integrating into existing code ============================== If you're already using lua and you just want to use ``sol`` in some places, you can use ``state_view``: .. code-block:: cpp :linenos: :caption: using state_view :name: state-view-snippet void something_in_my_system (lua_State* L) { // start using Sol with a pre-existing system sol::state_view lua(L); // non-owning lua.script("print('bark bark bark!')"); sol::table expected_table(L); // get the table off the top of the stack // start using it... } Sol has no initialization components that need to deliberately remain alive for the duration of the program. It's entirely self-containing and uses lua's garbage collectors and various implementation techniques to require no state C++-side. After you do that, all of the power of `Sol` is available to you, and then some! Remember that Sol can be as lightweight as you want it: almost all of Sol's types take the ``lua_State*`` argument and then a second ``int index`` stack index argument, meaning you can use :doc:`tables<../api/table>`, :doc:`lua functions<../api/function>`, :doc:`tables<../api/table>`, and other reference-derived objects that expose the proper constructor for your use.