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CONTRIBUTING.md
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CONTRIBUTING.md
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## Contributing to Sol
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Looking to contribute to Sol? Well, first thing I want to mention is thank you!
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Second of all, this is probably where you should look :)
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## Reporting Issues
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If you found a bug, please make sure to make an issue in the issue tracker.
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The guidelines for reporting a bug are relatively simple and are as follows:
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1. Produce a simple, short, compilable test case that reproduces your problem.
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2. Make a descriptive title that summarises the bug as a whole.
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3. Explain the bug in as much detail as you can in the body of the issue.
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If you have all of those requirements set, then your issue reporting is golden.
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## Submitting a pull request
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Submitting a pull request is fairly simple, just make sure it focuses on a single aspect and doesn't
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manage to have scope creep and it's probably good to go. It would be incredibly lovely if the style is
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consistent to those found in the repository.
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They are as follows (more will be added as they come up):
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- No spaces between parentheses. e.g. `f(g())` not `f ( g ( ) )`.
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- No tabs allowed. Use 4 space indentation.
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- Bracing style is
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```cpp
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if(my_bool) {
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}
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else if(my_other_bool) {
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}
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else {
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}
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```
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- Variable names follow those in the C++ standard, basically snake_case.
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- Maximum column length is 125
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- Trailing return type will always be in the same line. Even if it goes off the column length. e.g.
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`auto f() -> decltype(/* my long expression */) {`
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- Since this is a header-only library, all free functions must be marked `inline`.
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- Use braces in optional contexts like `if`, `for`, `else`, `while`, etc. e.g.
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```cpp
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if(x > 12) {
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return x * 2;
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}
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```
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- Use `typename` instead of `class` for template parameters. e.g. `template<typename T>`.
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If you don't meet all of these style guidelines, don't fret. I'll probably fix it. But please
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do make an effort to actually meet them. Otherwise I'm more likely to reject the pull request.
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@ -11,6 +11,10 @@ Lua errors are thrown as exceptions instead. This allows you to handle the error
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It should be noted that the library itself depends on `lua.hpp` to be found by your compiler. It uses angle brackets, e.g.
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`#include <lua.hpp>`.
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## Contributing
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If you want to contribute, please check CONTRIBUTING.md for details. Thank you!
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## Example
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Here's an example on how to load a basic configuration struct with a Lua script.
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@ -32,20 +32,36 @@ public:
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object() = default;
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template<typename T>
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T as() {
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T as() const {
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push();
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type_assert(state(), -1, type_of<T>());
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return stack::get<T>(state());
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}
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template<typename T>
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bool is() {
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bool is() const {
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push();
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auto expected = type_of<T>();
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auto actual = lua_type(state(), -1);
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return (static_cast<int>(expected) == actual) || (expected == type::poly);
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}
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};
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bool operator==(const object& lhs, const nil_t&) {
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return lhs.is<nil_t>();
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}
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bool operator==(const nil_t&, const object& rhs) {
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return rhs.is<nil_t>();
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}
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bool operator!=(const object& lhs, const nil_t&) {
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return !lhs.is<nil_t>();
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}
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bool operator!=(const nil_t&, const object& rhs) {
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return !rhs.is<nil_t>();
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}
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} // sol
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#endif // SOL_OBJECT_HPP
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