }