[ci-skip] additional tutorial

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ThePhD 2016-08-08 08:09:32 -04:00
parent e025946845
commit b9983f5553

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@ -294,4 +294,43 @@ You can also return mutiple items yourself from a C++-bound function. Here, we'r
Note here that we use :doc:`sol::object<../api/object>` to transport through "any value" that can come from Lua. You can also use ``sol::make_object`` to create an object from some value, so that it can be returned into Lua as well. Note here that we use :doc:`sol::object<../api/object>` to transport through "any value" that can come from Lua. You can also use ``sol::make_object`` to create an object from some value, so that it can be returned into Lua as well.
This covers almost everything you need to know about Functions and how they interact with Sol. For some advanced tricks and neat things, check out :doc:`sol::this_state<../api/this_state>` and :doc:`sol::variadic_args<../api/variadic_args>`. The last stop in this tutorial is about :doc:`C++ types (usertypes) in Lua<cxx-in-lua>`! Any return to and from Lua
--------------------------
It was hinted at in the previous code example, but ``sol::object`` is a good way to pass "any type" back into Lua (while we all wait for ``std::variant<...>`` to get implemented and shipped by C++ compiler/library implementers).
It can be used like so, inconjunction with ``sol::this_state``:
.. code-block:: cpp
:linenos:
:caption: Return anything into Lua
:name: object-return-cxx-functions
sol::object fancy_func (sol::object a, sol::object b, sol::this_state s) {
sol::state_view lua = s;
if (a.is<int>() && b.is<int>()) {
return sol::make_object(lua, a.as<int>() + b.as<int>());
}
else if (a.is<bool>()) {
bool do_triple = a.as<bool>();
return sol::make_object(lua, b.as<double>() * ( do_triple ? 3 : 1 ) );
}
return sol::make_object(lua, sol::nil);
}
sol::state lua;
lua["f"] = fancy_func;
int result = lua["f"](1, 2);
// result == 3
double result2 = lua["f"](false, 2.5);
// result2 == 2.5
// call in Lua, get result
lua.script("result3 = f(true, 5.5)");
double result3 = lua["result3"];
// result3 == 16.5
This covers almost everything you need to know about Functions and how they interact with Sol. For some advanced tricks and neat things, check out :doc:`sol::this_state<../api/this_state>` and :doc:`sol::variadic_args<../api/variadic_args>`. The next stop in this tutorial is about :doc:`C++ types (usertypes) in Lua<cxx-in-lua>`!