var === For hooking up static / global variables to Lua usertypes --------------------------------------------------------- The sole purpose of this tagging type is to work with :doc:`usertypes` to provide ``my_class.my_static_var`` access, and to also provide reference-based access as well. .. code-block:: cpp #include struct test { static int muh_variable; }; int test::muh_variable = 25; int main () { sol::state lua; lua.open_libraries(); lua.new_usertype("test", "direct", sol::var(2), "global", sol::var(test::muh_variable), "ref_global", sol::var(std::ref(test::muh_variable)) ); int direct_value = lua["test"]["direct"]; // direct_value == 2 int global = lua["test"]["global"]; // global == 25 int global2 = lua["test"]["ref_global"]; // global2 == 25 test::muh_variable = 542; global = lua["test"]["global"]; // global == 25 // global is its own memory: was passed by value global2 = lua["test"]["ref_global"]; // global2 == 542 // global2 was passed through std::ref // global2 holds a reference to muh_variable // if muh_variable goes out of scope or is deleted // problems could arise, so be careful! return 0; }