// sol3 // The MIT License (MIT) // Copyright (c) 2013-2018 Rapptz, ThePhD and contributors // Permission is hereby granted, free of charge, to any person obtaining a copy of // this software and associated documentation files (the "Software"), to deal in // the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS // FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR // COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER // IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "test_sol.hpp" #include #include class TestClass00 { public: int Thing() const { return 123; } }; class TestClass01 : public TestClass00 { public: TestClass01() : a(1) { } TestClass01(const TestClass00& other) : a(other.Thing()) { } int a; }; class TestClass02 : public TestClass01 { public: TestClass02() : b(2) { } TestClass02(const TestClass01& other) : b(other.a) { } TestClass02(const TestClass00& other) : b(other.Thing()) { } int b; }; class TestClass03 : public TestClass02 { public: TestClass03() : c(2) { } TestClass03(const TestClass02& other) : c(other.b) { } TestClass03(const TestClass01& other) : c(other.a) { } TestClass03(const TestClass00& other) : c(other.Thing()) { } int c; }; TEST_CASE("inheritance/basic", "test that metatables are properly inherited") { struct A { int a = 5; }; struct B { int b() { return 10; } }; struct C : B, A { double c = 2.4; }; struct D : C { bool d() const { return true; } }; sol::state lua; lua.new_usertype("A", "a", &A::a); lua.new_usertype("B", "b", &B::b); lua.new_usertype("C", "c", &C::c, sol::base_classes, sol::bases()); lua.new_usertype("D", "d", &D::d, sol::base_classes, sol::bases()); auto result1 = lua.safe_script("obj = D.new()", sol::script_pass_on_error); REQUIRE(result1.valid()); auto result2 = lua.safe_script("d = obj:d()", sol::script_pass_on_error); REQUIRE(result2.valid()); bool d = lua["d"]; auto result3 = lua.safe_script("c = obj.c", sol::script_pass_on_error); REQUIRE(result3.valid()); double c = lua["c"]; auto result4 = lua.safe_script("b = obj:b()", sol::script_pass_on_error); REQUIRE(result4.valid()); int b = lua["b"]; auto result5 = lua.safe_script("a = obj.a", sol::script_pass_on_error); REQUIRE(result5.valid()); int a = lua["a"]; REQUIRE(d); REQUIRE(c == 2.4); REQUIRE(b == 10); REQUIRE(a == 5); } TEST_CASE("inheritance/multi base", "test that multiple bases all work and overloading for constructors works with them") { sol::state lua; sol::usertype s_TestUsertype00 = lua.new_usertype("TestClass00", sol::call_constructor, sol::constructors>(), "Thing", &TestClass00::Thing); sol::usertype s_TestUsertype01 = lua.new_usertype("TestClass01", sol::call_constructor, sol::constructors, sol::types>(), sol::base_classes, sol::bases(), "a", &TestClass01::a); sol::usertype s_TestUsertype02 = lua.new_usertype("TestClass02", sol::call_constructor, sol::constructors, sol::types, sol::types>(), sol::base_classes, sol::bases(), "b", &TestClass02::b); sol::usertype s_TestUsertype03 = lua.new_usertype("TestClass03", sol::call_constructor, sol::constructors, sol::types, sol::types, sol::types>(), sol::base_classes, sol::bases(), "c", &TestClass03::c); auto result1 = lua.safe_script(R"( tc0 = TestClass00() tc2 = TestClass02(tc0) tc1 = TestClass01() tc3 = TestClass03(tc1) )", sol::script_pass_on_error); REQUIRE(result1.valid()); TestClass00& tc0 = lua["tc0"]; TestClass01& tc1 = lua["tc1"]; TestClass02& tc2 = lua["tc2"]; TestClass03& tc3 = lua["tc3"]; REQUIRE(tc0.Thing() == 123); REQUIRE(tc1.a == 1); REQUIRE(tc2.a == 1); REQUIRE(tc2.b == 123); REQUIRE(tc3.a == 1); REQUIRE(tc3.b == 2); REQUIRE(tc3.c == 1); } TEST_CASE("inheritance/simple multi base", "test that multiple bases all work and overloading for constructors works with them") { sol::state lua; sol::usertype s_TestUsertype00 = lua.new_usertype("TestClass00", sol::call_constructor, sol::constructors>(), "Thing", &TestClass00::Thing); sol::usertype s_TestUsertype01 = lua.new_usertype("TestClass01", sol::call_constructor, sol::constructors, sol::types>(), sol::base_classes, sol::bases(), "a", &TestClass01::a); sol::usertype s_TestUsertype02 = lua.new_usertype("TestClass02", sol::call_constructor, sol::constructors, sol::types, sol::types>(), sol::base_classes, sol::bases(), "b", &TestClass02::b); sol::usertype s_TestUsertype03 = lua.new_usertype("TestClass03", sol::call_constructor, sol::constructors, sol::types, sol::types, sol::types>(), sol::base_classes, sol::bases(), "c", &TestClass03::c); auto result1 = lua.safe_script(R"( tc0 = TestClass00() tc2 = TestClass02(tc0) tc1 = TestClass01() tc3 = TestClass03(tc1) )", sol::script_pass_on_error); REQUIRE(result1.valid()); TestClass00& tc0 = lua["tc0"]; TestClass01& tc1 = lua["tc1"]; TestClass02& tc2 = lua["tc2"]; TestClass03& tc3 = lua["tc3"]; REQUIRE(tc0.Thing() == 123); REQUIRE(tc1.a == 1); REQUIRE(tc2.a == 1); REQUIRE(tc2.b == 123); REQUIRE(tc3.a == 1); REQUIRE(tc3.b == 2); REQUIRE(tc3.c == 1); }