getting started =============== Let's get you going with Sol! To start, you'll need to use a lua distribution of some sort. Sol doesn't provide that: it only wraps the API that comes with it, so you can pick whatever distribution you like for your application. There are lots, but the two popular ones are `vanilla Lua`_ and speedy `LuaJIT`_ . We recommend vanilla Lua if you're getting started, LuaJIT if you need speed and can handle some caveats: the interface for Sol doesn't change no matter what Lua version you're using. If you need help getting or building Lua, check out the `Lua page on getting started`_. Note that for Visual Studio, one can simply download the sources, include all the Lua library files in that project, and then build for debug/release, x86/x64/ARM rather easily and with minimal interference. Just make sure to adjust the Project Property page to build as a static library (or a DLL with the proper define set in the ``Preprocessor`` step). After that, make sure you grab either the `single header file release`_, or just perform a clone of the `github repository here`_ and set your include paths up so that you can get at ``sol.hpp`` somehow. Note that we also have the latest version of the single header file with all dependencies included kept in the `repository as well`_. We recommend the single-header-file release, since it's easier to move around, manage and update if you commit it with some form of version control. You can also clone/submodule the repository and then point at the `single/sol/sol.hpp`_ on your include files path. Clone with: >>> git clone https://github.com/ThePhD/sol2.git When you're ready, try compiling this short snippet: .. code-block:: cpp :linenos: :caption: test.cpp: the first snippet :name: the-first-snippet #include // or #include "sol.hpp", whichever suits your needs int main (int argc, char* argv[]) { sol::state lua; lua.open_libraries( sol::lib::base ); lua.script( "print('bark bark bark!')" ); return 0; } Using this simple command line: >>> g++ -std=c++14 test.cpp -I"path/to/lua/include" -L"path/to/lua/lib" -llua Or using your favorite IDE / tool after setting up your include paths and library paths to Lua according to the documentation of the Lua distribution you got. Remember your linked lua library (``-llua``) and include / library paths will depend on your OS, file system, Lua distribution and your installation / compilation method of your Lua distribution. .. note:: If you get an avalanche of errors (particularly referring to ``auto``), you may not have enabled C++14 / C++17 mode for your compiler. Add one of ``std=c++14``, ``std=c++1z`` OR ``std=c++1y`` to your compiler options. By default, this is always-on for VC++ compilers in Visual Studio and friends, but g++ and clang++ require a flag (unless you're on `GCC 6.0`_). If this works, you're ready to start! The first line creates the ``lua_State`` and will hold onto it for the duration of the scope its declared in (e.g., from the opening ``{`` to the closing ``}``). It will automatically close / cleanup that lua state when it gets destructed. The second line opens a single lua-provided library, "base". There are several other libraries that come with lua that you can open by default, and those are included in the :ref:`sol::lib` enumeration. You can open multiple base libraries by specifying multiple ``sol::lib`` arguments: .. code-block:: cpp :linenos: :caption: test.cpp: the first snippet :name: the-second-snippet #include int main (int argc, char* argv[]) { sol::state lua; lua.open_libraries( sol::lib::base, sol::lib::coroutine, sol::lib::string, sol::lib::io ); lua.script( "print('bark bark bark!')" ); return 0; } If you're interested in integrating Sol with a project that already uses some other library or Lua in the codebase, check out the :doc:`existing example` to see how to work with Sol when you add it to a project (the existing example covers ``require`` as well)! Some more ways of loading scripts and handling errors is shown `in this example`_! Next, let's start :doc:`reading/writing some variables` from Lua into C++, and vice-versa! .. _vanilla Lua: https://www.lua.org/ .. _LuaJIT: http://luajit.org/ .. _GCC 6.0: https://gcc.gnu.org/gcc-6/changes.html .. _single header file release: https://github.com/ThePhD/sol2/releases .. _repository as well: https://github.com/ThePhD/sol2/blob/develop/single/sol/sol.hpp .. _single/sol/sol.hpp: https://github.com/ThePhD/sol2/blob/develop/single/sol/sol.hpp .. _github repository here: https://github.com/ThePhD/sol2 .. _Lua page on getting started: https://www.lua.org/start.html .. _in this example: https://github.com/ThePhD/sol2/blob/develop/examples/basic.cpp