sol2/test_operators.cpp

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#define SOL_CHECK_ARGUMENTS
#include <sol.hpp>
#include <catch.hpp>
TEST_CASE("operators/default", "test that generic equality operators and all sorts of equality tests can be used") {
sol::state lua;
lua.open_libraries(sol::lib::base);
struct T {};
struct U {
int a;
U(int x = 20) : a(x) {}
bool operator==(const U& r) {
return a == r.a;
}
};
struct V {
int a;
V(int x = 20) : a(x) {}
bool operator==(const V& r) const {
return a == r.a;
}
};
lua.new_usertype<T>("T");
lua.new_usertype<U>("U");
lua.new_usertype<V>("V");
T t1;
T& t2 = t1;
T t3;
U u1;
U u2{ 30 };
U u3;
U v1;
U v2{ 30 };
U v3;
lua["t1"] = &t1;
lua["t2"] = &t2;
lua["t3"] = &t3;
lua["u1"] = &u1;
lua["u2"] = &u2;
lua["u3"] = &u3;
lua["v1"] = &v1;
lua["v2"] = &v2;
lua["v3"] = &v3;
// Can only compare identity here
REQUIRE_NOTHROW({
lua.script("assert(t1 == t1)");
lua.script("assert(t2 == t2)");
lua.script("assert(t3 == t3)");
});
REQUIRE_NOTHROW({
lua.script("assert(t1 == t2)");
lua.script("assert(not (t1 == t3))");
lua.script("assert(not (t2 == t3))");
});
// Object should compare equal to themselves
// (and not invoke operator==; pointer test should be sufficient)
REQUIRE_NOTHROW({
lua.script("assert(u1 == u1)");
lua.script("assert(u2 == u2)");
lua.script("assert(u3 == u3)");
});
REQUIRE_NOTHROW({
lua.script("assert(not (u1 == u2))");
lua.script("assert(u1 == u3)");
lua.script("assert(not (u2 == u3))");
});
// Object should compare equal to themselves
// (and not invoke operator==; pointer test should be sufficient)
REQUIRE_NOTHROW({
lua.script("assert(v1 == v1)");
lua.script("assert(v2 == v2)");
lua.script("assert(v3 == v3)");
});
REQUIRE_NOTHROW({
lua.script("assert(not (v1 == v2))");
lua.script("assert(v1 == v3)");
lua.script("assert(not (v2 == v3))");
});
}