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[ci skip] read only documentation
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@ -18,36 +18,36 @@ Here's a complete working example of it working for Lua 5.3 and Lua 5.2, and how
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lua.open_libraries();
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lua.script(R"(
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function f (x)
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print('--- Calling f ---')
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for k, v in ipairs(x) do
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print(k, v)
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function f (x)
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print('--- Calling f ---')
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for k, v in ipairs(x) do
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print(k, v)
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end
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end
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end
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)");
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)");
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// Have the function we
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// just defined in Lua
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sol::function f = lua["f"];
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// Have the function we
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// just defined in Lua
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sol::function f = lua["f"];
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// Set a global variable called
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// "arr" to be a vector of 5 lements
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lua["arr"] = std::vector<int>{ 2, 4, 6, 8, 10 };
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// Call it, see 5 elements
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// printed out
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f(lua["arr"]);
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// Set a global variable called
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// "arr" to be a vector of 5 lements
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lua["arr"] = std::vector<int>{ 2, 4, 6, 8, 10 };
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// Call it, see 5 elements
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// printed out
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f(lua["arr"]);
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// Mess with it in C++
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std::vector<int>& reference_to_arr = lua["arr"];
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reference_to_arr.push_back(12);
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// Mess with it in C++
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std::vector<int>& reference_to_arr = lua["arr"];
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reference_to_arr.push_back(12);
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// Call it, see *6* elements
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// printed out
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f(lua["arr"]);
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// Call it, see *6* elements
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// printed out
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f(lua["arr"]);
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return 0;
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}
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return 0;
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}
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Note that this will not work well in 5.1, as it has explicit table checks and does not check metamethods, even when ``pairs`` or ``ipairs`` is passed a table. In that case, you will need to use a more manual iteration scheme.
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@ -1,6 +1,6 @@
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readonly
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========
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Routine to mark a member variable as read-only
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routine to mark a member variable as read-only
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----------------------------------------------
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.. code-block:: cpp
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@ -8,4 +8,61 @@ Routine to mark a member variable as read-only
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template <typename T>
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auto readonly( T&& value );
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The goal of read-only is to protect a variable set on a usertype or a function. Simply wrap it around a member variable, e.g. ``sol::readonly( &my_class::my_member_variable )`` in the appropriate place to use it. If someone tries to set it, it will throw an error.
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The goal of read-only is to protect a variable set on a usertype or a function. Simply wrap it around a member variable, e.g. ``sol::readonly( &my_class::my_member_variable )`` in the appropriate place to use it. If someone tries to set it, it will throw an error. This can ONLY work on :doc:`usertypes<usertype>` and when you specifically set a member variable as a function and wrap it with this. It will NOT work anywhere else: doing so will invoke compiler errors.
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If you are looking to make a read-only table, you need to go through a bit of a complicated song and dance by overriding the ``__index`` metamethod. Here's a complete example on the way to do that using ``sol``:
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.. code-block:: cpp
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:caption: read-only.cpp
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#define SOL_CHECK_ARGUMENTS
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#include <sol.hpp>
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#include <iostream>
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struct object {
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void my_func() {
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std::cout << "hello\n";
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}
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};
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int deny(lua_State* L) {
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return luaL_error(L, "HAH! Deniiiiied!");
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}
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int main() {
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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object my_obj;
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sol::table obj_table = lua.create_named_table("object");
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sol::table obj_metatable = lua.create_table_with();
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obj_metatable.set_function("my_func", &object::my_func, &my_obj);
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// Set whatever else you need to
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// on the obj_metatable,
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// not on the obj_table itself!
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// Properly self-index metatable to block things
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obj_metatable[sol::meta_function::new_index] = deny;
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obj_metatable[sol::meta_function::index] = obj_metatable;
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// Set it on the actual table
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obj_table[sol::metatable_key] = obj_metatable;
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try {
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lua.script(R"(
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print(object.my_func)
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object["my_func"] = 24
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print(object.my_func)
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)");
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}
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catch (const std::exception& e) {
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std::cout << e.what() << std::endl;
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}
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return 0;
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}
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It is a verbose example, but it explains everything. Perhaps in the future ``sol2`` may feature a ``create_readonly_table`` abstraction for users!
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