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improvement to how handling of safe exceptions are done
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3ee36c7d2e
commit
8811a268a2
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@ -20,8 +20,8 @@
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This file was generated with a script.
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// Generated 2017-10-16 23:28:23.354459 UTC
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// This header was generated with sol v2.18.4 (revision a679742)
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// Generated 2017-10-21 00:59:28.565154 UTC
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// This header was generated with sol v2.18.4 (revision 3ee36c7)
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// https://github.com/ThePhD/sol2
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#ifndef SOL_SINGLE_INCLUDE_HPP
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@ -4391,13 +4391,13 @@ namespace sol {
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try {
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return f(L);
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (const char* s) {
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lua_pushstring(L, s);
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}
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catch (const std::exception& e) {
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lua_pushstring(L, e.what());
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (...) {
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lua_pushstring(L, "caught (...) exception");
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}
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@ -4435,13 +4435,13 @@ namespace sol {
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try {
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return f(L, std::forward<Args>(args)...);
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (const char* s) {
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lua_pushstring(L, s);
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}
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catch (const std::exception& e) {
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lua_pushstring(L, e.what());
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (...) {
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lua_pushstring(L, "caught (...) exception");
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}
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@ -13075,6 +13075,7 @@ namespace sol {
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returncount = poststacksize - (firstreturn - 1);
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#ifndef SOL_NO_EXCEPTIONS
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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// Handle C++ errors thrown from C++ functions bound inside of lua
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catch (const char* error) {
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onexcept(error);
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@ -13091,6 +13092,9 @@ namespace sol {
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firstreturn = lua_gettop(lua_state());
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return protected_function_result(lua_state(), firstreturn, 0, 1, call_status::runtime);
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}
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#else
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// do not handle exceptions: they can be propogated into C++ and keep all type information / rich information
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#endif // about as safe as possible
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#endif // No Exceptions
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return protected_function_result(lua_state(), firstreturn, returncount, returncount, code);
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}
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@ -158,6 +158,7 @@ namespace sol {
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returncount = poststacksize - (firstreturn - 1);
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#ifndef SOL_NO_EXCEPTIONS
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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// Handle C++ errors thrown from C++ functions bound inside of lua
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catch (const char* error) {
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onexcept(error);
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@ -174,6 +175,9 @@ namespace sol {
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firstreturn = lua_gettop(lua_state());
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return protected_function_result(lua_state(), firstreturn, 0, 1, call_status::runtime);
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}
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#else
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// do not handle exceptions: they can be propogated into C++ and keep all type information / rich information
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#endif // about as safe as possible
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#endif // No Exceptions
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return protected_function_result(lua_state(), firstreturn, returncount, returncount, code);
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}
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@ -73,13 +73,13 @@ namespace sol {
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try {
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return f(L);
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (const char* s) {
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lua_pushstring(L, s);
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}
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catch (const std::exception& e) {
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lua_pushstring(L, e.what());
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (...) {
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lua_pushstring(L, "caught (...) exception");
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}
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@ -117,13 +117,13 @@ namespace sol {
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try {
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return f(L, std::forward<Args>(args)...);
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (const char* s) {
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lua_pushstring(L, s);
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}
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catch (const std::exception& e) {
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lua_pushstring(L, e.what());
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}
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#if !defined(SOL_EXCEPTIONS_SAFE_PROPAGATION)
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catch (...) {
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lua_pushstring(L, "caught (...) exception");
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}
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