2019-05-22 07:17:31 +08:00
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#define SOL_ALL_SAFETIES_ON 1
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2018-09-28 13:27:38 +08:00
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#include <sol/sol.hpp>
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2018-03-16 05:16:28 +08:00
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#include <iostream>
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class Player {
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public:
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int get_hp() const {
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return hp;
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}
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2021-03-06 14:03:23 +08:00
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void set_hp(int value) {
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2018-03-16 05:16:28 +08:00
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hp = value;
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}
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int get_max_hp() const {
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return hp;
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}
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2021-03-06 14:03:23 +08:00
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void set_max_hp(int value) {
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2018-03-16 05:16:28 +08:00
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maxhp = value;
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}
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private:
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int hp = 50;
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int maxhp = 50;
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};
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2021-03-06 14:03:23 +08:00
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int main(int, char*[]) {
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2018-03-16 05:16:28 +08:00
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2021-03-06 23:14:48 +08:00
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std::cout << "=== properties from C++ functions ==="
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<< std::endl;
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2018-03-16 05:16:28 +08:00
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sol::state lua;
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lua.open_libraries(sol::lib::base);
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lua.set("theplayer", Player());
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// Yes, you can register after you set a value and it will
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// connect up the usertype automatically
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2021-03-06 23:14:48 +08:00
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lua.new_usertype<Player>("Player",
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"hp",
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sol::property(&Player::get_hp, &Player::set_hp),
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"maxHp",
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sol::property(
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&Player::get_max_hp, &Player::set_max_hp));
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2018-03-16 05:16:28 +08:00
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const auto& code = R"(
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-- variable syntax, calls functions
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theplayer.hp = 20
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print('hp:', theplayer.hp)
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print('max hp:', theplayer.maxHp)
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)";
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lua.script(code);
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return 0;
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}
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