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allow for switch to change Lua configuration and build with assumptions to C++ handling
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@ -5,6 +5,15 @@ how to handle exceptions or other errors
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Here is some advice and some tricks to use when dealing with thrown exceptions, error conditions and the like in Sol.
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Linker Errors
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-------------
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There are lots of reasons for compiler linker errors. A common one is not knowing that you've compiled the Lua library as C++: when building with C++, it is important to note that every typical (static or dynamic) library expects the C calling convention to be used and that Sol includes the code using ``extern 'C'`` where applicable.
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However, when the target Lua library is compiled with C++, one must change the calling convention and name mangling scheme by getting rid of the ``extern 'C'`` block. This can be achieved by adding ``#define SOL_USING_CXX_LUA`` before including sol2, or by adding it to your compilation's command line.
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Catch and CRASH!
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----------------
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@ -20,8 +20,8 @@
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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// This file was generated with a script.
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// Generated 2016-12-26 19:02:10.449461 UTC
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// This header was generated with sol v2.15.5 (revision a2691c6)
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// Generated 2017-01-02 14:35:36.677712 UTC
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// This header was generated with sol v2.15.5 (revision bacd93a)
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// https://github.com/ThePhD/sol2
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#ifndef SOL_SINGLE_INCLUDE_HPP
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@ -790,7 +790,13 @@ namespace sol {
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// beginning of sol/compatibility/version.hpp
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#ifdef SOL_USING_CXX_LUA
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#include <lua.h>
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#include <lualib.h>
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#include <luaxlib.h>
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#else
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#include <lua.hpp>
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#endif // C++-compiler Lua
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#if defined(_WIN32) || defined(_MSC_VER)
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#ifndef SOL_CODECVT_SUPPORT
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@ -22,7 +22,13 @@
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#ifndef SOL_VERSION_HPP
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#define SOL_VERSION_HPP
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#ifdef SOL_USING_CXX_LUA
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#include <lua.h>
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#include <lualib.h>
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#include <luaxlib.h>
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#else
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#include <lua.hpp>
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#endif // C++-compiler Lua
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#if defined(_WIN32) || defined(_MSC_VER)
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#ifndef SOL_CODECVT_SUPPORT
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