#include #include // Uses some of the fancier bits of sol2, including the "transparent argument", // sol::this_state, which gets the current state and does not increment // function arguments sol::object fancy_func(sol::object a, sol::object b, sol::this_state s) { sol::state_view lua(s); if (a.is() && b.is()) { return sol::object(lua, sol::in_place, a.as() + b.as()); } else if (a.is()) { bool do_triple = a.as(); return sol::object(lua, sol::in_place, b.as() * (do_triple ? 3 : 1)); } // Can also use make_object return sol::make_object(lua, sol::nil); } int main() { sol::state lua; lua["f"] = fancy_func; int result = lua["f"](1, 2); // result == 3 double result2 = lua["f"](false, 2.5); // result2 == 2.5 // call in Lua, get result // notice we only need 2 arguments here, not 3 (sol::this_state is transparent) lua.script("result3 = f(true, 5.5)"); double result3 = lua["result3"]; // result3 == 16.5 std::cout << "=== any_return example ===" << std::endl; std::cout << "result : " << result << std::endl; std::cout << "result2: " << result2 << std::endl; std::cout << "result3: " << result3 << std::endl; std::cout << std::endl; }