A ``coroutine`` is a :doc:`reference<reference>` to a function in Lua that can be called multiple times to yield a specific result. It is a cooperative function. It is run on the :doc:`lua_State<state>` that was used to create it (see :doc:`thread<thread>` for an example on how to get a coroutine that runs on a stack space separate from your usual "main" stack space :doc:`lua_State<state>`).
The ``coroutine`` object is entirely similar to the :doc:`protected_function<protected_function>` object, with additional member functions to check if a coroutine has yielded (:doc:`call_status::yielded<types>`) and is thus runnable again, whether it has completed (:ref:`call_status::ok<call-status>`) and thus cannot yield anymore values, or whether it has suffered an error (see :ref:`status()<thread-status>`'s and :ref:`call_status<call-status>`'s error codes).
Note that this code doesn't check for errors: to do so, you can call the function and assign it as ``auto result = loop_coroutine();``, then check ``result.valid()`` as is the case with :doc:`protected_function<protected_function>`.
Finally, you can run this coroutine on another stack space (NOT a different computer thread: Lua uses the term 'thread' a bit strangely, as we follow its usage of the term, but it is NOT a separate thread) by doing the following:
These functions allow you to check if a coroutine can still be called (has more values to yield and has not errored). If you have a coroutine object ``coroutine my_co = /*...*/``, you can either check ``runnable()`` or do ``if ( my_co ) { /* use coroutine */ }``.
Calls the coroutine. The second ``operator()`` lets you specify the templated return types using the ``my_co(sol::types<int, std::string>, ...)`` syntax. Check ``status()`` afterwards for more information about the success of the run or just check the coroutine object in an ifs tatement, as shown :ref:`above<runnable>`.