#define SOL_CHECK_ARGUMENTS #include #include void test_environment(std::string key, const sol::environment& env, const sol::state_view& lua) { sol::optional maybe_env_a = env[key]; sol::optional maybe_global_a = lua[key]; if (maybe_global_a) { std::cout << "\t'" << key << "' is " << maybe_global_a.value() << " in the global environment" << std::endl; } else { std::cout << "\t'" << key << "' does not exist in the global environment" << std::endl; } if (maybe_env_a) { std::cout << "\t'" << key << "' is " << maybe_env_a.value() << " in target environment" << std::endl; } else { std::cout << "\t'" << key << "' does not exist in target environment" << std::endl; } } int main(int, char**) { std::cout << "=== environments example ===" << std::endl; sol::state lua; // A global variable to see if we can "fallback" into it lua["b"] = 2142; // Create a new environment sol::environment plain_env(lua, sol::create); // Use it lua.script("a = 24", plain_env); std::cout << "-- target: plain_env" << std::endl; test_environment("a", plain_env, lua); test_environment("b", plain_env, lua); std::cout << std::endl; // Create an environment with a fallback sol::environment env_with_fallback(lua, sol::create, lua.globals()); // Use it lua.script("a = 56", env_with_fallback); std::cout << "-- target: env_with_fallback (fallback is global table)" << std::endl; test_environment("a", env_with_fallback, lua); test_environment("b", env_with_fallback, lua); std::cout << std::endl; return 0; }