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https://github.com/ThePhD/sol2.git
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add a new example, add a note, adjust for LuaJIT Beta3 and beyond (hopefully it doesn't flip its crap: will have to warn suers....)
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5bc5def14d
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10
.gitignore
vendored
10
.gitignore
vendored
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@ -48,7 +48,7 @@ lua-5.2.4/
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lua-5.2.2/
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lua-5.2.2/
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lua-5.2.3/
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lua-5.2.3/
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lua-5.1.5/
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lua-5.1.5/
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luajit-2.0.4/
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luajit-2.0.5/
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luajit-2.0.3/
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luajit-2.0.3/
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include/
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include/
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liblua.a
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liblua.a
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@ -65,13 +65,13 @@ single/sol.hpp
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lua53.dll
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lua53.dll
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main.exe
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main.exe
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main.o
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main.o
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lua-5.3.3/
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lua-5.3.4/
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main.lua
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main.lua
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LuaJIT-2.1.0/
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LuaJIT-2.1.0/
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lua-5.3.3-cxx/
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lua-5.3.4-cxx/
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lua-5.3.3.vcxproj-cxx.filters
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lua-5.3.4.vcxproj-cxx.filters
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sol.pyproj
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sol.pyproj
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lua-5.3.3.dll
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lua-5.3.4.dll
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main.ilk
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main.ilk
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main.pdb
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main.pdb
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lua-5.3.4-cxx/
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lua-5.3.4-cxx/
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72
examples/environment_snooping.cpp
Normal file
72
examples/environment_snooping.cpp
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@ -0,0 +1,72 @@
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#define SOL_CHECK_ARGUMENTS
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#include <sol.hpp>
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#include <cassert>
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#include <iostream>
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// NOTE:
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// THIS IS A LOW-LEVEL EXAMPLE, using pieces of sol2
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// to facilitate better usage
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// If you need to do this often, you can copy this code and paste it in a utility function for yourself
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// so you can grab the environment whenever you need to
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void some_function_called_by_sol2(sol::this_state ts) {
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lua_State* L = ts;
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lua_Debug info;
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// Level 0 means current function (this C function, which is useless for our purposes)
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// Level 1 means next call frame up the stack. This is probably the environment we're looking for?
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int level = 1;
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int pre_stack_size = lua_gettop(L);
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if (lua_getstack(L, level, &info) != 1) {
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// failure: call it quits
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std::cout << "error: unable to traverse the stack" << std::endl;
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lua_settop(L, pre_stack_size);
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return;
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}
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// the "f" identifier is the most important here
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// it pushes the function running at `level` onto the stack:
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// we can get the environment from this
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// the rest is for printing / debugging purposes
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if (lua_getinfo(L, "fnluS", &info) == 0) {
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// failure?
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std::cout << "error: unable to get stack information" << std::endl;
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lua_settop(L, pre_stack_size);
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return;
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}
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// Okay, so all the calls worked.
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// Print out some information about this "level"
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std::cout << "[" << level << "] " << info.short_src << ":" << info.currentline
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<< " -- " << (info.name ? info.name : "<unknown>") << "[" << info.what << "]" << std::endl;
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// Grab the function off the top of the stack
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// remember: -1 means top, -2 means 1 below the top, and so on...
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// 1 means the very bottom of the stack,
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// 2 means 1 more up, and so on to the top value...
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sol::function f(L, -1);
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// The environment can now be ripped out of the function
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sol::environment env(sol::env_key, f);
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if (!env.valid()) {
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std::cout << "error: no environment to get" << std::endl;
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lua_settop(L, pre_stack_size);
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return;
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}
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sol::state_view lua(L);
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sol::environment freshenv = lua["freshenv"];
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bool is_same_env = freshenv == env;
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std::cout << "env == freshenv : " << is_same_env << std::endl;
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}
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int main() {
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std::cout << "=== environment snooping example ===" << std::endl;
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sol::state lua;
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sol::environment freshenv(lua, sol::create, lua.globals());
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lua["freshenv"] = freshenv;
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lua.set_function("f", some_function_called_by_sol2);
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lua.script("f()", freshenv);
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return 0;
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}
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@ -3,6 +3,11 @@
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#include <cassert>
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#include <cassert>
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// NOTE:
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// There are TWO ways to retrieve the "this"
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// object from calls, when it comes to constructors and regular member functions
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// please pay attention to both: this is a low-level operation!
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int main() {
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int main() {
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struct thing {
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struct thing {
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@ -20,8 +20,8 @@
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This file was generated with a script.
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// This file was generated with a script.
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// Generated 2017-05-04 07:17:19.632331 UTC
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// Generated 2017-05-07 14:16:38.081474 UTC
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// This header was generated with sol v2.17.1 (revision 7b78558)
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// This header was generated with sol v2.17.1 (revision 5bc5def)
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// https://github.com/ThePhD/sol2
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// https://github.com/ThePhD/sol2
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#ifndef SOL_SINGLE_INCLUDE_HPP
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#ifndef SOL_SINGLE_INCLUDE_HPP
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@ -1111,8 +1111,15 @@ inline int luaL_loadbufferx(lua_State* L, const char* buff, size_t size, const c
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#define lua_pushglobaltable(L) \
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#define lua_pushglobaltable(L) \
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lua_pushvalue(L, LUA_GLOBALSINDEX)
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lua_pushvalue(L, LUA_GLOBALSINDEX)
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#ifndef SOL_LUAJIT
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#define luaL_newlib(L, l) \
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#define luaL_newlib(L, l) \
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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#else
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#if SOL_LUAJIT_VERSION < 20100
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#define luaL_newlib(L, l) \
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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#endif // LuaJIT-2.1.0-beta3 added this in itself
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#endif // LuaJIT Compatibility
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void luaL_checkversion(lua_State *L);
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void luaL_checkversion(lua_State *L);
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@ -33,8 +33,15 @@
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#define lua_pushglobaltable(L) \
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#define lua_pushglobaltable(L) \
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lua_pushvalue(L, LUA_GLOBALSINDEX)
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lua_pushvalue(L, LUA_GLOBALSINDEX)
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#ifndef SOL_LUAJIT
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#define luaL_newlib(L, l) \
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#define luaL_newlib(L, l) \
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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#else
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#if SOL_LUAJIT_VERSION < 20100
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#define luaL_newlib(L, l) \
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(lua_newtable((L)),luaL_setfuncs((L), (l), 0))
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#endif // LuaJIT-2.1.0-beta3 added this in itself
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#endif // LuaJIT Compatibility
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void luaL_checkversion(lua_State *L);
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void luaL_checkversion(lua_State *L);
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