as_function =========== *make sure an object is pushed as a function* .. code-block:: cpp template , typename... Args> function_argumants as_function ( Args&& ... ); This function serves the purpose of ensuring that a callable struct (like a lambda) can be passed to the ``set( key, value )`` calls on :ref:`sol::table` and be treated like a function binding instead of a userdata. It is recommended that one uses the :ref:`sol::table::set_function` call instead, but if for some reason one must use ``set``, then ``as_function`` can help ensure a callable struct is handled like a lambda / callable, and not as just a userdata structure. This class can also make it so usertypes bind variable types as functions to for usertype bindings. .. code-block:: cpp #include int main () { struct callable { int operator()( int a, bool b ) { return a + b ? 10 : 20; } }; sol::state lua; // Binds struct as userdata lua.set( "not_func", callable() ); // Binds struct as function lua.set( "func", sol::as_function( callable() ) ); // equivalent: lua.set_function( "func", callable() ); // equivalent: lua["func"] = callable(); } Note that if you actually want a userdata, but you want it to be callable, you simply need to create a :ref:`sol::table::new_usertype` and then bind the ``"__call"`` metamethod (or just use ``sol::meta_function::call`` :ref:`enumeration`). Here's an example of binding a variable as a function to a usertype: .. code-block:: cpp #include int main () { class B { public: int bvar = 24; }; sol::state lua; lua.open_libraries(); lua.new_usertype("B", // bind as variable "b", &B::bvar, // bind as function "f", sol::as_function(&B::bvar) ); B b; lua.set("b", &b); lua.script("x = b:f()"); lua.script("y = b.b"); int x = lua["x"]; int y = lua["y"]; assert(x == 24); assert(y == 24); }