Fix examples, closes #26

This commit is contained in:
Kevin Brightwell 2016-03-02 09:51:39 -05:00
parent c350af8544
commit 7bcf0083f1

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@ -51,7 +51,7 @@ int main() {
// you must make sure that the name of the function // you must make sure that the name of the function
// goes before the member function pointer // goes before the member function pointer
lua.new_userdata<foo, std::string>("foo", "print", &foo::print, "test", &foo::test); lua.new_usertype<foo, std::string>("foo", "print", &foo::print, "test", &foo::test);
// making the class from lua is simple // making the class from lua is simple
// same with calling member functions // same with calling member functions
@ -75,7 +75,7 @@ int main() {
// the first argument of construction is the name // the first argument of construction is the name
// second is the constructor types // second is the constructor types
// then the rest are function name and member function pointer pairs // then the rest are function name and member function pointer pairs
sol::userdata<vector> udata("vector", ctor, "is_unit", &vector::is_unit); sol::usertype<vector> udata("vector", ctor, "is_unit", &vector::is_unit);
// then you must register it // then you must register it
lua.set_usertype("vector", udata); lua.set_usertype("vector", udata);
@ -92,7 +92,7 @@ int main() {
// You can even have C++-like member-variable-access // You can even have C++-like member-variable-access
// just pass is public member variables in the same style as functions // just pass is public member variables in the same style as functions
lua.new_userdata<variables>("variables", "low_gravity", &variables::low_gravity, "boost_level", &variables::boost_level); lua.new_usertype<variables>("variables", "low_gravity", &variables::low_gravity, "boost_level", &variables::boost_level);
// making the class from lua is simple // making the class from lua is simple
// same with calling member functions/variables // same with calling member functions/variables