Improve the docs, set up LuaJIT, and try to figure out why we can't build a DLL as an external projcet target with LuaJIT...

This commit is contained in:
ThePhD 2018-01-19 15:03:22 -05:00
parent dbaabcdf6a
commit 1a64ba0fe5
17 changed files with 453 additions and 407 deletions

View File

@ -47,69 +47,111 @@ matrix:
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
GCC_VERSION=4.9 GCC_VERSION=4.9
platform=x64
CI=true CI=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
GCC_VERSION=5 GCC_VERSION=5
CI=true CI=true
platform=x64
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
GCC_VERSION=6 GCC_VERSION=6
platform=x64
CI=true CI=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
GCC_VERSION=7 GCC_VERSION=7
platform=x64
CI=true CI=true
# LLVM 3.6.x -> 5.0.x # LLVM 3.6.x -> 5.0.x
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=3.6.2 LLVM_VERSION=3.6.2
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=3.7.1 LLVM_VERSION=3.7.1
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=3.8.1 LLVM_VERSION=3.8.1
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=3.9.1 LLVM_VERSION=3.9.1
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=4.0.1 LLVM_VERSION=4.0.1
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
- env: - env:
- LUA_VERSION=5.3.4 - LUA_VERSION=5.3.4
LLVM_VERSION=5.0.1 LLVM_VERSION=5.0.1
platform=x64
CI=true CI=true
ALLOW_FAILURE=true ALLOW_FAILURE=true
# Lua Versions 5.2.4, 5.1.5, and maybe LuaJIT (as well as x86) # Lua Versions 5.2.4, 5.1.5, and LuaJIT (as well as x86)
- env: - env:
- LUA_VERSION=5.2.4 - LUA_VERSION=5.2.4
GCC_VERSION=7 GCC_VERSION=7
platform=x64
CI=true CI=true
- env: - env:
- LUA_VERSION=5.1.5 - LUA_VERSION=5.1.5
GCC_VERSION=7 GCC_VERSION=7
platform=x64
CI=true
- env:
- LUA_VERSION=luajit-2.0.4
GCC_VERSION=7
platform=x64
CI=true
- env:
- LUA_VERSION=luajit-2.0.5
GCC_VERSION=7
platform=x64
CI=true
- env:
- LUA_VERSION=luajit-2.1.0-beta3
GCC_VERSION=7
platform=x64
CI=true
- env:
- LUA_VERSION=luajit-2.0.5
GCC_VERSION=7
platform=x86
CI=true
- env:
- LUA_VERSION=luajit-2.1.0-beta3
GCC_VERSION=7
platform=x86
CI=true CI=true
notifications: notifications:

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@ -60,16 +60,15 @@ if (MSVC)
endif() endif()
else() else()
add_compile_options(-Wno-unknown-warning -Wno-unknown-warning-option -Wall -Wextra -Wpedantic -pedantic -pedantic-errors) add_compile_options(-Wno-unknown-warning -Wno-unknown-warning-option -Wall -Wextra -Wpedantic -pedantic -pedantic-errors)
#if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lc++")
# add_compile_options("$<$<STREQUAL:$<TARGET_PROPERTY:LINKER_LANGUAGE>,CXX>:-stdlib=libc++>")
#endif()
endif() endif()
if (CI) if (CI)
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang") #if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
include_directories("$ENV{CLANG_PREFIX}/include/c++/v1") # set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -lc++")
endif() # add_compile_options("$<$<STREQUAL:$<TARGET_PROPERTY:LINKER_LANGUAGE>,CXX>:-stdlib=libc++>")
# LIST(APPEND CMAKE_LIBRARY_PATH_FLAG "$$ENV{CLANG_PREFIX}/lib")
# include_directories("$ENV{CLANG_PREFIX}/include/c++/v1")
#endif()
endif() endif()
# # # General project output locations # # # General project output locations
@ -110,7 +109,7 @@ CMAKE_DEPENDENT_OPTION(TESTS_SINGLE "Enable build of tests using the generated s
CMAKE_DEPENDENT_OPTION(EXAMPLES_SINGLE "Enable build of examples using the generated single headers" OFF CMAKE_DEPENDENT_OPTION(EXAMPLES_SINGLE "Enable build of examples using the generated single headers" OFF
"SINGLE;EXAMPLES" OFF) "SINGLE;EXAMPLES" OFF)
CMAKE_DEPENDENT_OPTION(TESTS_EXAMPLES "Enable build of examples as tests" ON CMAKE_DEPENDENT_OPTION(TESTS_EXAMPLES "Enable build of examples as tests" ON
"TESTS;EXAMPLES" OFF) "EXAMPLES" OFF)
# # # sol2 Library # # # sol2 Library
@ -161,6 +160,8 @@ source_group(headers FILES ${SOL2_SINGLE_HEADER_SOURCES})
# Find Python3 for single header / forward header generation # Find Python3 for single header / forward header generation
find_package(PythonInterp 3) find_package(PythonInterp 3)
set(SOL2_SINGLE_HEADER_FOUND FALSE) set(SOL2_SINGLE_HEADER_FOUND FALSE)
set(SOL2_SINGLE_FOUND FALSE)
set(SOL2_DOCS_FOUND FALSE)
if (PYTHONINTERP_FOUND) if (PYTHONINTERP_FOUND)
if (SINGLE) if (SINGLE)
set(SOL2_SINGLE_FOUND TRUE) set(SOL2_SINGLE_FOUND TRUE)
@ -185,20 +186,16 @@ if (PYTHONINTERP_FOUND)
endif() endif()
else() else()
if (SINGLE) if (SINGLE)
set(SOL2_SINGLE_FOUND FALSE) message(STATUS "sol2 single_header cannot be generated as python 3 has not been found.")
message(STATUS "single_header cannot be generated as python 3 has not been found.")
endif()
if (DOCS)
set(SOL2_DOCS_FOUND FALSE)
endif() endif()
endif() endif()
if (CI) if (CI)
message(STATUS "Contiguous Integration is on") message(STATUS "sol2 Contiguous Integration is on")
endif() endif()
# # # Tests, Examples and other CI suites that come with sol2 # # # Tests, Examples and other CI suites that come with sol2
if (TESTS OR TESTS_SINGLE OR EXAMPLES OR TESTS_EXAMPLES) if (TESTS OR TESTS_SINGLE OR TESTS_EXAMPLES OR EXAMPLES OR EXAMPLES_SINGLE)
# # # Libraries # # # Libraries
# Here, we pull in all the necessary libraries for building examples and tests # Here, we pull in all the necessary libraries for building examples and tests
# Find threading library # Find threading library
@ -227,28 +224,30 @@ if (TESTS OR TESTS_SINGLE OR EXAMPLES OR TESTS_EXAMPLES)
endif() endif()
if (NOT LUA_FOUND) if (NOT LUA_FOUND)
message(FATAL_ERROR "Lua ${LUA_VERSION} not found and could not be targeted for building.") message(FATAL_ERROR "sol2 Lua \"${LUA_VERSION}\" not found and could not be targeted for building.")
endif() endif()
# # # Tests # # Enable test harness for regular, example or single tests
# # Enable test harness for regular or single tests
if (TESTS OR TESTS_SINGLE OR TESTS_EXAMPLES) if (TESTS OR TESTS_SINGLE OR TESTS_EXAMPLES)
# enable ctest # enable ctest
message(STATUS "Testing enabled...") message(STATUS "sol2 testing enabled")
enable_testing() enable_testing()
endif() endif()
# # Add tests here
if (TESTS OR TESTS_SINGLE)
# add subdir to get going
message(STATUS "Adding sol2 tests...")
add_subdirectory(tests "${CMAKE_BINARY_DIR}/tests")
endif()
# # # Examples # # # Examples
# # Enable examples to be built against the library # # Enable examples to be built against the library
if (EXAMPLES OR TESTS_EXAMPLES) if (EXAMPLES OR TESTS_EXAMPLES OR EXAMPLES_SINGLE)
# NOTE: will also add to tests if TESTS is defined # NOTE: will also add to tests if TESTS is defined
message(STATUS "Adding sol2 examples...") message(STATUS "sol2 adding examples...")
add_subdirectory(examples "${CMAKE_BINARY_DIR}/examples") add_subdirectory(examples "${CMAKE_BINARY_DIR}/examples")
endif() endif()
# # # Tests
# # Add tests here
if (TESTS OR TESTS_SINGLE)
# add subdir to get going
message(STATUS "sol2 adding tests...")
add_subdirectory(tests "${CMAKE_BINARY_DIR}/tests")
endif()
endif() endif()

View File

@ -49,9 +49,15 @@ environment:
# LLVM_VERSION: 4.0.0 # LLVM_VERSION: 4.0.0
- LUA_VERSION: 5.3.4 - LUA_VERSION: 5.3.4
MINGW_VERSION: 6.3.0 MINGW_VERSION: 6.3.0
- LUA_VERSION: luajit-2.0.5
MINGW_VERSION: 6.3.0
- LUA_VERSION: luajit-2.1.0-beta3
MINGW_VERSION: 6.3.0
- LUA_VERSION: 5.3.4 - LUA_VERSION: 5.3.4
- LUA_VERSION: 5.2.4 - LUA_VERSION: 5.2.4
- LUA_VERSION: 5.1.5 - LUA_VERSION: 5.1.5
#- LUA_VERSION: luajit-2.0.5
#- LUA_VERSION: luajit-2.1.0-beta3
matrix: matrix:
allow_failures: allow_failures:
@ -72,8 +78,6 @@ matrix:
- platform: x86 - platform: x86
LLVM_VERSION: 4.0.0 LLVM_VERSION: 4.0.0
# Get rid of x86 builds # Get rid of x86 builds
- platform: x86
image: Visual Studio 2015
- platform: x86 - platform: x86
LUA_VERSION: 5.2.4 LUA_VERSION: 5.2.4
- platform: x86 - platform: x86

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@ -25,11 +25,11 @@
string(TOLOWER ${LUA_VERSION} LUA_BUILD_NORMALIZED_LUA_VERSION) string(TOLOWER ${LUA_VERSION} LUA_BUILD_NORMALIZED_LUA_VERSION)
if (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit") if (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "luajit")
set(LUA_BUILD_LIBNAME ${LUA_VERSION}) set(LUA_BUILD_LIBNAME ${LUA_VERSION})
elseif (LUAJIT_BUILD) elseif (BUILD_LUAJIT)
set(LUA_BUILD_LIBNAME luajit-${LUA_VERSION}) set(LUA_BUILD_LIBNAME luajit-${LUA_VERSION})
elseif (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "lua") elseif (LUA_BUILD_NORMALIZED_LUA_VERSION MATCHES "lua")
set(LUA_BUILD_LIBNAME ${LUA_VERSION}) set(LUA_BUILD_LIBNAME ${LUA_VERSION})
elseif (LUA_BUILD) elseif (BUILD_LUA)
set(LUA_BUILD_LIBNAME lua-${LUA_VERSION}) set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
else() else()
set(LUA_BUILD_LIBNAME lua-${LUA_VERSION}) set(LUA_BUILD_LIBNAME lua-${LUA_VERSION})
@ -50,18 +50,17 @@ endif()
# # # Options # # # Options
set(LUA_INCLUDE_DIR "${LUA_BUILD_INSTALL_DIR}/include" CACHE PATH "Directory with lua include files")
set(LUA_LIB_DIR "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}" CACHE PATH "Directory with lua library files")
set(LUA_BIN_DIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}" CACHE PATH "Directory with lua executable and dynamic library files")
option(BUILD_LUA_AS_DLL ${LUA_BUILD_BUILD_DLL_DEFAULT} "Build Lua or LuaJIT as a Shared/Dynamic Link Library") option(BUILD_LUA_AS_DLL ${LUA_BUILD_BUILD_DLL_DEFAULT} "Build Lua or LuaJIT as a Shared/Dynamic Link Library")
STRING(TOLOWER ${LUA_BUILD_LIBNAME} LUA_BUILD_NORMALIZED_LIBNAME) STRING(TOLOWER ${LUA_BUILD_LIBNAME} LUA_BUILD_NORMALIZED_LIBNAME)
if (LUA_BUILD_NORMALIZED_LIBNAME MATCHES "luajit") if (NOT LUA_LIBRARY_NAME)
set(LUA_LIBRARY luajit if (LUA_BUILD_NORMALIZED_LIBNAME MATCHES "luajit")
CACHE STRING set(LUA_LIBRARY luajit)
${LUA_BUILD_LIBRARY_DESCRIPTION}) else()
set(LUA_LIBRARY ${LUA_BUILD_LIBNAME})
endif()
else() else()
set(LUA_LIBRARY ${LUA_BUILD_LIBNAME} set(LUA_LIBRARY_NAME ${LUA_LIBRARY_NAME}
CACHE STRING CACHE STRING
${LUA_BUILD_LIBRARY_DESCRIPTION}) ${LUA_BUILD_LIBRARY_DESCRIPTION})
endif() endif()

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@ -23,67 +23,75 @@
# import necessary standard modules # import necessary standard modules
include(ExternalProject) include(ExternalProject)
# protect from multiple inclusion
if(lua_jit_build_included)
return()
endif(lua_jit_build_included)
set(lua_jit_build_included true)
# Latest iterations for specific sub-versions of LuaJIT # Latest iterations for specific sub-versions of LuaJIT
set(LUA_JIT_2.0_LATEST_VERSION 2.0.5) set(LUA_JIT_2.0_LATEST_VERSION 2.0.5)
set(LUA_JIT_${LUA_JIT_2.0_LATEST_VERSION}_COMMIT c88602f080dcafea6ba222a2f7cc1ea0e41ef3cc)
set(LUA_JIT_2.1_LATEST_VERSION 2.1.0-beta3) set(LUA_JIT_2.1_LATEST_VERSION 2.1.0-beta3)
set(LUA_JIT_${LUA_JIT_2.1_LATEST_VERSION}_COMMIT 80aaaeee99d7f7b06c9e75ed3a457c49d86fc4db)
# MD5 hashes taken off of LuaJIT's website # MD5 hashes taken off of LuaJIT's website
# must be updated whenever a new version appears # must be updated whenever a new version appears
set(LUA_JIT_MD5_2.1.0-beta3 eae40bc29d06ee5e3078f9444fcea39b) set(LUA_JIT_MD5_2.1.0-beta3.tar.gz eae40bc29d06ee5e3078f9444fcea39b)
set(LUA_JIT_MD5_2.1.0-beta3 58d0480e1af0811e7ecee45498d62e2d) set(LUA_JIT_MD5_2.1.0-beta3.zip 58d0480e1af0811e7ecee45498d62e2d)
set(LUA_JIT_MD5_2.1.0-beta2 fa14598d0d775a7ffefb138a606e0d7b) set(LUA_JIT_MD5_2.1.0-beta2.tar.gz fa14598d0d775a7ffefb138a606e0d7b)
set(LUA_JIT_MD5_2.1.0-beta2 b5d943c0174ca217736e2ddc2d9721c3) set(LUA_JIT_MD5_2.1.0-beta2.zip b5d943c0174ca217736e2ddc2d9721c3)
set(LUA_JIT_MD5_2.1.0-beta1 5a5bf71666e77cf6e7a1ae851127b834) set(LUA_JIT_MD5_2.1.0-beta1.tar.gz 5a5bf71666e77cf6e7a1ae851127b834)
set(LUA_JIT_MD5_2.1.0-beta1 4b5c2c9aef0e7c0b622b09e7c84d566b) set(LUA_JIT_MD5_2.1.0-beta1.zip 4b5c2c9aef0e7c0b622b09e7c84d566b)
set(LUA_JIT_MD5_2.0.5 48353202cbcacab84ee41a5a70ea0a2c) set(LUA_JIT_MD5_2.0.5.tar.gz 48353202cbcacab84ee41a5a70ea0a2c)
set(LUA_JIT_MD5_2.0.5 f7cf52a049d74aee4e624bdc1160b80d) set(LUA_JIT_MD5_2.0.5.zip f7cf52a049d74aee4e624bdc1160b80d)
set(LUA_JIT_MD5_2.0.4 dd9c38307f2223a504cbfb96e477eca0) set(LUA_JIT_MD5_2.0.4.tar.gz dd9c38307f2223a504cbfb96e477eca0)
set(LUA_JIT_MD5_2.0.4 ed1f0caf3d390171f423f6f1b5c57aac) set(LUA_JIT_MD5_2.0.4.zip ed1f0caf3d390171f423f6f1b5c57aac)
set(LUA_JIT_MD5_2.0.3 f14e9104be513913810cd59c8c658dc0) set(LUA_JIT_MD5_2.0.3.tar.gz f14e9104be513913810cd59c8c658dc0)
set(LUA_JIT_MD5_2.0.3 6c0f6958d5e1f67734fb1ff514ec4c84) set(LUA_JIT_MD5_2.0.3.zip 6c0f6958d5e1f67734fb1ff514ec4c84)
set(LUA_JIT_MD5_2.0.2 112dfb82548b03377fbefbba2e0e3a5b) set(LUA_JIT_MD5_2.0.2.tar.gz 112dfb82548b03377fbefbba2e0e3a5b)
set(LUA_JIT_MD5_2.0.2 a57c7d1b8eaf46559303dcfd56404045) set(LUA_JIT_MD5_2.0.2.zip a57c7d1b8eaf46559303dcfd56404045)
set(LUA_JIT_MD5_2.0.1 85e406e8829602988eb1233a82e29f1f) set(LUA_JIT_MD5_2.0.1.tar.gz 85e406e8829602988eb1233a82e29f1f)
set(LUA_JIT_MD5_2.0.1 cf4aee0e40b220054ee3cffbe0cd6ed5) set(LUA_JIT_MD5_2.0.1.zip cf4aee0e40b220054ee3cffbe0cd6ed5)
set(LUA_JIT_MD5_2.0.0 97a2b87cc0490784f54b64cfb3b8f5ad) set(LUA_JIT_MD5_2.0.0.tar.gz 97a2b87cc0490784f54b64cfb3b8f5ad)
set(LUA_JIT_MD5_2.0.0 467f4f531f7e08ee252f5030ecada7ed) set(LUA_JIT_MD5_2.0.0.zip 467f4f531f7e08ee252f5030ecada7ed)
set(LUA_JIT_MD5_2.0.0-beta11 824aa2684a11e3cc3abe87350a7b6139) set(LUA_JIT_MD5_2.0.0-beta11.tar.gz 824aa2684a11e3cc3abe87350a7b6139)
set(LUA_JIT_MD5_2.0.0-beta11 8629401437048e477c94bd791b0a823a) set(LUA_JIT_MD5_2.0.0-beta11.zip 8629401437048e477c94bd791b0a823a)
set(LUA_JIT_MD5_2.0.0-beta10 ed66689b96f7ad7bfeffe0b4ff2d63d4) set(LUA_JIT_MD5_2.0.0-beta10.tar.gz ed66689b96f7ad7bfeffe0b4ff2d63d4)
set(LUA_JIT_MD5_2.0.0-beta10 f6bbd472726b761b29438c4a06b5ab3c) set(LUA_JIT_MD5_2.0.0-beta10.zip f6bbd472726b761b29438c4a06b5ab3c)
set(LUA_JIT_MD5_2.0.0-beta9 e7e03e67e2550817358bc28b44270c6d) set(LUA_JIT_MD5_2.0.0-beta9.tar.gz e7e03e67e2550817358bc28b44270c6d)
set(LUA_JIT_MD5_2.0.0-beta9 3f9ca0309f26e789c6c3246c83696f84) set(LUA_JIT_MD5_2.0.0-beta9.zip 3f9ca0309f26e789c6c3246c83696f84)
set(LUA_JIT_MD5_2.0.0-beta8 f0748a73ae268d49b1d01f56c4fe3e61) set(LUA_JIT_MD5_2.0.0-beta8.tar.gz f0748a73ae268d49b1d01f56c4fe3e61)
set(LUA_JIT_MD5_2.0.0-beta8 fb096a90c9e799c8922f32095ef3d93c) set(LUA_JIT_MD5_2.0.0-beta8.zip fb096a90c9e799c8922f32095ef3d93c)
set(LUA_JIT_MD5_2.0.0-beta7 b845dec15dd9eba2fd17d865601a52e5) set(LUA_JIT_MD5_2.0.0-beta7.tar.gz b845dec15dd9eba2fd17d865601a52e5)
set(LUA_JIT_MD5_2.0.0-beta7 e10fc2b19de52d8770cdf24f1791dd77) set(LUA_JIT_MD5_2.0.0-beta7.zip e10fc2b19de52d8770cdf24f1791dd77)
set(LUA_JIT_MD5_2.0.0-beta6 bfcbe2a11162cfa84d5a1693b442c8bf) set(LUA_JIT_MD5_2.0.0-beta6.tar.gz bfcbe2a11162cfa84d5a1693b442c8bf)
set(LUA_JIT_MD5_2.0.0-beta6 f64945c5ecaf3ea71a829fdbb5cb196c) set(LUA_JIT_MD5_2.0.0-beta6.zip f64945c5ecaf3ea71a829fdbb5cb196c)
set(LUA_JIT_MD5_2.0.0-beta5 7e0dfa03a140148149a1021d4ffd5c57) set(LUA_JIT_MD5_2.0.0-beta5.tar.gz 7e0dfa03a140148149a1021d4ffd5c57)
set(LUA_JIT_MD5_2.0.0-beta5 be8087fcb576c30ffbb6368ebc284498) set(LUA_JIT_MD5_2.0.0-beta5.zip be8087fcb576c30ffbb6368ebc284498)
set(LUA_JIT_MD5_2.0.0-beta4 5c5a9305b3e06765e1dae138e1a95c3a) set(LUA_JIT_MD5_2.0.0-beta4.tar.gz 5c5a9305b3e06765e1dae138e1a95c3a)
set(LUA_JIT_MD5_2.0.0-beta4 d0b241be6207fa7d97b6afc41368e05f) set(LUA_JIT_MD5_2.0.0-beta4.zip d0b241be6207fa7d97b6afc41368e05f)
set(LUA_JIT_MD5_2.0.0-beta3 313b6f164e93e1bbac7bf87abb58d4a1) set(LUA_JIT_MD5_2.0.0-beta3.tar.gz 313b6f164e93e1bbac7bf87abb58d4a1)
set(LUA_JIT_MD5_2.0.0-beta3 bea9c7bcd5084f98830e31956f276ff6) set(LUA_JIT_MD5_2.0.0-beta3.zip bea9c7bcd5084f98830e31956f276ff6)
set(LUA_JIT_MD5_2.0.0-beta2 2ebcc38fa1d9756dc2e341f191701120) set(LUA_JIT_MD5_2.0.0-beta2.tar.gz 2ebcc38fa1d9756dc2e341f191701120)
set(LUA_JIT_MD5_2.0.0-beta2 94086f99f647d46a8360adeb11851d66) set(LUA_JIT_MD5_2.0.0-beta2.zip 94086f99f647d46a8360adeb11851d66)
set(LUA_JIT_MD5_2.0.0-beta1 9ed7646d03580a1cec4abeb74ca44843) set(LUA_JIT_MD5_2.0.0-beta1.tar.gz 9ed7646d03580a1cec4abeb74ca44843)
set(LUA_JIT_MD5_2.0.0-beta1 19d5bac616fa739343c7158d9d99a3f3) set(LUA_JIT_MD5_2.0.0-beta1.zip 19d5bac616fa739343c7158d9d99a3f3)
set(LUA_JIT_MD5_1.1.8 ad0e319483fa235e3979537a748631e9) set(LUA_JIT_MD5_1.1.8.tar.gz ad0e319483fa235e3979537a748631e9)
set(LUA_JIT_MD5_1.1.8 92870c80f504c34c9b7547cd6c5562d0) set(LUA_JIT_MD5_1.1.8.zip 92870c80f504c34c9b7547cd6c5562d0)
set(LUA_JIT_MD5_1.1.7 3aed0795f7c8725d3613269cd56f8e5a) set(LUA_JIT_MD5_1.1.7.tar.gz 3aed0795f7c8725d3613269cd56f8e5a)
set(LUA_JIT_MD5_1.1.7 40a8dbc214306bb4b9849fcf026c4ee0) set(LUA_JIT_MD5_1.1.7.zip 40a8dbc214306bb4b9849fcf026c4ee0)
set(LUA_JIT_MD5_1.1.6 1a1320e09d0cd5b793014556fb7d64c9) set(LUA_JIT_MD5_1.1.6.tar.gz 1a1320e09d0cd5b793014556fb7d64c9)
set(LUA_JIT_MD5_1.1.6 350d7b9230637056fbd6158b95e8fa11) set(LUA_JIT_MD5_1.1.6.zip 350d7b9230637056fbd6158b95e8fa11)
set(LUA_JIT_MD5_1.1.5 b99d244ba4fc1979946ae1025368fc5c) set(LUA_JIT_MD5_1.1.5.tar.gz b99d244ba4fc1979946ae1025368fc5c)
set(LUA_JIT_MD5_1.1.5 d3ffbae3bfcd5914b02dc00b1118a59d) set(LUA_JIT_MD5_1.1.5.zip d3ffbae3bfcd5914b02dc00b1118a59d)
set(LUA_JIT_MD5_1.1.4 9fe29cfb8126bc9c4302701c06965f1c) set(LUA_JIT_MD5_1.1.4.tar.gz 9fe29cfb8126bc9c4302701c06965f1c)
set(LUA_JIT_MD5_1.1.4 30d318e3287000ecf4c93b29e8783183) set(LUA_JIT_MD5_1.1.4.zip 30d318e3287000ecf4c93b29e8783183)
set(LUA_JIT_MD5_1.1.3 f5db1a147ed3d34677ad1ef310c56da7) set(LUA_JIT_MD5_1.1.3.tar.gz f5db1a147ed3d34677ad1ef310c56da7)
set(LUA_JIT_MD5_1.1.3 5949e7bce9d97c37c282e1cbe85aa378) set(LUA_JIT_MD5_1.1.3.zip 5949e7bce9d97c37c282e1cbe85aa378)
set(LUA_JIT_MD5_1.1.2 4ae25ce7e3f301d1fcf0b713016edab0) set(LUA_JIT_MD5_1.1.2.tar.gz 4ae25ce7e3f301d1fcf0b713016edab0)
set(LUA_JIT_MD5_1.1.0 16d880a98a1ff6608ac1039c802233db) set(LUA_JIT_MD5_1.1.0.tar.gz 16d880a98a1ff6608ac1039c802233db)
set(LUA_JIT_MD5_1.0.3 d0a63d5394cca549889bd820a05b32d2) set(LUA_JIT_MD5_1.0.3.tar.gz d0a63d5394cca549889bd820a05b32d2)
# Clean up some variables # Clean up some variables
string(TOLOWER ${LUA_VERSION} LUA_JIT_NORMALIZED_LUA_VERSION) string(TOLOWER ${LUA_VERSION} LUA_JIT_NORMALIZED_LUA_VERSION)
@ -103,16 +111,24 @@ elseif (LUA_JIT_NORMALIZED_LUA_VERSION MATCHES "([0-9]+\\.[0-9]+)")
# Just pick a default version and roll with it # Just pick a default version and roll with it
set(LUA_JIT_VERSION ${CMAKE_MATCH_1}.${CMAKE_MATCH_2}.0) set(LUA_JIT_VERSION ${CMAKE_MATCH_1}.${CMAKE_MATCH_2}.0)
endif() endif()
elseif (LUA_JIT_NORMALIZED_LUA_VERSION MATCHES "latest")
set(LUA_JIT_VERSION ${LUA_JIT_2.1_LATEST_VERSION})
else() else()
message(FATAL "Cannot deduce LuaJIT version from ${LUA_VERSION}") MESSAGE(FATAL "Cannot deduce LuaJIT version from ${LUA_VERSION}")
endif() endif()
message(STATUS "Selecting LuaJIT ${LUA_JIT_VERSION}") MESSAGE(STATUS "Selecting LuaJIT ${LUA_JIT_VERSION} from '${LUA_VERSION}' and building a ${LUA_BUILD_LIBRARY_TYPE} library...")
# Get hashes for the build # Get hashes for the build
# LuaJIT unfortunately does not give us SHA1 hashes as well # LuaJIT unfortunately does not give us SHA1 hashes as well
# set(LUA_JIT_SHA1 ${LUA_JIT_SHA1_${LUA_JIT_VERSION}}) # set(LUA_JIT_SHA1 ${LUA_JIT_SHA1_${LUA_JIT_VERSION}})
set(LUA_JIT_MD5 ${LUA_JIT_MD5_${LUA_JIT_VERSION}}) if (WIN32)
set(LUA_JIT_MD5 ${LUA_JIT_MD5_${LUA_JIT_VERSION}.zip})
set(LUA_JIT_DOWNLOAD_URI http://luajit.org/download/LuaJIT-${LUA_JIT_VERSION}.zip)
else()
set(LUA_JIT_MD5 ${LUA_JIT_MD5_${LUA_JIT_VERSION}.tar.gz})
set(LUA_JIT_DOWNLOAD_URI http://luajit.org/download/LuaJIT-${LUA_JIT_VERSION}.tar.gz)
endif()
if (LUA_JIT_MD5) if (LUA_JIT_MD5)
set(LUA_JIT_DOWNLOAD_MD5_COMMAND URL_MD5 ${LUA_JIT_MD5}) set(LUA_JIT_DOWNLOAD_MD5_COMMAND URL_MD5 ${LUA_JIT_MD5})
@ -125,61 +141,207 @@ else ()
set(LUA_JIT_DOWNLOAD_SHA1_COMMAND "") set(LUA_JIT_DOWNLOAD_SHA1_COMMAND "")
endif() endif()
set(LUA_JIT_SOURCE_DIR "${LUA_BUILD_TOPLEVEL}/src")
set(LUA_JIT_INSTALL_DIR "${LUA_BUILD_TOPLEVEL}/install")
file(MAKE_DIRECTORY ${LUA_JIT_SOURCE_DIR})
file(MAKE_DIRECTORY ${LUA_JIT_INSTALL_DIR})
set(LUA_JIT_LIB_FILENAME "${CMAKE_STATIC_LIBRARY_PREFIX}${LUA_BUILD_LIBNAME}${CMAKE_STATIC_LIBRARY_SUFFIX}")
set(LUA_JIT_IMP_LIB_FILENAME "${CMAKE_IMPORT_LIBRARY_PREFIX}${LUA_BUILD_LIBNAME}${CMAKE_IMPORT_LIBRARY_SUFFIX}")
set(LUA_JIT_LIB_EXP_FILENAME "${LUA_BUILD_LIBNAME}.exp")
set(LUA_JIT_DLL_FILENAME "${CMAKE_SHARED_LIBRARY_PREFIX}${LUA_BUILD_LIBNAME}${CMAKE_SHARED_LIBRARY_SUFFIX}")
set(LUA_JIT_EXE_FILENAME "${LUA_BUILD_LIBNAME}${CMAKE_EXECUTABLE_SUFFIX}")
set(LUA_JIT_LIB_FILE "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${LUA_JIT_LIB_FILENAME}")
set(LUA_JIT_IMP_LIB_FILE "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${LUA_JIT_IMP_LIB_FILENAME}")
set(LUA_JIT_LIB_EXP_FILE "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${LUA_JIT_LIB_EXP_FILENAME}")
set(LUA_JIT_DLL_FILE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${LUA_JIT_DLL_FILENAME}")
# # # Do the build # # # Do the build
if (MSVC) if (MSVC)
# Visual C++ is predicated off running msvcbuild.bat # Visual C++ is predicated off running msvcbuild.bat
# which requires a Visual Studio Command Prompt # which requires a Visual Studio Command Prompt
if (BUILD_LUA_AS_DLL)
set(LUA_JIT_BUILD_COMMAND cd src && msvcbuild.bat)
else()
set(LUA_JIT_BUILD_COMMAND cd src && msvcbuild.bat static)
endif()
set(LUA_JIT_PREBUILT_LIB "lua51.lib")
set(LUA_JIT_PREBUILT_IMP_LIB "lua51.lib")
set(LUA_JIT_PREBUILT_DLL "lua51.dll")
set(LUA_JIT_PREBUILT_EXP "lua51.exp")
else () else ()
# get the make command we need for this system
find_program(MAKE_PROGRAM NAMES make mingw32-make mingw64-make)
if (MAKE_PROGRAM MATCHES "MAKE_PROGRAM-NOTFOUND")
MESSAGE(FATAL_ERROR "Cannot find 'make' program or similar needed to build LuaJIT ${LUA_VERSION} (perhaps place it in the PATH environment variable if it is not already?)")
endif()
# we can simply reuse the makefile here # we can simply reuse the makefile here
# so define it as an external project and then just have the proper # so define it as an external project and then just have the proper
# build/install/test commands # build/install/test commands
# make sure to apply -pagezero_size 10000 -image_base 100000000
set(LUA_JIT_BUILD_COMMAND make) set(LUA_JIT_MAKE_BUILD_MODIFICATIONS "LUAJIT_T=${LUA_JIT_EXE_FILENAME}")
set(LUA_JIT_INSTALL_COMMAND make install PREFIX=${LUA_LIB_DIR}) list(APPEND LUA_JIT_MAKE_BUILD_MODIFICATIONS "LUAJIT_A=${LUA_JIT_LIB_FILENAME}")
set(LUA_JIT_TEST_COMMAND make test)
set(LUA_JIT_LIB_FILE "${LUA_LIB_DIR}/${LUA_LIBRARY}")
set(LUA_JIT_DLL_FILE "${LUA_BIN_DIR}/${LUA_DYNAMIC_LIBRARY}")
if (BUILD_LUA_AS_DLL) if (BUILD_LUA_AS_DLL)
set(LUA_JIT_BYPRODUCTS ${LUA_JIT_LIB_FILE} ${LUA_JIT_DLL_FILE}) list(APPEND LUA_JIT_MAKE_BUILD_MODIFICATIONS "LUAJIT_SO=${LUA_JIT_DLL_FILENAME}" "TARGET_SONAME=${LUA_JIT_DLL_FILENAME}" "TARGET_DYLIBNAME=${LUA_JIT_DLL_FILENAME}" "TARGET_DLLNAME=${LUA_JIT_DLL_FILENAME}")
list(APPEND LUA_JIT_MAKE_BUILD_MODIFICATIONS "BUILDMODE=dynamic")
else() else()
set(LUA_JIT_BYPRODUCTS ${LUA_JIT_LIB_FILE}) list(APPEND LUA_JIT_MAKE_BUILD_MODIFICATIONS "BUILDMODE=static")
endif() endif()
set(LUA_JIT_PREBUILT_DLL ${LUA_JIT_DLL_FILENAME})
set(LUA_JIT_PREBUILT_LIB ${LUA_JIT_LIB_FILENAME})
set(LUA_JIT_PREBUILT_IMP_LIB ${LUA_JIT_IMP_LIB_FILENAME})
if (WIN32)
list(APPEND LUA_JIT_MAKE_BUILD_MODIFICATIONS "HOST_SYS=Windows" "TARGET_SYS=Windows")
endif()
set(LUA_JIT_BUILD_COMMAND BUILD_COMMAND "${MAKE_PROGRAM}" ${LUA_JIT_MAKE_BUILD_MODIFICATIONS})
endif()
set(lualib luajitlib_${LUA_JIT_VERSION})
file(TO_NATIVE_PATH "${LUA_JIT_SOURCE_DIR}/${LUA_JIT_PREBUILT_LIB}" LUA_JIT_SOURCE_LUA_LIB)
file(TO_NATIVE_PATH "${LUA_JIT_LIB_FILE}" LUA_JIT_DESTINATION_LUA_LIB)
file(TO_NATIVE_PATH "${LUA_JIT_SOURCE_DIR}/${LUA_JIT_PREBUILT_IMP_LIB}" LUA_JIT_SOURCE_LUA_IMP_LIB)
file(TO_NATIVE_PATH "${LUA_JIT_IMP_LIB_FILE}" LUA_JIT_DESTINATION_LUA_IMP_LIB)
file(TO_NATIVE_PATH "${LUA_JIT_SOURCE_DIR}/${LUA_JIT_PREBUILT_DLL}" LUA_JIT_SOURCE_LUA_DLL)
file(TO_NATIVE_PATH "${LUA_JIT_DLL_FILE}" LUA_JIT_DESTINATION_LUA_DLL)
file(TO_NATIVE_PATH "${LUA_JIT_SOURCE_DIR}/${LUA_JIT_PREBUILT_EXP}" LUA_JIT_SOURCE_LUA_LIB_EXP)
file(TO_NATIVE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY}/${LUA_JIT_LIB_EXP_FILENAME}" LUA_JIT_DESTINATION_LUA_LIB_EXP)
if (WIN32 AND NOT MSVC)
string(COMPARE EQUAL ${LUA_JIT_VERSION} ${LUA_JIT_2.0_LATEST_VERSION} lua_jit_same_version_20)
string(COMPARE EQUAL ${LUA_JIT_VERSION} ${LUA_JIT_2.1_LATEST_VERSION} lua_jit_same_version_21)
if (lua_jit_same_version_20 OR lua_jit_same_version_21)
#set (LUA_JIT_GIT_COMMIT ${LUA_JIT_${LUA_JIT_VERSION}_COMMIT})
#set(LUA_JIT_GIT_TAG GIT_TAG ${LUA_JIT_GIT_COMMIT})
endif()
elseif(LUA_JIT_NORMALIZED_LUA_VERSION MATCHES "latest")
set(LUA_JIT_PULL_LATEST TRUE)
endif()
if (LUA_JIT_GIT_COMMIT OR LUA_JIT_PULL_LATEST)
if (LUA_JIT_PULL_LATEST)
MESSAGE(STATUS "Latest LuaJIT has been requested: pulling from git...")
elseif (LUA_JIT_GIT_COMMIT)
MESSAGE(STATUS "LuaJIT '${LUA_VERSION}' requested has broken static library builds: using git '${LUA_JIT_GIT_COMMIT}'...")
endif()
ExternalProject_Add(LUA_JIT ExternalProject_Add(LUA_JIT
BUILD_IN_SOURCE TRUE BUILD_IN_SOURCE TRUE
BUILD_ALWAYS TRUE BUILD_ALWAYS TRUE
# LuaJIT does not offer a TLS/SSL port # LuaJIT does not offer a TLS/SSL port
# TLS_VERIFY TRUE # TLS_VERIFY TRUE
PREFIX ${LUA_BUILD_TOPLEVEL} PREFIX "${LUA_BUILD_TOPLEVEL}"
SOURCE_DIR ${LUA_BUILD_TOPLEVEL} SOURCE_DIR "${LUA_BUILD_TOPLEVEL}"
DOWNLOAD_DIR ${LUA_BUILD_TOPLEVEL} DOWNLOAD_DIR "${LUA_BUILD_TOPLEVEL}"
TMP_DIR "${LUA_BUILD_TOPLEVEL}-tmp" TMP_DIR "${LUA_BUILD_TOPLEVEL}-tmp"
STAMP_DIR "${LUA_BUILD_TOPLEVEL}-stamp" STAMP_DIR "${LUA_BUILD_TOPLEVEL}-stamp"
INSTALL_DIR "${LUA_BUILD_INSTALL_DIR}" INSTALL_DIR "${LUA_BUILD_INSTALL_DIR}"
URL http://luajit.org/download/LuaJIT-${LUA_JIT_VERSION}.tar.gz GIT_REPOSITORY https://github.com/LuaJIT/LuaJIT.git
GIT_REMOTE_NAME origin
${LUA_JIT_GIT_TAG}
GIT_SHALLOW TRUE
CONFIGURE_COMMAND ""
${LUA_JIT_BUILD_COMMAND}
INSTALL_COMMAND ""
TEST_COMMAND ""
BUILD_BYPRODUCTS "${LUA_JIT_DESTINATION_LUA_LIB}" "${LUA_JIT_DESTINATION_LUA_LIB_EXP}"
"${LUA_JIT_DESTINATION_LUA_DLL}" "${LUA_JIT_DESTINATION_LUA_IMP_LIB}")
else()
ExternalProject_Add(LUA_JIT
BUILD_IN_SOURCE TRUE
BUILD_ALWAYS TRUE
# LuaJIT does not offer a TLS/SSL port
# TLS_VERIFY TRUE
PREFIX "${LUA_BUILD_TOPLEVEL}"
SOURCE_DIR "${LUA_BUILD_TOPLEVEL}"
DOWNLOAD_DIR "${LUA_BUILD_TOPLEVEL}"
TMP_DIR "${LUA_BUILD_TOPLEVEL}-tmp"
STAMP_DIR "${LUA_BUILD_TOPLEVEL}-stamp"
INSTALL_DIR "${LUA_BUILD_INSTALL_DIR}"
URL "${LUA_JIT_DOWNLOAD_URI}"
${LUA_JIT_DOWNLOAD_MD5_COMMAND} ${LUA_JIT_DOWNLOAD_MD5_COMMAND}
${LUA_JIT_DOWNLOAD_SHA1_COMMAND} ${LUA_JIT_DOWNLOAD_SHA1_COMMAND}
CONFIGURE_COMMAND "" CONFIGURE_COMMAND ""
BUILD_COMMAND ${LUA_JIT_BUILD_COMMAND} ${LUA_JIT_BUILD_COMMAND}
INSTALL_COMMAND ${LUA_JIT_INSTALL_COMMAND} INSTALL_COMMAND ""
TEST_COMMAND ${LUA_JIT_TEST_COMMAND} TEST_COMMAND ""
BUILD_BYPRODUCTS ${LUA_JIT_BYPRODUCTS}) BUILD_BYPRODUCTS "${LUA_JIT_DESTINATION_LUA_LIB}" "${LUA_JIT_DESTINATION_LUA_LIB_EXP}"
"${LUA_JIT_DESTINATION_LUA_DLL}" "${LUA_JIT_DESTINATION_LUA_IMP_LIB}")
# TODO: SHARED not fully supported yet, stock makefiles do not build
# dynamic libs on linux out of the box...
add_library(lualib_${LUA_JIT_VERSION} ${LUA_BUILD_LIBRARY_TYPE} IMPORTED)
set_target_properties(lualib_${LUA_JIT_VERSION}
PROPERTIES
LANGUAGE C
LINKER_LANGUAGE C
INCLUDE_DIRECTORIES ${LUA_INCLUDE_DIR}
IMPORTED_LOCATION ${LUA_JIT_LIB_FILE}
IMPORTED_SONAME ${LUA_JIT_DLL_FILE})
# make sure the library we export really does depend on Lua
add_dependencies(lualib_${LUA_JIT_VERSION} LUA_JIT)
# set externally-visible target indicator
set(LUA_LIBRARIES lualib_${LUA_JIT_VERSION})
endif() endif()
# # Post-Build moving steps for necessary items
# Add post-step to move library afterwards
if (MSVC)
ExternalProject_Add_Step(LUA_JIT
postbuild.exp
DEPENDEES build
COMMENT "Libray - Moving \"${LUA_JIT_SOURCE_LUA_LIB_EXP}\" to \"${LUA_JIT_DESTINATION_LUA_LIB_EXP}\"..."
COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_JIT_SOURCE_LUA_LIB_EXP}" "${LUA_JIT_DESTINATION_LUA_LIB_EXP}" && echo "Successfully moved!")
endif()
if (BUILD_LUA_AS_DLL)
if (MSVC)
MESSAGE(STATUS ${LUA_JIT_SOURCE_LUA_IMP_LIB})
MESSAGE(STATUS ${LUA_JIT_DESTINATION_LUA_IMP_LIB})
ExternalProject_Add_Step(LUA_JIT
postbuild.import.lib
DEPENDEES build
COMMENT "Libray - Moving \"${LUA_JIT_SOURCE_LUA_IMP_LIB}\" to \"${LUA_JIT_DESTINATION_LUA_IMP_LIB}\"..."
COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_JIT_SOURCE_LUA_IMP_LIB}" "${LUA_JIT_DESTINATION_LUA_IMP_LIB}"
COMMAND echo "Successfully moved!")
endif()
MESSAGE(STATUS ${LUA_JIT_SOURCE_LUA_DLL})
MESSAGE(STATUS ${LUA_JIT_DESTINATION_LUA_DLL})
MESSAGE(STATUS ${LUA_JIT_DLL_FILE})
ExternalProject_Add_Step(LUA_JIT
postbuild.dll
DEPENDEES build
COMMENT "Dynamic Library - Moving \"${LUA_JIT_SOURCE_LUA_DLL}\" to \"${LUA_JIT_DESTINATION_LUA_DLL}\"..."
COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_JIT_SOURCE_LUA_DLL}" "${LUA_JIT_DESTINATION_LUA_DLL}" && echo "Successfully moved!")
else()
ExternalProject_Add_Step(LUA_JIT
postbuild.lib
DEPENDEES build
COMMENT "Library - Moving \"${LUA_JIT_SOURCE_LUA_LIB}\" to \"${LUA_JIT_DESTINATION_LUA_LIB}\"..."
COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_JIT_SOURCE_LUA_LIB}" "${LUA_JIT_DESTINATION_LUA_LIB}" && echo "Successfully moved!")
endif()
# # TODO:
# Add additional post-build step to move all necessary headers/lua files
# for now, we just point directly to the `src` directory...
add_library(${lualib} ${LUA_BUILD_LIBRARY_TYPE} IMPORTED)
# make sure the library we export really does depend on Lua JIT's external project
add_dependencies(${lualib} LUA_JIT)
if (BUILD_LUA_AS_DLL)
if (MSVC)
set_target_properties(${lualib}
PROPERTIES
IMPORTED_IMPLIB "${LUA_JIT_IMP_LIB_FILE}")
endif()
MESSAGE(STATUS "${LUA_JIT_DLL_FILE}")
MESSAGE(STATUS "${LUA_JIT_DESTINATION_LUA_DLL}")
set_target_properties(${lualib}
PROPERTIES
#IMPORTED_SONAME "${LUA_BUILD_LIBNAME}"
IMPORTED_LOCATION "${LUA_JIT_DLL_FILE}")
else ()
set_target_properties(${lualib}
PROPERTIES
IMPORTED_LOCATION "${LUA_JIT_LIB_FILE}")
endif()
set_target_properties(${lualib}
PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES C
INTERFACE_INCLUDE_DIRECTORIES "${LUA_JIT_SOURCE_DIR}")
if (XCODE)
target_compile_options(${lualib}
PUBLIC -pagezero_size 10000 -image_base 100000000)
endif ()
# set externally-visible target indicator
set(LUA_LIBRARIES ${lualib})
set(LUAJIT_FOUND TRUE)
set(LUA_FOUND TRUE)

View File

@ -23,6 +23,12 @@
# import necessary standard modules # import necessary standard modules
include(ExternalProject) include(ExternalProject)
if(lua_build_included)
return()
endif(lua_build_included)
set(lua_build_included true)
# Latest versions for specific sub-versions of Lua # Latest versions for specific sub-versions of Lua
set(LUA_VANILLA_5.1_LATEST_VERSION 5.1.5) set(LUA_VANILLA_5.1_LATEST_VERSION 5.1.5)
@ -201,17 +207,10 @@ else()
set(LUA_VANILLA_GENERATE_LUA_HPP false) set(LUA_VANILLA_GENERATE_LUA_HPP false)
endif() endif()
if (BUILD_LUA_AS_DLL)
set(LUA_VANILLA_LUAC_SOURCES ${LUA_VANILLA_LUAC_SOURCES} ${LUA_VANILLA_LIB_SOURCES})
endif()
set(LUA_VANILLA_SOURCE_DIR "${LUA_BUILD_TOPLEVEL}/src") set(LUA_VANILLA_SOURCE_DIR "${LUA_BUILD_TOPLEVEL}/src")
prepend(LUA_VANILLA_LIB_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LIB_SOURCES}) prepend(LUA_VANILLA_LIB_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LIB_SOURCES})
prepend(LUA_VANILLA_LUA_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LUA_SOURCES}) prepend(LUA_VANILLA_LUA_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LUA_SOURCES})
prepend(LUA_VANILLA_LUAC_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LUAC_SOURCES}) prepend(LUA_VANILLA_LUAC_SOURCES "${LUA_VANILLA_SOURCE_DIR}/" ${LUA_VANILLA_LUAC_SOURCES})
STRING(REGEX REPLACE "\\.c" ${LUA_BUILD_OBJECT_FILE_SUFFIX} LUA_VANILLA_LIB_OBJECTS ${LUA_VANILLA_LIB_SOURCES})
STRING(REGEX REPLACE "\\.c" ${LUA_BUILD_OBJECT_FILE_SUFFIX} LUA_VANILLA_LUA_OBJECTS ${LUA_VANILLA_LUA_SOURCES})
STRING(REGEX REPLACE "\\.c" ${LUA_BUILD_OBJECT_FILE_SUFFIX} LUA_VANILLA_LUAC_OBJECTS ${LUA_VANILLA_LUAC_SOURCES})
# download, just for the sake of download + extract # download, just for the sake of download + extract
# have to use 2 different commands just to have an empty command # have to use 2 different commands just to have an empty command
@ -260,7 +259,7 @@ extern \"C\" {
# after download, before build # after download, before build
DEPENDEES download DEPENDEES download
DEPENDERS build DEPENDERS build
BYPRODUCTS "${LUA_VANILLA_TARGET_LUA_HPP}" BYPRODUCTS "${LUA_VANILLA_DESTINATION_LUA_HPP}"
COMMENT "Moving \"${LUA_VANILLA_SOURCE_LUA_HPP}\" to \"${LUA_VANILLA_DESTINATION_LUA_HPP}\"..." COMMENT "Moving \"${LUA_VANILLA_SOURCE_LUA_HPP}\" to \"${LUA_VANILLA_DESTINATION_LUA_HPP}\"..."
COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_VANILLA_SOURCE_LUA_HPP}" "${LUA_VANILLA_DESTINATION_LUA_HPP}") COMMAND "${CMAKE_COMMAND}" -E copy "${LUA_VANILLA_SOURCE_LUA_HPP}" "${LUA_VANILLA_DESTINATION_LUA_HPP}")
endif() endif()
@ -288,9 +287,6 @@ set_target_properties(${liblua}
C_EXTENSIONS TRUE C_EXTENSIONS TRUE
POSITION_INDEPENDENT_CODE TRUE POSITION_INDEPENDENT_CODE TRUE
INCLUDE_DIRECTORIES ${LUA_VANILLA_SOURCE_DIR} INCLUDE_DIRECTORIES ${LUA_VANILLA_SOURCE_DIR}
RUNTIME_OUTPUT_DIRECTORY ${LUA_BIN_DIR}
LIBRARY_OUTPUT_DIRECTORY ${LUA_BIN_DIR}
ARCHIVE_OUTPUT_DIRECTORY ${LUA_LIB_DIR}
OUTPUT_NAME ${LUA_BUILD_LIBNAME} OUTPUT_NAME ${LUA_BUILD_LIBNAME}
RUNTIME_OUTPUT_NAME ${LUA_BUILD_LIBNAME} RUNTIME_OUTPUT_NAME ${LUA_BUILD_LIBNAME}
LIBRARY_OUTPUT_NAME ${LUA_BUILD_LIBNAME} LIBRARY_OUTPUT_NAME ${LUA_BUILD_LIBNAME}
@ -363,6 +359,10 @@ endif()
# LuaC Compiler # LuaC Compiler
add_executable(${luacompiler} ${LUA_VANILLA_LUAC_SOURCES}) add_executable(${luacompiler} ${LUA_VANILLA_LUAC_SOURCES})
if (BUILD_LUA_AS_DLL)
# TODO: figure out how to make DLL internal symbols for lua public so we don't have to do this
target_sources(${luacompiler} PRIVATE ${LUA_VANILLA_LIB_SOURCES})
endif()
set_target_properties(${luacompiler} set_target_properties(${luacompiler}
PROPERTIES PROPERTIES
LANGUAGE C LANGUAGE C

View File

@ -24,9 +24,15 @@
include("${CMAKE_CURRENT_LIST_DIR}/sol2-targets.cmake") include("${CMAKE_CURRENT_LIST_DIR}/sol2-targets.cmake")
get_target_property( MESSAGE(STATUS ${CMAKE_CURRENT_LIST_DIR})
SOL_INCLUDE_DIRS
get_target_property(SOL_INCLUDE_DIRS
sol2 INTERFACE_INCLUDE_DIRECTORIES) sol2 INTERFACE_INCLUDE_DIRECTORIES)
get_target_property(SOL_SINGLE_INCLUDE_DIRS
sol2_single INTERFACE_INCLUDE_DIRECTORIES)
set_and_check(SOL2_INCLUDE_DIRS "${SOL2_INCLUDE_DIRS}") set_and_check(SOL2_INCLUDE_DIRS "${SOL2_INCLUDE_DIRS}")
set_and_check(SOL2_INCLUDE_DIRS "${SOL2_SINGLE_INCLUDE_DIRS}")
set(SOL2_LIBRARIES sol2) set(SOL2_LIBRARIES sol2)
set(SOL2_LIBRARIES_SINGLE sol2_single)

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@ -3,17 +3,26 @@ tutorial: quick 'n' dirty
These are all the things. Use your browser's search to find things you want. These are all the things. Use your browser's search to find things you want.
You'll need to ``#include <sol.hpp>``/``#include "sol.hpp"`` somewhere in your code. Sol is header-only, so you don't need to compile anything.
.. note:: .. note::
After you learn the basics of sol, it is usually advised that if you think something can work, you should TRY IT. It will probably work! After you learn the basics of sol, it is usually advised that if you think something can work, you should TRY IT. It will probably work!
.. note:: .. note::
All of the code below is available at the `sol2 tutorial examples`_. All of the code below is available at the `sol2 tutorial examples`_.
asserts / prerequisites
-----------------------
You'll need to ``#include <sol.hpp>``/``#include "sol.hpp"`` somewhere in your code. Sol is header-only, so you don't need to compile anything. However, **Lua must be compiled and available**. See the :doc:`getting started tutorial<getting-started>` for more details.
The implementation for ``assert.hpp`` with ``c_assert`` looks like so:
.. literalinclude:: ../../../examples/assert.hpp
:linenos:
This is the assert used in the quick code below.
opening a state opening a state
--------------- ---------------
@ -23,8 +32,8 @@ opening a state
.. _sol-state-on-lua-state: .. _sol-state-on-lua-state:
using sol2 on a lua_State* using sol2 on a lua_State\*
-------------------------- ---------------------------
For your system/game that already has Lua or uses an in-house or pre-rolled Lua system (LuaBridge, kaguya, Luwra, etc.), but you'd still like sol2 and nice things: For your system/game that already has Lua or uses an in-house or pre-rolled Lua system (LuaBridge, kaguya, Luwra, etc.), but you'd still like sol2 and nice things:
@ -32,6 +41,7 @@ For your system/game that already has Lua or uses an in-house or pre-rolled Lua
.. literalinclude:: ../../../examples/tutorials/quick_n_dirty/opening_state_on_raw_lua.cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/opening_state_on_raw_lua.cpp
:linenos: :linenos:
.. _running-lua-code:
running lua code running lua code
---------------- ----------------
@ -44,9 +54,23 @@ To run Lua code but have an error handler in case things go wrong:
.. literalinclude:: ../../../examples/tutorials/quick_n_dirty/running_lua_code.cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/running_lua_code.cpp
:linenos: :linenos:
:lines: 28- :lines: 28-40
running lua code (low-level)
----------------------------
You can use the individual load and function call operator to load, check, and then subsequently run and check code.
.. warning::
This is ONLY if you need some sort of fine-grained control: for 99% of cases, :ref:`running lua code<running-lua-code>` is preferred and avoids pitfalls in not understanding the difference between script/load and needing to run a chunk after loading it.
.. literalinclude:: ../../../examples/tutorials/quick_n_dirty/running_lua_code_low_level.cpp
:linenos:
:lines: 1-10, 16-41
set and get variables set and get variables
--------------------- ---------------------
@ -90,85 +114,32 @@ Note that if its a :doc:`userdata/usertype<../api/usertype>` for a C++ type, the
tables tables
------ ------
:doc:`sol::state<../api/state>` is a table too. Tables can be manipulated using accessor-syntax. Note that :doc:`sol::state<../api/state>` is a table and all the methods shown here work with ``sol::state``, too.
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/tables_and_nesting.cpp
:linenos:
sol::state lua; :lines: 1-34
// Raw string literal for easy multiline
lua.script( R"(
abc = { [0] = 24 }
def = {
ghi = {
bark = 50,
woof = abc
}
}
)"
);
sol::table abc = lua["abc"];
sol::table def = lua["def"];
sol::table ghi = lua["def"]["ghi"];
int bark1 = def["ghi"]["bark"];
int bark2 = lua["def"]["ghi"]["bark"];
// bark1 == bark2 == 50
int abcval1 = abc[0];
int abcval2 = ghi["woof"][0];
// abcval1 == abcval2 == 24
If you're going deep, be safe: If you're going deep, be safe:
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/tables_and_nesting.cpp
:linenos:
sol::state lua; :lines: 35-
sol::optional<int> will_not_error = lua["abc"]["DOESNOTEXIST"]["ghi"];
// will_not_error == sol::nullopt
int also_will_not_error = lua["abc"]["def"]["ghi"]["jklm"].get_or(25);
// is 25
// if you don't go safe,
// will throw (or do at_panic if no exceptions)
int aaaahhh = lua["boom"]["the_dynamite"];
make tables make tables
----------- -----------
Make some: There are many ways to make a table. Here's an easy way for simple ones:
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/make_tables.cpp
:linenos:
:lines: 1-21
sol::state lua; Equivalent Lua code, and check that they're equivalent:
lua["abc"] = lua.create_table_with(
0, 24
);
lua.create_named_table("def",
"ghi", lua.create_table_with(
"bark", 50,
// can reference other existing stuff too
"woof", lua["abc"]
)
);
Equivalent Lua code:
.. code-block:: lua
abc = { [0] = 24 }
def = {
ghi = {
bark = 50,
woof = abc
}
}
.. literalinclude:: ../../../examples/tutorials/quick_n_dirty/make_tables.cpp
:linenos:
:lines: 22-
You can put anything you want in tables as values or keys, including strings, numbers, functions, other tables. You can put anything you want in tables as values or keys, including strings, numbers, functions, other tables.
@ -178,190 +149,53 @@ Note that this idea that things can be nested is important and will help later w
functions functions
--------- ---------
They're great. Use them: They're easy to use, from Lua and from C++:
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/functions_easy.cpp
:linenos:
:lines: 1-
sol::state lua; If you need to protect against errors and parser problems and you're not ready to deal with Lua's ``longjmp`` problems (if you compiled with C), use :doc:`sol::protected_function<../api/protected_function>`.
lua.script("function f (a, b, c, d) return 1 end");
lua.script("function g (a, b) return a + b end");
// sol::function is often easier:
// takes a variable number/types of arguments...
sol::function fx = lua["f"];
// fixed signature std::function<...>
// can be used to tie a sol::function down
std::function<int(int, double, int, std::string)> stdfx = fx;
int is_one = stdfx(1, 34.5, 3, "bark");
int is_also_one = fx(1, "boop", 3, "bark");
// call through operator[]
int is_three = lua["g"](1, 2);
// is_three == 3
double is_4_8 = lua["g"](2.4, 2.4);
// is_4_8 == 4.8
If you need to protect against errors and parser problems and you're not ready to deal with Lua's `longjmp` problems (if you compiled with C), use :doc:`sol::protected_function<../api/protected_function>`.
You can bind member variables as functions too, as well as all KINDS of function-like things: You can bind member variables as functions too, as well as all KINDS of function-like things:
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/functions_all.cpp
:linenos:
void some_function () { :lines: 1-50
std::cout << "some function!" << std::endl;
}
void some_other_function () {
std::cout << "some other function!" << std::endl;
}
struct some_class {
int variable = 30;
double member_function () {
return 24.5;
}
};
sol::state lua;
lua.open_libraries(sol::lib::base);
// put an instance of "some_class" into lua
// (we'll go into more detail about this later
// just know here that it works and is
// put into lua as a userdata
lua.set("sc", some_class());
// binds a plain function
lua["f1"] = some_function;
lua.set_function("f2", &some_other_function);
// binds just the member function
lua["m1"] = &some_class::member_function;
// binds the class to the type
lua.set_function("m2", &some_class::member_function, some_class{});
// binds just the member variable as a function
lua["v1"] = &some_class::variable;
// binds class with member variable as function
lua.set_function("v2", &some_class::variable, some_class{});
The lua code to call these things is: The lua code to call these things is:
.. code-block:: lua .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/functions_all.cpp
:linenos:
:lines: 51-
f1() -- some function! You can use ``sol::readonly( &some_class::variable )`` to make a variable readonly and error if someone tries to write to it.
f2() -- some other function!
-- need class instance if you don't bind it with the function
print(m1(sc)) -- 24.5
-- does not need class instance: was bound to lua with one
print(m2()) -- 24.5
-- need class instance if you
-- don't bind it with the function
print(v1(sc)) -- 30
-- does not need class instance:
-- it was bound with one
print(v2()) -- 30
-- can set, still
-- requires instance
v1(sc, 212)
-- can set, does not need
-- class instance: was bound with one
v2(254)
print(v1(sc)) -- 212
print(v2()) -- 254
Can use ``sol::readonly( &some_class::variable )`` to make a variable readonly and error if someone tries to write to it.
self call self call
--------- ---------
You can pass the 'self' argument through C++ to emulate 'member function' calls in Lua. You can pass the ``self`` argument through C++ to emulate 'member function' calls in Lua.
.. code-block:: cpp
sol::state lua;
lua.open_libraries(sol::lib::base, sol::lib::package, sol::lib::table);
// a small script using 'self' syntax
lua.script(R"(
some_table = { some_val = 100 }
function some_table:add_to_some_val(value)
self.some_val = self.some_val + value
end
function print_some_val()
print("some_table.some_val = " .. some_table.some_val)
end
)");
// do some printing
lua["print_some_val"]();
// 100
sol::table self = lua["some_table"];
self["add_to_some_val"](self, 10);
lua["print_some_val"]();
.. literalinclude:: ../../../examples/tutorials/quick_n_dirty/self_call.cpp
:linenos:
:lines: 1-
multiple returns from lua multiple returns from lua
------------------------- -------------------------
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/multiple_returns_from_lua.cpp
:linenos:
sol::state lua; :lines: 1-
lua.script("function f (a, b, c) return a, b, c end");
std::tuple<int, int, int> result;
result = lua["f"](100, 200, 300);
// result == { 100, 200, 300 }
int a;
int b;
std::string c;
sol::tie( a, b, c ) = lua["f"](100, 200, "bark");
// a == 100
// b == 200
// c == "bark"
multiple returns to lua multiple returns to lua
----------------------- -----------------------
.. code-block:: cpp .. literalinclude:: ../../../examples/tutorials/quick_n_dirty/multiple_returns_to_lua.cpp
:linenos:
sol::state lua; :lines: 1-
lua["f"] = [](int a, int b, sol::object c) {
// sol::object can be anything here: just pass it through
return std::make_tuple( a, b, c );
};
std::tuple<int, int, int> result = lua["f"](100, 200, 300);
// result == { 100, 200, 300 }
std::tuple<int, int, std::string> result2;
result2 = lua["f"](100, 200, "BARK BARK BARK!");
// result2 == { 100, 200, "BARK BARK BARK!" }
int a, b;
std::string c;
sol::tie( a, b, c ) = lua["f"](100, 200, "bark");
// a == 100
// b == 200
// c == "bark"
C++ classes from C++ C++ classes from C++

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@ -36,7 +36,7 @@ Or using your favorite IDE / tool after setting up your include paths and librar
.. note:: .. note::
If you get an avalanche of errors (particularly referring to ``auto``), you may not have enabled C++14 / C++17 mode for your compiler. Add one of ``std=c++14``, ``std=c++1z`` OR ``std=c++1y`` to your compiler options. By default, this is always-on for VC++ compilers in Visual Studio and friends, but g++ and clang++ require a flag (unless you're on `GCC 6.0`_). If you get an avalanche of errors (particularly referring to ``auto``), you may not have enabled C++14 / C++17 mode for your compiler. Add one of ``std=c++14``, ``std=c++1z`` OR ``std=c++1y`` to your compiler options. By default, this is always-on for VC++ compilers in Visual Studio and friends, but g++ and clang++ require a flag (unless you're on `GCC 6.0`_ or better).
If this works, you're ready to start! The first line creates the ``lua_State`` and will hold onto it for the duration of the scope its declared in (e.g., from the opening ``{`` to the closing ``}``). It will automatically close / cleanup that lua state when it gets destructed. If this works, you're ready to start! The first line creates the ``lua_State`` and will hold onto it for the duration of the scope its declared in (e.g., from the opening ``{`` to the closing ``}``). It will automatically close / cleanup that lua state when it gets destructed.

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@ -26,11 +26,6 @@ file(GLOB EXAMPLES_SRC *.cpp tutorials/quick_n_dirty/*.cpp)
source_group(examples FILES ${EXAMPLES_SRC}) source_group(examples FILES ${EXAMPLES_SRC})
function (MAKE_EXAMPLE example_source_file is_single) function (MAKE_EXAMPLE example_source_file is_single)
if (is_single)
set(header_files ${SOL2_SINGLE_HEADER_SOURCES})
else()
set(header_files ${SOL2_HEADER_SOURCES})
endif()
get_filename_component(example_name ${example_source_file} NAME_WE) get_filename_component(example_name ${example_source_file} NAME_WE)
file(RELATIVE_PATH example_source_file_relative ${CMAKE_SOURCE_DIR} ${example_source_file}) file(RELATIVE_PATH example_source_file_relative ${CMAKE_SOURCE_DIR} ${example_source_file})
get_filename_component(example_output_relative_dir ${example_source_file_relative} DIRECTORY) get_filename_component(example_output_relative_dir ${example_source_file_relative} DIRECTORY)
@ -45,7 +40,7 @@ function (MAKE_EXAMPLE example_source_file is_single)
set(example_output_name "${example_output_relative_dir_name}.${example_name}") set(example_output_name "${example_output_relative_dir_name}.${example_name}")
endif() endif()
add_executable(${example_name} ${example_source_file} ${header_files}) add_executable(${example_name} ${example_source_file})
set_target_properties(${example_name} set_target_properties(${example_name}
PROPERTIES PROPERTIES
OUTPUT_NAME "${example_output_name}") OUTPUT_NAME "${example_output_name}")

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@ -8,12 +8,16 @@ int main(int, char* []) {
lua.open_libraries(sol::lib::base); lua.open_libraries(sol::lib::base);
lua["abc_sol2"] = lua.create_table_with( lua["abc_sol2"] = lua.create_table_with(
0, 24); 0, 24
);
lua.create_named_table("def_sol2", sol::table inner_table = lua.create_table_with("bark", 50,
"ghi", lua.create_table_with("bark", 50,
// can reference other existing stuff too // can reference other existing stuff too
"woof", lua["abc"])); "woof", lua["abc_sol2"]
);
lua.create_named_table("def_sol2",
"ghi", inner_table
);
std::string code = R"( std::string code = R"(
abc = { [0] = 24 } abc = { [0] = 24 }

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@ -73,7 +73,7 @@ then
apt-get -y install xz-utils clang apt-get -y install xz-utils clang
wget http://llvm.org/releases/$LLVM_VERSION/clang+llvm-${LLVM_VERSION}-x86_64-linux-gnu-ubuntu-${download_version}.tar.xz -O ${LLVM_ARCHIVE_PATH} wget http://llvm.org/releases/$LLVM_VERSION/clang+llvm-${LLVM_VERSION}-x86_64-linux-gnu-ubuntu-${download_version}.tar.xz -O ${LLVM_ARCHIVE_PATH}
mkdir -p "${CLANG_PREFIX}" mkdir -p "${CLANG_PREFIX}"
tar xf "${LLVM_ARCHIVE_PATH}" -C "${CLANG_PREFIX}" --strip-components 1 tar xf "${LLVM_ARCHIE_PATH}" -C "${CLANG_PREFIX}" --strip-components 1
# make sure a clang(++) of major/minor exists # make sure a clang(++) of major/minor exists
# use || true to ignore potential failures # use || true to ignore potential failures
ln -s "clang-${major}.${minor}" "${CLANG_PREFIX}/bin/clang-${major}.${minor}" || true ln -s "clang-${major}.${minor}" "${CLANG_PREFIX}/bin/clang-${major}.${minor}" || true

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@ -22,6 +22,8 @@
# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# # This script runs the actual project
echo -en "travis_fold:start:build_preparation.1\r" echo -en "travis_fold:start:build_preparation.1\r"
if [ -z "${SOL2_DIR}" ] if [ -z "${SOL2_DIR}" ]
then then
@ -48,7 +50,6 @@ echo -en "travis_fold:start:build_preparation.1\r"
source ./sol2.compiler.vars source ./sol2.compiler.vars
fi fi
# This script runs the actual project
mkdir -p Debug Release mkdir -p Debug Release
export build_type_cc=-DCMAKE_C_COMPILER\=${CC} export build_type_cc=-DCMAKE_C_COMPILER\=${CC}

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@ -619,7 +619,7 @@ namespace sol {
#ifdef SOL_NO_EXCEPTIONS #ifdef SOL_NO_EXCEPTIONS
// we can't abort here // we can't abort here
// because there's no constexpr abort // because there's no constexpr abort
: *(T*)nullptr; : *static_cast<T*>(nullptr);
#else #else
: (throw bad_optional_access("bad optional access"), contained_val()); : (throw bad_optional_access("bad optional access"), contained_val());
#endif #endif
@ -628,7 +628,7 @@ namespace sol {
OPTIONAL_MUTABLE_CONSTEXPR T& value() & { OPTIONAL_MUTABLE_CONSTEXPR T& value() & {
return initialized() ? contained_val() return initialized() ? contained_val()
#ifdef SOL_NO_EXCEPTIONS #ifdef SOL_NO_EXCEPTIONS
: *(T*)nullptr; : *static_cast<T*>(nullptr);
#else #else
: (throw bad_optional_access("bad optional access"), contained_val()); : (throw bad_optional_access("bad optional access"), contained_val());
#endif #endif
@ -639,7 +639,7 @@ namespace sol {
#ifdef SOL_NO_EXCEPTIONS #ifdef SOL_NO_EXCEPTIONS
// we can't abort here // we can't abort here
// because there's no constexpr abort // because there's no constexpr abort
: std::move(*(T*)nullptr); : std::move(*static_cast<T*>(nullptr));
#else #else
: (throw bad_optional_access("bad optional access"), contained_val()); : (throw bad_optional_access("bad optional access"), contained_val());
#endif #endif
@ -666,7 +666,7 @@ namespace sol {
#ifdef SOL_NO_EXCEPTIONS #ifdef SOL_NO_EXCEPTIONS
// we can't abort here // we can't abort here
// because there's no constexpr abort // because there's no constexpr abort
: *(T*)nullptr; : *static_cast<T*>(nullptr);
#else #else
: (throw bad_optional_access("bad optional access"), contained_val()); : (throw bad_optional_access("bad optional access"), contained_val());
#endif #endif
@ -677,7 +677,7 @@ namespace sol {
#ifdef SOL_NO_EXCEPTIONS #ifdef SOL_NO_EXCEPTIONS
// we can abort here // we can abort here
// but the others are constexpr, so we can't... // but the others are constexpr, so we can't...
: (std::abort(), *(T*)nullptr); : (std::abort(), *static_cast<T*>(nullptr));
#else #else
: (throw bad_optional_access("bad optional access"), contained_val()); : (throw bad_optional_access("bad optional access"), contained_val());
#endif #endif

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@ -326,8 +326,8 @@ namespace sol {
static_assert(sizeof(void*) <= sizeof(detail::inheritance_check_function), "The size of this data pointer is too small to fit the inheritance checking function: Please file a bug report."); static_assert(sizeof(void*) <= sizeof(detail::inheritance_check_function), "The size of this data pointer is too small to fit the inheritance checking function: Please file a bug report.");
static_assert(sizeof(void*) <= sizeof(detail::inheritance_cast_function), "The size of this data pointer is too small to fit the inheritance checking function: Please file a bug report."); static_assert(sizeof(void*) <= sizeof(detail::inheritance_cast_function), "The size of this data pointer is too small to fit the inheritance checking function: Please file a bug report.");
baseclasscheck = (void*)&detail::inheritance<T, Bases...>::type_check; baseclasscheck = reinterpret_cast<void*>(&detail::inheritance<T, Bases...>::type_check);
baseclasscast = (void*)&detail::inheritance<T, Bases...>::type_cast; baseclasscast = reinterpret_cast<void*>(&detail::inheritance<T, Bases...>::type_cast);
indexbaseclasspropogation = usertype_detail::walk_all_bases<true, Bases...>; indexbaseclasspropogation = usertype_detail::walk_all_bases<true, Bases...>;
newindexbaseclasspropogation = usertype_detail::walk_all_bases<false, Bases...>; newindexbaseclasspropogation = usertype_detail::walk_all_bases<false, Bases...>;
} }

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@ -455,7 +455,7 @@ namespace stack {
lua_rawget(L, metatableindex); lua_rawget(L, metatableindex);
if (type_of(L, -1) != type::lua_nil) { if (type_of(L, -1) != type::lua_nil) {
void* basecastdata = lua_touserdata(L, -1); void* basecastdata = lua_touserdata(L, -1);
detail::inheritance_check_function ic = (detail::inheritance_check_function)basecastdata; detail::inheritance_check_function ic = reinterpret_cast<detail::inheritance_check_function>(basecastdata);
success = ic(detail::id_for<T>::value); success = ic(detail::id_for<T>::value);
} }
} }

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@ -662,7 +662,7 @@ namespace stack {
static T* get_no_lua_nil_from(lua_State* L, void* udata, int index, record&) { static T* get_no_lua_nil_from(lua_State* L, void* udata, int index, record&) {
if (detail::has_derived<T>::value && luaL_getmetafield(L, index, &detail::base_class_cast_key()[0]) != 0) { if (detail::has_derived<T>::value && luaL_getmetafield(L, index, &detail::base_class_cast_key()[0]) != 0) {
void* basecastdata = lua_touserdata(L, -1); void* basecastdata = lua_touserdata(L, -1);
detail::inheritance_cast_function ic = (detail::inheritance_cast_function)basecastdata; detail::inheritance_cast_function ic = reinterpret_cast<detail::inheritance_cast_function>(basecastdata);
// use the casting function to properly adjust the pointer for the desired T // use the casting function to properly adjust the pointer for the desired T
udata = ic(udata, detail::id_for<T>::value); udata = ic(udata, detail::id_for<T>::value);
lua_pop(L, 1); lua_pop(L, 1);