sol2/examples/tutorials/quick_n_dirty/namespacing.cpp

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#define SOL_CHECK_ARGUMENTS 1
#include <sol.hpp>
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#include <iostream>
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#include "../../assert.hpp"
int main() {
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std::cout << "=== namespacing example ===" << std::endl;
struct my_class {
int b = 24;
int f() const {
return 24;
}
void g() {
++b;
}
};
sol::state lua;
lua.open_libraries();
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// "bark" namespacing in Lua
// namespacing is just putting things in a table
sol::table bark = lua.create_named_table("bark");
bark.new_usertype<my_class>("my_class",
"f", &my_class::f,
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"g", &my_class::g); // the usual
// can add functions, as well (just like the global table)
bark.set_function("print_my_class", [](my_class& self) { std::cout << "my_class { b: " << self.b << " }" << std::endl; });
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// this works
lua.script("obj = bark.my_class.new()");
lua.script("obj:g()");
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// calling this function also works
lua.script("bark.print_my_class(obj)");
my_class& obj = lua["obj"];
c_assert(obj.b == 25);
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std::cout << std::endl;
return 0;
}