mirror of
https://github.com/ThePhD/sol2.git
synced 2024-03-22 13:10:44 +08:00
Fixed a bug with the return order and added tests to make sure it works.
Added the ability to get mutiple values when doing `table.get` or `state.get`. Lua is hard. :c
This commit is contained in:
parent
e0bcf5a11e
commit
f8cfb80a45
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@ -69,18 +69,19 @@ struct static_lua_func {
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return 0;
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}
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template<typename... Ret, typename... Args>
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static int typed_call(types<Ret...>, types<Args...> t, fx_t* fx, lua_State* L) {
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auto r = stack::pop_call(L, fx, t);
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stack::push_reverse(L, std::move(r));
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return sizeof...(Ret);
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}
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template<typename... Args>
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static int typed_call(types<>, types<Args...> t, fx_t* fx, lua_State* L) {
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return typed_call(types<void>(), t, fx, L);
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}
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template<typename... Ret, typename... Args>
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static int typed_call(types<Ret...>, types<Args...> t, fx_t* fx, lua_State* L) {
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typedef typename multi_return<Ret...>::type return_type;
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return_type r = stack::pop_call(L, fx, t);
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stack::push(L, std::move(r));
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return sizeof...(Ret);
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}
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static int call(lua_State* L) {
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int upvalue = 1;
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fx_t* fx;
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@ -99,7 +100,6 @@ struct static_object_lua_func {
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typedef typename std::decay<TFx>::type fx_t;
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typedef function_traits<fx_t> fx_traits;
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template<typename... Args>
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static int typed_call(types<void>, types<Args...>, T& item, fx_t& ifx, lua_State* L) {
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auto fx = [&item, &ifx](Args&&... args) { (item.*ifx)(std::forward<Args>(args)...); };
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@ -107,29 +107,20 @@ struct static_object_lua_func {
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return 0;
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}
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template<typename Ret, typename... Args>
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static int typed_call(types<Ret>, types<Args...>, T& item, fx_t& ifx, lua_State* L) {
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auto fx = [&item, &ifx](Args&&... args) -> Ret {
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return (item.*ifx)(std::forward<Args>(args)...);
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};
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auto r = stack::pop_call(L, fx, types<Args...>());
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stack::push(L, std::move(r));
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return 1;
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template<typename... Args>
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static int typed_call(types<>, types<Args...> t, T& item, fx_t& ifx, lua_State* L) {
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return typed_call(types<void>(), t, item, ifx, L);
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}
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template<typename... Ret, typename... Args>
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static int typed_call(types<Ret...>, types<Args...>, T& item, fx_t& ifx, lua_State* L) {
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auto fx = [&item, &ifx](Args&&... args) -> std::tuple<Ret...> { return (item.*ifx)(std::forward<Args>(args)...); };
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auto r = stack::pop_call(L, fx, types<Args...>());
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stack::push_reverse(L, std::move(r));
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typedef typename multi_return<Ret...>::type return_type;
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auto fx = [&item, &ifx](Args&&... args) -> return_type { return (item.*ifx)(std::forward<Args>(args)...); };
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return_type r = stack::pop_call(L, fx, types<Args...>());
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stack::push(L, std::move(r));
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return sizeof...(Ret);
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}
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template<typename... Args>
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static int typed_call(types<>, types<Args...>, T& item, fx_t& ifx, lua_State* L) {
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return typed_call(types<void>(), item, ifx, L);
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}
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static int call(lua_State* L) {
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const static std::size_t data_t_count = (sizeof(fx_t)+(sizeof(void*)-1)) / sizeof(void*);
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typedef std::array<void*, data_t_count> data_t;
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@ -193,22 +184,22 @@ struct lambda_lua_func : public lua_func {
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return (*this)(tuple_types<typename fx_traits::return_type>(), typename fx_traits::args_type(), L);
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}
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template<typename... Args>
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int operator()(types<>, types<Args...> t, lua_State* L) {
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stack::pop_call(L, fx, t);
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return 0;
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}
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template<typename... Args>
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int operator()(types<void>, types<Args...> t, lua_State* L) {
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stack::pop_call(L, fx, t);
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return 0;
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}
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template<typename... Args>
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int operator()(types<>, types<Args...> t, lua_State* L) {
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return (*this)(types<void>(), t, L);
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}
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template<typename... Ret, typename... Args>
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int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
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auto r = stack::pop_call(L, fx, t);
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stack::push_reverse(L, r);
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typedef typename multi_return<Ret...>::type return_type;
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return_type r = stack::pop_call(L, fx, t);
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stack::push(L, r);
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return sizeof...(Ret);
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}
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};
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@ -222,21 +213,22 @@ struct explicit_lua_func : public lua_func {
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template<typename... FxArgs>
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explicit_lua_func(FxArgs&&... fxargs): fx(std::forward<FxArgs>(fxargs)...) {}
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template<typename... Args>
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int operator()(types<>, types<Args...> t, lua_State* L) {
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return (*this)(types<void>(), t, L);
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}
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template<typename... Args>
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int operator()(types<void>, types<Args...> t, lua_State* L) {
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stack::pop_call(L, fx, t);
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return 0;
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}
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template<typename... Args>
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int operator()(types<>, types<Args...> t, lua_State* L) {
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return (*this)(types<void>(), t, L);
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}
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template<typename... Ret, typename... Args>
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int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
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auto r = stack::pop_call(L, fx, t);
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stack::push_reverse(L, std::move(r));
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typedef typename multi_return<Ret...>::type return_type;
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return_type r = stack::pop_call(L, fx, t);
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stack::push(L, std::move(r));
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return sizeof...(Ret);
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}
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@ -278,8 +270,9 @@ struct explicit_lua_func<TFx, T, true> : public lua_func {
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template<typename... Ret, typename... Args>
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int operator()(types<Ret...>, types<Args...> t, lua_State* L) {
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auto r = stack::pop_call(L, fx, t);
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stack::push_reverse(L, std::move(r));
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typedef typename multi_return<Ret...>::type return_type;
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return_type r = stack::pop_call(L, fx, t);
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stack::push(L, std::move(r));
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return sizeof...(Ret);
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}
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@ -127,9 +127,9 @@ public:
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}
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}
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template<typename T, typename U>
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T get(U&& key) const {
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return global.get<T>(std::forward<U>(key));
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template<typename... Args, typename... Keys>
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typename multi_return<Args...>::type get(Keys&&... keys) const {
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return global.get(types<Args...>(), std::forward<Keys>(keys)...);
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}
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template<typename T, typename U>
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@ -41,15 +41,11 @@ T* get_ptr(T* val) {
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} // detail
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class table : public reference {
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friend class state;
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template<typename Table, typename T> struct proxy;
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public:
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table() noexcept : reference() {}
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table(lua_State* L, int index = -1) : reference(L, index) {
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type_assert(L, index, type::table);
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}
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template<typename T, typename U>
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T get(U&& key) const {
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T single_get(U&& key) const {
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push();
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stack::push(state(), std::forward<U>(key));
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lua_gettable(state(), -2);
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@ -59,6 +55,45 @@ public:
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return result;
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}
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template<std::size_t I, typename Tup, typename... Ret>
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typename std::tuple_element<I, std::tuple<Ret...>>::type element_get(types<Ret...>, Tup&& key) const {
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typedef typename std::tuple_element<I, std::tuple<Ret...>>::type T;
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typedef typename std::tuple_element<I, Tup>::type U;
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push();
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stack::push(state(), std::get<I>(key));
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lua_gettable(state(), -2);
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type_assert(state(), -1, type_of<T>());
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T result = stack::pop<T>(state());
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lua_pop(state(), 1);
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return result;
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}
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template<typename Tup, typename... Ret, std::size_t... I>
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typename multi_return<Ret...>::type tuple_get(types<Ret...> t, indices<I...>, Tup&& tup) const {
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return std::make_tuple(element_get<I>(t, std::forward<Tup>(tup))...);
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}
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template<typename Tup, typename Ret>
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Ret tuple_get(types<Ret> t, indices<0>, Tup&& tup) const {
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return element_get<0>(t, std::forward<Tup>(tup));
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}
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template<typename... Ret, typename... Keys>
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typename multi_return<Ret...>::type get(types<Ret...> t, Keys&&... keys) const {
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static_assert(sizeof...(Keys) == sizeof...(Ret), "Must have same number of keys as return values");
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return tuple_get(t, t, std::make_tuple(std::forward<Keys>(keys)...));
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}
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public:
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table() noexcept : reference() {}
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table(lua_State* L, int index = -1) : reference(L, index) {
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type_assert(L, index, type::table);
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}
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template<typename... Ret, typename... Keys>
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typename multi_return<Ret...>::type get(Keys&&... keys) const {
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return get(types<Ret...>(), std::forward<Keys>(keys)...);
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}
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template<typename T, typename U>
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table& set(T&& key, U&& value) {
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push();
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17
tests.cpp
17
tests.cpp
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@ -226,13 +226,16 @@ TEST_CASE("functions/return _order", "Check if return order is in the same readi
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lua.set_function( "f", [ ] {
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return std::make_tuple( 10, 11, 12 );
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} );
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lua.script( "function g() return 10, 11, 12 end" );
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auto tcpp = lua.get<sol::function>( "f" ).call<int, int, int>( );
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auto tlua = lua.get<sol::function>( "g" ).call<int, int, int>( );
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std::cout << std::get<0>( tcpp ) << ',' << std::get<1>( tcpp ) << ',' << std::get<2>( tcpp ) << std::endl;
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std::cout << std::get<0>( tlua ) << ',' << std::get<1>( tlua ) << ',' << std::get<2>( tlua ) << std::endl;
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REQUIRE( tcpp == triple );
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REQUIRE( tlua == triple );
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lua.script("function g() return 10, 11, 12 end\nx,y,z = g()");
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auto tcpp = lua.get<sol::function>("f").call<int, int, int>();
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auto tlua = lua.get<sol::function>("g").call<int, int, int>();
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auto tluaget = lua.get<int, int, int>("x", "y", "z");
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std::cout << "cpp: " << std::get<0>(tcpp) << ',' << std::get<1>(tcpp) << ',' << std::get<2>(tcpp) << std::endl;
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std::cout << "lua: " << std::get<0>(tlua) << ',' << std::get<1>(tlua) << ',' << std::get<2>(tlua) << std::endl;
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std::cout << "lua.xyz: " << lua.get<int>("x") << ',' << lua.get<int>("y") << ',' << lua.get<int>("z") << std::endl;
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REQUIRE(tcpp == triple);
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REQUIRE(tlua == triple);
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REQUIRE(tluaget == triple);
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}
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TEST_CASE("tables/operator[]", "Check if operator[] retrieval and setting works properly") {
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