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https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
Additions for stack to properly handle std::function getters. std::function gets assume that the argument is a lua function and attempt to convert it to the type of function requested by the std::function's signature
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@ -31,27 +31,27 @@
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namespace sol {
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class function : public reference {
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private:
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void luacall (std::size_t argcount, std::size_t resultcount) {
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void luacall (std::size_t argcount, std::size_t resultcount) const {
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lua_call(state(), static_cast<uint32_t>(argcount), static_cast<uint32_t>(resultcount));
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}
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template<typename... Ret>
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std::tuple<Ret...> invoke(types<Ret...>, std::size_t n) {
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std::tuple<Ret...> invoke(types<Ret...>, std::size_t n) const {
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luacall(n, sizeof...(Ret));
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return stack::pop_reverse_call(state(), std::make_tuple<Ret...>, types<Ret...>());
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}
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template<typename Ret>
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Ret invoke(types<Ret>, std::size_t n) {
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Ret invoke(types<Ret>, std::size_t n) const {
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luacall(n, 1);
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return stack::pop<Ret>(state());
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}
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void invoke(types<void>, std::size_t n) {
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void invoke(types<void>, std::size_t n) const {
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luacall(n, 0);
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}
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void invoke(types<>, std::size_t n) {
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void invoke(types<>, std::size_t n) const {
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luacall(n, 0);
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}
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@ -64,17 +64,17 @@ public:
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function& operator=(const function&) = default;
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template<typename... Args>
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void operator()(Args&&... args) {
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void operator()(Args&&... args) const {
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call<>(std::forward<Args>(args)...);
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}
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template<typename... Ret, typename... Args>
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typename return_type<Ret...>::type operator()(types<Ret...>, Args&&... args) {
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typename return_type<Ret...>::type operator()(types<Ret...>, Args&&... args) const {
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return call<Ret...>(std::forward<Args>(args)...);
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}
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template<typename... Ret, typename... Args>
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typename return_type<Ret...>::type call(Args&&... args) {
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typename return_type<Ret...>::type call(Args&&... args) const {
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push();
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stack::push_args(state(), std::forward<Args>(args)...);
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return invoke(types<Ret...>(), sizeof...(Args));
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@ -83,10 +83,37 @@ public:
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namespace stack {
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namespace detail {
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template <typename Signature>
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inline std::function<Signature> get(types<std::function<Signature>>, lua_State* L, int index = -1) {
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return std::function<Signature>(sol::function(L, index));
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}
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template <typename Signature, typename... FxArgs, typename... Ret>
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inline std::function<Signature> get_std_func(types<FxArgs...>, types<Ret...>, lua_State* L, int index = -1) {
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typedef typename function_traits<Signature>::return_type return_t;
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sol::function f(L, index);
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auto fx = [ f, L, index ] (FxArgs&&... args) -> return_t {
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return f(types<Ret...>(), std::forward<FxArgs>(args)...);
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};
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return std::move(fx);
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}
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template <typename Signature, typename... FxArgs>
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inline std::function<Signature> get_std_func(types<FxArgs...>, types<void>, lua_State* L, int index = -1) {
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sol::function f(L, index);
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auto fx = [ f, L, index ] (FxArgs&&... args) -> void {
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f(std::forward<FxArgs>(args)...);
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};
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return std::move(fx);
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}
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template <typename Signature, typename... FxArgs>
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inline std::function<Signature> get_std_func(types<FxArgs...> t, types<>, lua_State* L, int index = -1) {
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return get_std_func<Signature>(std::move(t), types<void>(), L, index);
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}
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template <typename Signature>
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inline std::function<Signature> get(types<std::function<Signature>>, lua_State* L, int index = -1) {
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typedef typename function_traits<Signature> fx_t;
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typedef typename fx_t::args_type args_t;
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typedef typename tuple_types<typename fx_t::return_type>::types_type ret_t;
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return get_std_func<Signature>(args_t(), ret_t(), L, index);
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}
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} // detail
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} // stack
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} // sol
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