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var
===
For hooking up static / global variables to Lua usertypes
---------------------------------------------------------
The sole purpose of this tagging type is to work with :doc: `usertypes<usertype>` to provide `` my_class.my_static_var `` access, and to also provide reference-based access as well.
.. code-block :: cpp
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#include <sol.hpp>
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struct test {
static int muh_variable;
};
int test::muh_variable = 25;
int main () {
sol::state lua;
lua.open_libraries();
lua.new_usertype<test>("test",
"direct", sol::var(2),
"global", sol::var(test::muh_variable),
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"ref_global", sol::var(std::ref(test::muh_variable))
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);
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int direct_value = lua["test"]["direct"];
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// direct_value == 2
int global = lua["test"]["global"];
// global == 25
int global2 = lua["test"]["ref_global"];
// global2 == 25
test::muh_variable = 542;
global = lua["test"]["global"];
// global == 25
// global is its own memory: was passed by value
global2 = lua["test"]["ref_global"];
// global2 == 542
// global2 was passed through std::ref
// global2 holds a reference to muh_variable
// if muh_variable goes out of scope or is deleted
// problems could arise, so be careful!
return 0;
}