adding your own types ===================== Sometimes, overriding Sol to make it handle certain ``struct``'s and ``class``'es as something other than just userdata is desirable. The way to do this is to take advantage of the 4 customization points for Sol. These are ``sol::lua_size``, ``sol::stack::pusher``, ``sol::stack::getter``, ``sol::stack::checker``. These are template class/structs, so you'll override them using a technique C++ calls *class/struct specialization*. Below is an example of a struct that gets broken apart into 2 pieces when going in the C++ --> Lua direction, and then pulled back into a struct when going in the Lua --> C++: .. code-block:: cpp :caption: two_things.hpp :name: customization-overriding #include struct two_things { int a; bool b; }; namespace sol { // First, the expected size // Specialization of a struct // We expect 2, so use 2 template <> struct lua_size : std::integral_constant {}; // Now, specialize various stack structures namespace stack { template <> struct checker { template static bool check(lua_State* L, int index, Handler&& handler, record& tracking) { // indices can be negative to count backwards from the top of the stack, // rather than the bottom up // to deal with this, we adjust the index to // its absolute position using the lua_absindex function int absolute_index = lua_absindex(L, index); // Check first and second second index for being the proper types bool success = stack::check(L, absolute_index - 1, handler) && stack::check(L, absolute_index, handler); tracking.use(2); return success; } }; template <> struct getter { static two_things get(lua_State* L, int index, record& tracking) { int absolute_index = lua_absindex(L, index); // Get the first element int a = stack::get(L, absolute_index - 1); // Get the second element, // in the +1 position from the first bool b = stack::get(L, absolute_index); // we use 2 slots, each of the previous takes 1 tracking.use(2); return two_things{ a, b }; } }; template <> struct pusher { static int push(lua_State* L, const two_things& things) { int amount = stack::push(L, things.a); // amount will be 1: int pushes 1 item amount += stack::push(L, things.b); // amount 2 now, since bool pushes a single item // Return 2 things return amount; } }; } } This is the base formula that you can follow to extend to your own classes. Using it in the rest of the library should then be seamless: .. code-block:: cpp :caption: customization: using it :name: customization-using #include #include int main () { sol::state lua; // Create a pass-through style of function lua.script("function f ( a, b ) return a, b end"); // get the function out of Lua sol::function f = lua["f"]; two_things things = f(two_things{24, true}); // things.a == 24 // things.b == true return 0; } And that's it! A few things of note about the implementation: First, there's an auxiliary parameter of type :doc:`sol::stack::record<../api/stack>` for the getters and checkers. This keeps track of what the last complete operation performed. Since we retrieved 2 members, we use ``tracking.use(2);`` to indicate that we used 2 stack positions (one for ``bool``, one for ``int``). The second thing to note here is that we made sure to use the ``index`` parameter, and then proceeded to add 1 to it for the next one. You can make something pushable into Lua, but not get-able in the same way if you only specialize one part of the system. If you need to retrieve it (as a return using one or multiple values from Lua), you should specialize the ``sol::stack::getter`` template class and the ``sol::stack::checker`` template class. If you need to push it into Lua at some point, then you'll want to specialize the ``sol::stack::pusher`` template class. The ``sol::lua_size`` template class trait needs to be specialized for both cases, unless it only pushes 1 item, in which case the default implementation will assume 1. In general, this is fine since most getters/checkers only use 1 stack point. But, if you're doing more complex nested classes, it would be useful to use ``tracking.last`` to understand how many stack indices the last getter/checker operation did and increment it by ``index + tracking.last`` after using a ``stack::check<..>( L, index, tracking)`` call. You can read more about the structs themselves :ref:`over on the API page for stack`, and if there's something that goes wrong or you have anymore questions, please feel free to drop a line on the Github Issues page or send an e-mail!