2019-05-22 07:17:31 +08:00
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#define SOL_ALL_SAFETIES_ON 1
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2018-09-28 13:27:38 +08:00
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#include <sol/sol.hpp>
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2018-03-17 04:47:09 +08:00
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#include <iostream>
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int main () {
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std::cout << "=== safe_script usage ===" << std::endl;
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sol::state lua;
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// uses sol::script_default_on_error, which either panics or throws,
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// depending on your configuration and compiler settings
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try {
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auto result1 = lua.safe_script("bad.code");
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}
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catch( const sol::error& e ) {
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std::cout << "an expected error has occurred: " << e.what() << std::endl;
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}
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// a custom handler that you write yourself
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// is only called when an error happens with loading or running the script
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auto result2 = lua.safe_script("123 bad.code", [](lua_State*, sol::protected_function_result pfr) {
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// pfr will contain things that went wrong, for either loading or executing the script
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// the user can do whatever they like here, including throw. Otherwise...
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sol::error err = pfr;
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std::cout << "An error (an expected one) occurred: " << err.what() << std::endl;
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// ... they need to return the protected_function_result
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return pfr;
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});
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std::cout << std::endl;
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return 0;
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}
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