From 7bcf0083f162d52fc371c899f16ffa80bc60d35f Mon Sep 17 00:00:00 2001 From: Kevin Brightwell Date: Wed, 2 Mar 2016 09:51:39 -0500 Subject: [PATCH] Fix examples, closes #26 --- examples/usertype.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/examples/usertype.cpp b/examples/usertype.cpp index 1a55a6dc..01c90d5a 100644 --- a/examples/usertype.cpp +++ b/examples/usertype.cpp @@ -51,7 +51,7 @@ int main() { // you must make sure that the name of the function // goes before the member function pointer - lua.new_userdata("foo", "print", &foo::print, "test", &foo::test); + lua.new_usertype("foo", "print", &foo::print, "test", &foo::test); // making the class from lua is simple // same with calling member functions @@ -75,7 +75,7 @@ int main() { // the first argument of construction is the name // second is the constructor types // then the rest are function name and member function pointer pairs - sol::userdata udata("vector", ctor, "is_unit", &vector::is_unit); + sol::usertype udata("vector", ctor, "is_unit", &vector::is_unit); // then you must register it lua.set_usertype("vector", udata); @@ -92,7 +92,7 @@ int main() { // You can even have C++-like member-variable-access // just pass is public member variables in the same style as functions - lua.new_userdata("variables", "low_gravity", &variables::low_gravity, "boost_level", &variables::boost_level); + lua.new_usertype("variables", "low_gravity", &variables::low_gravity, "boost_level", &variables::boost_level); // making the class from lua is simple // same with calling member functions/variables