sol2/tests/test_variadics.cpp

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// sol3
// The MIT License (MIT)
// Copyright (c) 2013-2018 Rapptz, ThePhD and contributors
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "test_sol.hpp"
#include <catch.hpp>
#include <deque>
#include <set>
#include <functional>
#include <string>
TEST_CASE("variadics/variadic_args", "Check to see we can receive multiple arguments through a variadic") {
struct structure {
int x;
bool b;
};
sol::state lua;
lua.open_libraries(sol::lib::base);
lua.set_function("v", [](sol::this_state, sol::variadic_args va) -> structure {
int r = 0;
for (auto v : va) {
int value = v;
r += value;
}
return { r, r > 200 };
});
lua.safe_script("x = v(25, 25)");
lua.safe_script("x2 = v(25, 25, 100, 50, 250, 150)");
lua.safe_script("x3 = v(1, 2, 3, 4, 5, 6)");
structure& lx = lua["x"];
structure& lx2 = lua["x2"];
structure& lx3 = lua["x3"];
REQUIRE(lx.x == 50);
REQUIRE(lx2.x == 600);
REQUIRE(lx3.x == 21);
REQUIRE_FALSE(lx.b);
REQUIRE(lx2.b);
REQUIRE_FALSE(lx3.b);
}
TEST_CASE("variadics/required with variadic_args", "Check if a certain number of arguments can still be required even when using variadic_args") {
sol::state lua;
lua.set_function("v",
[](sol::this_state, sol::variadic_args, int, int) {
});
{
auto result = lua.safe_script("v(20, 25, 30)", sol::script_pass_on_error);
REQUIRE(result.valid());
}
{
auto result = lua.safe_script("v(20, 25)", sol::script_pass_on_error);
REQUIRE(result.valid());
}
{
auto result = lua.safe_script("v(20)", sol::script_pass_on_error);
REQUIRE_FALSE(result.valid());
}
}
TEST_CASE("variadics/variadic_args get type", "Make sure we can inspect types proper from variadic_args") {
sol::state lua;
lua.set_function("f", [](sol::variadic_args va) {
sol::type types[] = {
sol::type::number,
sol::type::string,
sol::type::boolean
};
bool working = true;
auto b = va.begin();
for (std::size_t i = 0; i < va.size(); ++i, ++b) {
sol::type t1 = va.get_type(i);
sol::type t2 = b->get_type();
working &= types[i] == t1;
working &= types[i] == t2;
}
REQUIRE(working);
});
lua.safe_script("f(1, 'bark', true)");
lua.safe_script("f(2, 'wuf', false)");
}
TEST_CASE("variadics/variadic_results", "returning a variable amount of arguments from C++") {
SECTION("as_returns - containers") {
sol::state lua;
lua.set_function("f", []() {
std::set<std::string> results{ "arf", "bark", "woof" };
return sol::as_returns(std::move(results));
});
lua.set_function("g", []() {
static const std::deque<int> results{ 25, 82 };
return sol::as_returns(std::ref(results));
});
REQUIRE_NOTHROW([&]() {
lua.safe_script(R"(
v1, v2, v3 = f()
v4, v5 = g()
)");
}());
std::string v1 = lua["v1"];
std::string v2 = lua["v2"];
std::string v3 = lua["v3"];
int v4 = lua["v4"];
int v5 = lua["v5"];
REQUIRE(v1 == "arf");
REQUIRE(v2 == "bark");
REQUIRE(v3 == "woof");
REQUIRE(v4 == 25);
REQUIRE(v5 == 82);
}
SECTION("variadic_results - variadic_args") {
sol::state lua;
lua.set_function("f", [](sol::variadic_args args) {
return sol::variadic_results(args.cbegin(), args.cend());
});
REQUIRE_NOTHROW([&]() {
lua.safe_script(R"(
v1, v2, v3 = f(1, 'bark', true)
v4, v5 = f(25, 82)
)");
}());
int v1 = lua["v1"];
std::string v2 = lua["v2"];
bool v3 = lua["v3"];
int v4 = lua["v4"];
int v5 = lua["v5"];
REQUIRE(v1 == 1);
REQUIRE(v2 == "bark");
REQUIRE(v3);
REQUIRE(v4 == 25);
REQUIRE(v5 == 82);
}
SECTION("variadic_results") {
sol::state lua;
lua.set_function("f", [](sol::this_state ts, bool maybe) {
if (maybe) {
sol::variadic_results vr;
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vr.push_back({ ts, sol::in_place, 1 });
vr.push_back({ ts, sol::in_place, 2 });
vr.insert(vr.cend(), { ts, sol::in_place, 3 });
return vr;
}
else {
sol::variadic_results vr;
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vr.push_back({ ts, sol::in_place, "bark" });
vr.push_back({ ts, sol::in_place, "woof" });
vr.insert(vr.cend(), { ts, sol::in_place, "arf" });
vr.push_back({ ts, sol::in_place, "borf" });
return vr;
}
});
REQUIRE_NOTHROW([&]() {
lua.safe_script(R"(
v1, v2, v3 = f(true)
v4, v5, v6, v7 = f(false)
)");
}());
int v1 = lua["v1"];
int v2 = lua["v2"];
int v3 = lua["v3"];
std::string v4 = lua["v4"];
std::string v5 = lua["v5"];
std::string v6 = lua["v6"];
std::string v7 = lua["v7"];
REQUIRE(v1 == 1);
REQUIRE(v2 == 2);
REQUIRE(v3 == 3);
REQUIRE(v4 == "bark");
REQUIRE(v5 == "woof");
REQUIRE(v6 == "arf");
REQUIRE(v7 == "borf");
}
}
TEST_CASE("variadics/fallback_constructor", "ensure constructor matching behaves properly in the presence of variadic fallbacks") {
struct vec2 {
float x = 0, y = 0;
};
sol::state lua;
lua.new_simple_usertype<vec2>("vec2",
sol::call_constructor, sol::factories([]() { return vec2{}; }, [](vec2 const& v) -> vec2 { return v; }, [](sol::variadic_args va) {
vec2 res{};
if (va.size() == 1) {
res.x = va[0].get<float>();
res.y = va[0].get<float>();
}
else if (va.size() == 2) {
res.x = va[0].get<float>();
res.y = va[1].get<float>();
}
else {
throw sol::error("invalid args");
}
return res; }));
REQUIRE_NOTHROW([&]() {
lua.safe_script("v0 = vec2();");
lua.safe_script("v1 = vec2(1);");
lua.safe_script("v2 = vec2(1, 2);");
lua.safe_script("v3 = vec2(v2)");
}());
vec2& v0 = lua["v0"];
vec2& v1 = lua["v1"];
vec2& v2 = lua["v2"];
vec2& v3 = lua["v3"];
REQUIRE(v0.x == 0);
REQUIRE(v0.y == 0);
REQUIRE(v1.x == 1);
REQUIRE(v1.y == 1);
REQUIRE(v2.x == 1);
REQUIRE(v2.y == 2);
REQUIRE(v3.x == v2.x);
REQUIRE(v3.y == v2.y);
}